ViolentBeetle Posted February 8, 2022 (edited) So I was browsing Duke 3D resources from here and I saw a brick texture and naturally I thought "Boy, I bet there's people out there that could really use some alternate color bricks". And for some reason those textures are 127 units tall, so I widened one row of bricks by a pixel, you won't even notice the difference. (The original) Variants: Flats (A bit clumsy): Edited February 8, 2022 by ViolentBeetle 20 Share this post Link to post
Spawn Posted February 9, 2022 9 hours ago, ViolentBeetle said: for some reason those textures are 127 units tall, so I widened one row of bricks by a pixel, you won't even notice the difference. Variants: Flats (A bit clumsy): Damn! Never even noticed that weird 1 pixel difference! Grey AND gold?! In flats even, including the one for the original?! And I thought Christmas was over long ago. Thanks a lot. 0 Share this post Link to post
EffinghamHuffnagel Posted February 9, 2022 (edited) @ViolentBeetle Seeing your bricks made me remember something, so I went looking through old storage DVDs. Found them. I had split the brick and the grout so I could play with them separately. The gray one I just did now. It's yours, darkened and contrasted. I remember I did the brown one using a palette I found called 'Enjay 1920'. I had a couple of others, but they were too close to your colors. They won't line up exactly with yours. I'm sure I duplicated a different row than you did. Edit: OK, I added the blue one. Not hugely useful, except maybe in CTF, but it's different. Edit2: Forgot to mention, I originally separated the brick and grout to make it easier to do multi-color and brick patterns, like Adelusion's bricks in Gothictx, but I never got to it. If someone wants to play, have at it. Edited February 9, 2022 by EffinghamHuffnagel 15 Share this post Link to post
ViolentBeetle Posted February 9, 2022 10 hours ago, EffinghamHuffnagel said: They won't line up exactly with yours. I'm sure I duplicated a different row than you did. Those are also pretty sexy bricks. I'm not sure perfect alignment would matter since they won't really be seen together. 0 Share this post Link to post
ShallowB Posted February 10, 2022 Been watching Archive 81, so I made textures for the creepy demon statue. 3 options because I can't decide if I like the symbol or candles. All 3 re in Doom pallette. 8 Share this post Link to post
kwc Posted February 11, 2022 1 hour ago, ShallowB said: Ooo, this is well done. Might I suggest an animated variant with flickering candles? 2 Share this post Link to post
rouge_means_red Posted February 11, 2022 On 1/30/2022 at 7:03 PM, Nootrac4571 said: Anyway, for the last few months I've been making ZX Spectrum versions of Doom 1/2 textures. Here's where I'm up to right now: This is great, now all we need is a ZX Spectrum CP 3 Share this post Link to post
ShallowB Posted February 11, 2022 1 hour ago, kwc said: Ooo, this is well done. Might I suggest an animated variant with flickering candles? Maybe... I'm not great at this sort of thing, and it looks a little like Christmas lights! I tinkered with the arch a bit though, and removed the light that was left over from the bookcase texture. 5 Share this post Link to post
YouAreTheDemons Posted February 11, 2022 Some switches intended for keycards, hacked together from one of DrDoctor's keycard switches (since i didnt care for the colored lights and needed a generic one) 4 Share this post Link to post
Spawn Posted February 11, 2022 (edited) 6 hours ago, ShallowB said: I'm not great at this sort of thing, and it looks a little like Christmas lights! That's because candles' lights normally flickering in unison when in group since it's affected by one and the same air movement. So, you need to make at least candles on same side flicker in unison, but, if you want, you can have the other side flicker in reverse (like the air moving from one side to other, as if someone was walking by). 1 Share this post Link to post
Scypek2 Posted February 11, 2022 13 hours ago, 7Soul said: This is great, now all we need is a ZX Spectrum CP Now that would be interesting to look at. Would we make the whole thing 15-colors then? Seems only right. I wonder how it would work with light diminishing though. Probably something like this. 0 Share this post Link to post
Nootrac4571 Posted February 11, 2022 1 minute ago, Scypek2 said: I wonder how it would work with light diminishing though. Probably something like this. I actually have a crazy idea about making an extremely custom palette with different versions of each colour that "fade" to black at different rates, so I can alternate them and make the textures dither as they get darker. It'd be pretty complicated to make though, so it's just a thought experiment at the moment. 4 Share this post Link to post
whatup876 Posted February 11, 2022 12 hours ago, YouAreTheDemons said: Some switches intended for keycards, hacked together from one of DrDoctor's keycard switches (since i didnt care for the colored lights and needed a generic one) I think this switch in specific is genius because how classic UAC keycards are used to open doors is something we never really think of. 4 Share this post Link to post
