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Jimmy

Post your Doom textures!

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A custom switch.

 

O1R_5D_0.png.844e09c8765a61f5be2f46afcdf5dd7a.pngO1R_5D_1.png.78d2adf2939732f6e124a0276c49ffc3.png

 

And Wall.

 

1693809704_OC8_0M_1(1)(2).png.b09a48d48a8316816cacdb8a5789d42e.png

Edited by OniriA

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6dbENLi.png

Sick of using bootleg or Duke3D cash registers? Not anymore, an authentic doom-style 90s-throwback cash register.

Also a paper-box (Because I played F.E.A.R and wanted it for RN)
j5GlGgF.png

 

And Wall Phone (based off the Duke3D one, also inspired by F.E.A.R)

fkZH3IO.png

 

Take into account all of these have been resized so you can actually see them, but don't worry, just resize them (so the phone is actually 64x32, Paperbox is 40 x 32, Register is 128x40) Take into account all these will have to be split up if you want to use them properly (though the paperbox and register should only be split up in flat + texture for the purpose of easy wrapping in the Doom Builders)

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A fan texture to go with TEKGREN. Based off a similar texture for METAL2 from Lost Civilization.

vent green 1.png

vent green 2.png

vent green 3.png

vent green 4.png

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I don't know if these were ever made before, but I needed them so I made them. Credits to Cage for the base.

 

unknown.png

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I tried making a flesh wall because ive never tried one before:

HELLWALL.png.6a898cf4872359471213091bce0a9c42.png

 

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Demonic Lion {112x128}

 

closeup-portrait-hindu-buddhist-traditional-stone-sculpture-closeup-portrait-stone-traditional-sculpture-art-form-132214591.png.5c2ec0b990bde70a64a120cd261cf5d8.png

 

closeup-portrait-hindu-buddhist-traditional-stone-sculpture-closeup-portrait-stone-traditional-sculpture-art-form-132214592.jpg.45c5d05ff3f210fdc0f7f2db9393469b.jpg

 

Divine Statue {64x12}

 

  149ce34e5dae247818cc11fd612dfa29.jpg.8fa54bf2153cf4aaef1376ad76a64bce.jpg  

 

Support Vertical {8x128}  & Horizontal {128x8}

 Support2.jpg.74808f438d14abe0c7f4ce0f735a0f8f.jpg

Support.jpg.82ac8042a9003e520e3c1f82efec160e.jpg

 

supportx2.jpg.c996ba01d24ad1905f30da4507db7608.jpg

 

supportx1.jpg.09710c181d6f8439a9d480ff5e179de7.jpg

 

Ingame:

 

Screenshot_Doom_20200121_002009.png.7e87928a56dd410b4eb899ef12a2d779.png

 

Screenshot_Doom_20200121_002350.png.bda92c08f975570f96d51e387eef3a9f.png

 

Screenshot_Doom_20200121_002334.png.5167ec0b04ec39ff51c73839bf66d3aa.png

 

 

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Sun Temple Door {128x128}

 

The-Ancient-Konark-Sun-Temple-an-Ancient-Wonder2.png.842f00ea12ca2f03299ccb60ade9502a.png

 

Ingame:

 

Screenshot_Doom_20200121_185941.png.f90d9eb0e4ae3e9c8f2d06934f271c78.png

Edited by OniriA

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Ran across this texture in a map. The original 'static' fire didn't seem right, so I animated it using the flame from Hexen.

RAtCUfh.png

 

Also ran across the GATEB1 face; thought the others should exist too.

BVvYiP5.png

 

And a couple of yellow versions of orange textures. Since I use actual yellow Skull Key sprites, orange textures used as yellow key indicators bothers me.

 

h0bXtpd.png

I had a bunch more things, mostly switches and hints for secrets, and was trying to organize them into groups when my HD crashed. I'm going to have to start posting things as soon as I do them.

 

Edit: Removed the yellow texture that already existed. I checked gothictx to make sure it wasn't there before I posted it; just found it in cc4-tex. Mine was a touch brighter, but still. That's embarrassing. And a waste of time and effort.

Edited by EffinghamHuffnagel

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On 1/18/2020 at 12:13 AM, elend said:

I recently made some water for my map. And while I was at it, I thought I could also do some toxic slude, blood, mud, etc. The liquids are 128 x 128 and in 24-bit png format (the anim.gifs don't do them justice). They are meant for zdoom maps played in OpenGL but might also look good in Doom dimensions. Try resizing and repalettizing them if you want. All caustics were created with Caustics Generator free version by Dual Heights and then adjusted and modified with a bunch of filters and distortions as to make them not look so bland. Please use them if you want, just gimme a small credit maybe. Most of the work was done by the Caustics Generator, though.

