Reisal Posted December 12, 2016 Has anyone had the painstaking time to create some DOOM 2016 textures so far? 0 Share this post Link to post
illuknisaa Posted December 14, 2016 @zdoom forums somebody posted this hl texture. I made shawn variant of it, made couple extra frames and made a brightmap for it ANIMDEFS: Spoiler texture mksvl1a allowdecals random pic mksvl1a rand 3 6 pic mksvl1b rand 3 6 pic mksvl1c rand 3 6 pic mksvl1d rand 3 6 pic mksvl1e rand 3 6 pic mksvl1f rand 3 6 texture mksvl1b allowdecals random pic mksvl1a rand 3 6 pic mksvl1b rand 3 6 pic mksvl1c rand 3 6 pic mksvl1d rand 3 6 pic mksvl1e rand 3 6 pic mksvl1f rand 3 6 texture mksvl1c allowdecals random pic mksvl1a rand 3 6 pic mksvl1b rand 3 6 pic mksvl1c rand 3 6 pic mksvl1d rand 3 6 pic mksvl1e rand 3 6 pic mksvl1f rand 3 6 texture mksvl1d allowdecals random pic mksvl1a rand 3 6 pic mksvl1b rand 3 6 pic mksvl1c rand 3 6 pic mksvl1d rand 3 6 pic mksvl1e rand 3 6 pic mksvl1f rand 3 6 texture mksvl1e allowdecals random pic mksvl1a rand 3 6 pic mksvl1b rand 3 6 pic mksvl1c rand 3 6 pic mksvl1d rand 3 6 pic mksvl1e rand 3 6 pic mksvl1f rand 3 6 texture mksvl1f allowdecals random pic mksvl1a rand 3 6 pic mksvl1b rand 3 6 pic mksvl1c rand 3 6 pic mksvl1d rand 3 6 pic mksvl1e rand 3 6 pic mksvl1f rand 3 6 With each pic having it's own animation that loops randomly you can create a pretty cool effect if plaster the walls with variety of textures. Brightmap also makes it popout of the scene really nicely but if you dont have other brightmaps it might look odd. You can use the same brightmap for each frame of animation. Original: http://forum.zdoom.org/viewtopic.php?f=37&t=31139&start=1695 4 Share this post Link to post
illuknisaa Posted December 14, 2016 Memfis said:That's very Icarus in style. Icarus? 0 Share this post Link to post
illuknisaa Posted December 14, 2016 Dragonfly said:Icarus. Reads first review. "Lame custom textures" ... 1 Share this post Link to post
Memfis Posted December 14, 2016 Lol, well I certainly didn't mean it like that! I respect Icarus. 0 Share this post Link to post
illuknisaa Posted December 15, 2016 Made a new lame texture. Unlike the other texture this one is intended to be looping instead of randomly selecting a frame. I thought it looked cool if the yellow lights blinked faster than rest of the stuff so I made 8 frames instead of 4 You can pretty much cut one frame of each pair if you want them sync better. There is also brightmap included. The gif got messed up but I was too lazy to fix it as it's only for demonstration anyway. 6 Share this post Link to post
Quagsire Posted December 25, 2016 Remmirath said:Here's a couple doors from Doom 2016: http://i.imgur.com/jT4svY7.png http://i.imgur.com/NVoYZtI.png Last one has the UAC logo, just to add a bit of classicness to it (is "classicness" a word? Now it is) I really love those. Especially the one on top. 0 Share this post Link to post
DooM_RO Posted December 25, 2016 Remmirath said:Here's a couple doors from Doom 2016: http://i.imgur.com/jT4svY7.png http://i.imgur.com/NVoYZtI.png Last one has the UAC logo, just to add a bit of classicness to it (is "classicness" a word? Now it is) WOW! You gotta make more man! Please! 0 Share this post Link to post
hidfan Posted January 1, 2017 I'm working on converting Doom 3 textures into something compatible with oldgen engines. 1650+ textures already baked. (100++ hours of work) -tiling check in progress todo -adjust brightness/contrast -Doom palette version -brightmaps -50% downsized version = doom 1/2 size -create wad WIP preview : before/after Spoiler 2 Share this post Link to post
Jaws In Space Posted January 1, 2017 hidfan said:I'm working on converting Doom 3 textures into something compatible with oldgen engines. You are an awesome person. 0 Share this post Link to post
esselfortium Posted January 1, 2017 hidfan said:I'm working on converting Doom 3 textures into something compatible with oldgen engines. 1650+ textures already baked. (100++ hours of work) -tiling check in progress todo -adjust brightness/contrast -Doom palette version -brightmaps -50% downsized version = doom 1/2 size -create wad WIP preview : before/after Spoiler http://imgur.com/5F37a0D These look great! 0 Share this post Link to post