horselessheadsman Posted February 11, 2022 I'd always assumed they were magnetic-strip cards, since we can't see the back of the keycards. That, or they could work like Metal Gear's keycards and automatically "talk" to any keycard-locked door in range. It would certainly explain the lack of visible card-readers or places to plug the keycard into. 3 Share this post Link to post
Spawn Posted February 11, 2022 5 hours ago, horselessheadsman said: That, or they could work like Metal Gear's keycards and automatically "talk" to any keycard-locked door in range. It would certainly explain the lack of visible card-readers or places to plug the keycard into. This. That explains why [most] Doom doors looks so excessively high-tech. 1 Share this post Link to post
ViolentBeetle Posted February 12, 2022 On 1/22/2022 at 4:29 AM, EffinghamHuffnagel said: But since there's now a secondary frame for the red, here's secondary frames for the others. Works as switches or just as pulsing animated textures. I just noticed you seem to have posted yellow. And there's no proper partner for red. But I suppose I can just overlay them when I have free time. 0 Share this post Link to post
Scypek2 Posted February 13, 2022 (edited) On 2/11/2022 at 4:09 PM, Nootrac4571 said: I actually have a crazy idea about making an extremely custom palette with different versions of each colour that "fade" to black at different rates, so I can alternate them and make the textures dither as they get darker. It'd be pretty complicated to make though, so it's just a thought experiment at the moment. I can imagine how that would work. Sounds fun! Makes me want to try this myself, maybe with an even more limited palette, with 4 colors or so. Oh, and you could even have different dither patterns depending on texture! Irregular dither on rocks, minimal dither on smooth surfaces... cool stuff. Edited February 13, 2022 by Scypek2 2 Share this post Link to post
Dynamo Posted February 13, 2022 On 2/7/2022 at 6:56 PM, Wadmodder Shalton said: My (mostly shoddy) attempt at ripping the skies from this specific Final Fantasy VII magazine ad and converted for Doom. Looks like these no longer work. 0 Share this post Link to post
Wadmodder Shalton Posted February 13, 2022 1 hour ago, Dynamo said: Looks like these no longer work. Well I guess Dropbox's image system is flawed, might want to use Discord instead. 0 Share this post Link to post
michealrockshim Posted February 13, 2022 I made a Three sand texture. which one is better? 5 Share this post Link to post
EffinghamHuffnagel Posted February 13, 2022 (edited) 21 hours ago, ViolentBeetle said: I just noticed you seem to have posted yellow. And there's no proper partner for red. But I suppose I can just overlay them when I have free time. I assumed the original version, which @thelamp posted, would be the other red partner. Your red version was darker. Edit: --------------- I made a Three sand texture. which one is better? --------------- When I edit textures, I always do a 3x3 in PSP to see how they tile. Then I make fixes to the center layer, copy it, and repeat until I like it. Here are yours. You can see the patterns that will show up in maps. They also doom-paletted a little darker/browner. The first reminds me of stucco/plaster. Personally, I like the third one except for the obvious seams. Edited February 13, 2022 by EffinghamHuffnagel 2 Share this post Link to post
Wadmodder Shalton Posted February 13, 2022 19 hours ago, Dynamo said: Looks like these no longer work. Just got these reuploaded on my Discord, now you can reuse them. 0 Share this post Link to post
michealrockshim Posted February 14, 2022 9 hours ago, EffinghamHuffnagel said: You can see the patterns that will show up in maps. They also doom-paletted a little darker/browner. The first reminds me of stucco/plaster. Personally, I like the third one except for the obvious seams. Thank you! :):):):):):):):):) 0 Share this post Link to post
horselessheadsman Posted February 15, 2022 Four new textures for all your sliding door needs. Free to use if appropriate credit is given. 11 Share this post Link to post
ViolentBeetle Posted February 15, 2022 On 1/24/2022 at 11:04 AM, ViolentBeetle said: Been going over Scorpio's textures, to make flats blend better with plain brown. Do you think I should remove the pips now? 1 Share this post Link to post
Spawn Posted February 15, 2022 1 hour ago, ViolentBeetle said: Been going over Scorpio's textures, to make flats blend better with plain brown. Do you think I should remove the pips now? Dunno, man, it's already pretty simple but also still unique enough. Any simpler and it will be just yet another boring ass-generic flat, IMHO. 1 Share this post Link to post
kwc Posted February 15, 2022 Some version of a tekwall/greeble thing using some stuff from here 12 Share this post Link to post
Geodesic Dome Enthusiast Posted February 16, 2022 Herringbone brick/tile: Spoiler Uneven brick: Spoiler Wavy sand: Spoiler Alternate DOORTRAK and DOORSTOP type textures: Spoiler 9 Share this post Link to post
Rykzeon Posted February 16, 2022 A sign I made inspired by Strife's "WEAPONS" sign. 3 Share this post Link to post