 

preview.gif.baf789a1ad03c8384d2556734b86b1cf.gifpreview.gif.ede4a42dbceb86ca2dfe08ee9306571c.gifpreview.gif.07b673a253e2748e3745a7203aacf19b.gifpreview.gif.c7ae6b897095480c946598427f9e3c18.gif

 

Download everything here: http://www.vidgames.de/images/temp/doom_wad/elend_liquids.zip

 

Also while I was at it, I tried some more filters and crap which then resulted in those two fleshy looking things. The animation is a bit wonky, but you might just as well enjoy any single frame of them as its own texture. They all tile well of course.

 

preview.gif.106a0b783a20a9544fb1138faa34b5ae.gifpreview.gif.b9959a4f5120dc6d9f46d30e9f849e0b.gif

 

 

Damn, those are nicely done and hypnotic. I'm definitely going to mess around with that program, I had no idea a program like that existed!

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19 minutes ago, Shtbag667 said:

Damn, those are nicely done and hypnotic. I'm definitely going to mess around with that program, I had no idea a program like that existed!

 

I knew it existed but never got around to messing with it. Think I'll give this a mess around as well. :)

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48 minutes ago, Nootrac4571 said:

It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around?

 

41928012_cratetextures.png.4a874e2c7535f394568704d69d9c793c.png

 

Example:

 

  Hide contents

 

 


 

crates.jpg.1710bf492f2dbc1a13feeb7a6f1a4f89.jpg

 
 

 

 

We may still lose the Start To Crate almost instantly, but at least it's with more dignity now, good

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5 hours ago, Scorpius said:

This took me a grand total of 10 seconds to make. Hope you like it. :)

lol.jpg.6b0b7a690c1b2afa1919af3570d3e844.jpg

 

  Hide contents

E1M1 - Holy shit this is terrifying. What have I done?!

 

Screenshot_Doom_20200127_233915.png.9490f0c0af39f4961c76fcca1ea974ca.png

 

 

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Originally, I wanted to make a 128-high version of BIGDOOR6. Then I realized big doors usually have edge supports.

l4pJuAh.png  53r0ZQp.png

 

I thought others might find the in-between steps useful as a base for their own additions.

First one is 128x112, second is 128x128.

MWLeCRa.png

 

s29lvKu.png

 

It also always bugged me that the faces on BIGDOOR7 were not centered on the wood. So I moved them over.

And the faces I used. No drop shadows.

nL9kEtB.png SiA17ie.png

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20 hours ago, Nootrac4571 said:

It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around?

Used to have to do this the ghetto way, with STEPLAD1 and FLAT5_2:

 

W2eYAnD.png

 

(This little warehouse is from ZDCMP2 if you're curious.)

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1 hour ago, Gez said:

Used to have to do this the ghetto way, with STEPLAD1 and FLAT5_2:

 

W2eYAnD.png

 

(This little warehouse is from ZDCMP2 if you're curious.)

Reminds me of the creates in Half Life

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On 1/18/2020 at 5:13 AM, elend said:

Also while I was at it, I tried some more filters and crap which then resulted in those two fleshy looking things. The animation is a bit wonky, but you might just as well enjoy any single frame of them as its own texture. They all tile well of course.

 

preview.gif.106a0b783a20a9544fb1138faa34b5ae.gifpreview.gif.b9959a4f5120dc6d9f46d30e9f849e0b.gif

 

I actually really like the animation: Looks like muscles spasming and twitching. Really suits the texture.

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On 1/26/2020 at 10:02 AM, Nootrac4571 said:

It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around?

 

 

They had the Doom guy to lift them.   I don't see any fork trucks around.

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13 hours ago, Gokuma said:

They had the Doom guy to lift them.   I don't see any fork trucks around.

Spoiler

4JRVSVN.png

(Same place as my previous screenshot, using a voxel model from @NerdKoopa's vehicle pack.)

 

There's a number of maps with sector-based forklifts. For example Kama Sutra MAP09.

 

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I don't see any in E2M2 Containment Area though.   That's what the berserk pack is there for.   Hopefully the merch isn't fragile.

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@Shtbag667 Like the look of those grimy metal textures. :D

 

I've been messing with the marble faces..

.MWAL4D.png.5ded38d56ae59a814ceac4676af6de5d.pngmwal4f.png.d7a9e4242240dcc23595dcef4a13e279.pngmwall4A.png.f5fd97336509e452f4b0ffab7365b45b.pngMWALL4B.png.6e683a548637647dbc1e879c17dafe37.pngmwall4c.png.d620faf9a66523b6295b06b1bf1fc8d2.pngMWALL4G.png.1f7b2d2120987cf671de67eb0f618cb5.pngmwal4e.png.d91cf8d0b49708684c1ee910d65cf162.png

 

And a remix of two Doom 2 doors...

 

door155.png.f61d78ff03a7a41f97cc079d0880b887.png

 

 

Edited by Doom_Dude

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20 minutes ago, Doom_Dude said:

mwal4e.png.d91cf8d0b49708684c1ee910d65cf162.png

I like this one. Nice frankenstein job, it looks really creepy.

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