Szymanski Posted January 2, 2017 hidfan said:I'm working on converting Doom 3 textures into something compatible with oldgen engines. Nice work 0 Share this post Link to post
Maître Jambon Posted January 8, 2017 Some mashup from stock textures, for the WOODMETAL lovers: 9 Share this post Link to post
TheOrganGrinder Posted January 8, 2017 Ooh, I am liking all of those, Jambon. :) 0 Share this post Link to post
Quagsire Posted January 8, 2017 Maître Jambon said:Some mashup from stock textures, for the WOODMETAL lovers: http://img110.xooimage.com/files/8/2/f/metalbois-5154576.png You're doing something great here. Keep up the good work! 0 Share this post Link to post
Empyre Posted January 9, 2017 Maître Jambon said:Some mashup from stock textures, for the WOODMETAL lovers: http://img110.xooimage.com/files/8/2/f/metalbois-5154576.png Those look really good, but players are going to think that the ones on the first two rows are switches. Also, you did the satyr and the gargoyle, so why not the lion? 0 Share this post Link to post
EffinghamHuffnagel Posted January 9, 2017 Empyre said:Those look really good, but players are going to think that the ones on the first two rows are switches. Also, you did the satyr and the gargoyle, so why not the lion? I assumed the skull textures were meant to be switches. And the lion already exists in Doom as WOODMET2. 0 Share this post Link to post
Empyre Posted January 9, 2017 EffinghamHuffnagel said:I assumed the skull textures were meant to be switches. Oh, I see. That makes sense.EffinghamHuffnagel said:the lion already exists in Doom as WOODMET2. Now that you mention it, I remember that texture. 0 Share this post Link to post
Maître Jambon Posted January 9, 2017 I didn't expect so much enthusiam, thanks :) Yeah, the skulls are switches, and gargoyle/lion/satyre just decorations, but now that you mention it, some could be hidden switches. + now with 367% more blood ! Spoiler 0 Share this post Link to post
EffinghamHuffnagel Posted January 10, 2017 Maître Jambon said:I didn't expect so much enthusiam, thanks :) Yeah, the skulls are switches, and gargoyle/lion/satyre just decorations, but now that you mention it, some could be hidden switches. + now with 367% more blood ! Spoiler http://img110.xooimage.com/files/0/f/c/metalbois-515563f.png My free time is at a premium, so textures are something I can play with for half an hour and come back to later. Lately I've been making new switches for and out of standard Doom textures. I got tired of Hellish, Gothic and Red/Green Shiny Metal. Those three options just don't fit some situations. And I've always disliked non-switch textures that don't change or make a sound being used as switches. You don't want a hidden switch to be completely the same as the non-switch version. Forcing a player to question every decoration and wall hump is frustrating. The trick I've found is to make new switches close enough to the originals so a player can run past without noticing, but if he stops and looks at it, he'll see a difference and realize it may hide a secret. Here's the original Doom WOODMET2 and the SWxWDMT2 switch I made last year as an example. I took the full-size lion head and re-sized it down so it would be slightly different, then touched it up. And I used WOODMET1 as the base instead of WOODMET2 so the wood and metal are also slightly different. Maybe it's too subtle, but it is noticible if you look at it. Having a room full of WOODMET2 textures and only one of your satyr face switches is another good way to indicate a hidden switch. That was my intent with the GSTONE face switches I made. And I particularly love your metal gargoyle blood font textures. Having more options for liquids coming out of walls is always a good thing. Edit: Here's the lit Gstone switches using the original textures, for those who really want to hide them. Edit2: I did variations of your fonts. 5 Share this post Link to post
illuknisaa Posted January 11, 2017 https://www.youtube.com/watch?v=ujhImZbroIg 0 Share this post Link to post