Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Jimmy

Post your Doom textures!

Recommended Posts

1 hour ago, ViolentBeetle said:

Did a quick recolor of animation by @horselessheadsman

HORSUBC1.pngHORSUBC2.pngHORSUBC3.pngHORSUBC4.pngHORSUBC5.pngHORSUBC6.pngHORSUBC6.pngHORSUBC7.pngHORSUBC8.png

 

Also packing up various textures from this topic goes very well, if it keeps going this well, I might release the first version very soon.

A nice recolor, though I prefer the more distinctive shades of blue. If anyone is wondering what the little dot next to the logo and 'corporation' is;

They're supposed to represent the 'TM' next to companies logos.

Share this post


Link to post

I edited a Hanging corpse for SP_HOT

/credits to ID software, OSJC, Scaliano

SP_DUD10_importada-1.0_Color_indexado_En

SP_DUD10.png

Edited by DevilMyEyes

Share this post


Link to post

I actually made my first custom texture. Since it's 48 * 2100 it would be disruptive to post directly, so instead I made a video to demo it:

 

EDIT: You should probably turn down or mute the sound, as I turned off the game's music.

 

 

Obviously it could be better, but it's deliberately underdetailed for the specific reasons I'm using it. I'm honestly surprised that it worked as well as it did.

 

EDIT 2: Oh man, I'm a real dummy. Only now watching the video did I realize that the numbers looked funky near 4 01 because the texture was misaligned, not because I made a mistake with something else. That's an easy fix.

Edited by Stabbey : mute suggestion, texture alignment

Share this post


Link to post

"Gold fever...
Nothin' can help you
But the golden stuff"

 

Here's some flats to go with them. I re-colored the first two from some red ones I found.

The last two were in the same folder, so I guess I ripped them from some wads. Sorry, no idea which ones.

GOLDF1.png.c4e21ccfd552a74b628bd29c33303d54.png GOLDF2.png.b835638710fd15d7f0d74253a833ccd4.png GOLDF3.png.cb303e432c109a740d9a0588dfced8f1.png GOLDF4.png.8e3cb1ee8f3b4fab0487919cb9f2792b.png

Share this post


Link to post

Would anyone be willing to make a set of recolors based on this texture's "moss" green, paletted for Heretic?

MOSSRCK8.png.317ad82513b7b235fd44b48ec5399648.png

Here are the textures that need the bright green recolored to "moss" green. redwalf2 is grey so it can be completely recolored to "moss" green. F_005 will need to be recolored to "moss" green as well. Thank you!! EDIT: MIDVINE9 added to this wishlist!

CTYSC81.png.dd76ba344a2487fc2d8539e77cb43444.pngFLAT513C.png.ed15b80000b5690e057fa4004a5bb360.pngFLAT5061.png.4243d60f2055bebab3af1ca11a95c636.pngREDWALF2.png.c021875461cebf0099308e6b052d617a.pngF_005.png.5e9f71c35fcd73577c614dd9b4796d0e.pngMIDVINE9.png.3c444083f3d5729213d4a35cd201b371.png

Edited by Egregor

Share this post


Link to post

@Egregor

01v2.png.7cc06e128731562722b02cec5924474d.pngFLAT513C.png.ab89ee614b2fe66b77b6bdeab4b1f275.pngFLAT5061.png.b76ca452f07a343bcc67aead5069511c.pngREDWALF2.png.4ed41b7ca863509cc80eb54b521f2a1d.pngF_005.png.8587a2be53d42a9ed416744299675d83.pngMIDVINE9.png.6e3ab7e93cfb69519e6f8ea9b7e72f32.png

Hopefully these are suitable :)



edit: did a quick adjustment on CTYSC8, a bit lighter than original edit but I think the green is more present this way

edit 2: augh one more edit ;P

 

The old version(s) in case you prefer it:

Spoiler

CTYSC81.png.2551e385227fbe1ad64320bab438b0d2.pngCTYSC81.pngCTYSC81.png.0318aa2887b9e7ebb97a4a4bbdf4d5a5.png

 

 

Edited by kwc

Share this post


Link to post

@kwc yes, these are exactly what I needed. I'll make sure to credit you. Thank you! F_005 didn't turn out like I was expecting, but that has everything to do with my selection of the original texture and nothing to do with your skill. The speed at which you were able to produce these is impressive as well. Thanks again!

Share this post


Link to post

Okay Doomworld, here's another request; can anyone get this purple sky by @Zemini to translate to the Heretic pallet relatively smoothly? Right now when I try to convert it I get a bunch of "noise" in the brighter register of the purple. I understand that the pallets don't match and it won't be exact, but anything that just looks smooth would be appreciated. A bit of deep indigo mixed into the sky portion might be a good color work around? Unfortunately, actually manipulating the colors are beyond my abilities.

 

EDIT: Thank you again @kwc! It didn't quite work out like I was hoping, almost certainly because of the Heretic pallet, which is probably why there's never been a purple sky in Heretic before.

PSKY1.png.1d2d389b43b0dc1c0f3abbdf21c1598b.png

Result (for those interested):

skya3.png.a8285c6acb90755ae5c03050c7d39cb8.png

 

EDIT 2: With my limited skills I've edited an edit that @kwc gave me. It's the closest I could get it.

SKY_B1B.png.d7ee259557073af769bfa936be0d49db.png

 

 

 

Edited by Egregor

Share this post


Link to post

Some metal support textures I made: HAYTEX.zip (free to use, credit me as Hayden49)

Spoiler

HAYTX51.png.fb3877a6d75b6007261b5a7b9ea881a2.pngHAYTX50.png.7ba685f7b81761adc8423475fdf059d2.pngHAYTX49.png.e52b3332cf6ca4f987b15ae55f5a4400.pngHAYTX48.png.e17923a3d4b29f4703b2187ac7f771e9.pngHAYTX47.png.454fc5024e1415886e7e7748b4442640.pngHAYTX46.png.f295e9e8fd9f3ad8184b8e60729991ce.pngHAYTX45.png.2ae1bbae1e57c6e88d750bfdf5e75d57.pngHAYTX44.png.6a08de01f24edc0013191462b11e9f4f.pngHAYTX43.png.78f3d3ccd40437cee581e56ad9c58409.pngHAYTX42.png.de6c87892f0cade0467e45c41ec36917.pngHAYTX41.png.361bf83c5ef310ea1a695e4cba4b225f.pngHAYTX40.png.40d41f058031000945ee3c34c13f633a.pngHAYTX39.png.a2370148858367175e63bf1ec49d51d0.pngHAYTX38.png.5a39a2037b8d31f16e90220da329b2df.pngHAYTX37.png.100aadac31a00196a45ec32514c044fd.pngHAYTX36.png.b8e17fbb2b87c104a1bde12e15f40e7d.pngHAYTX35.png.d261108322eef74e5d8aebfaa3c1b4d6.pngHAYTX34.png.dc2f3d7e16d58907fb89437e85330ba4.pngHAYTX33.png.180b6e35d38210b999839318a09fb972.pngHAYTX32.png.740ceb77a1385bc763ddd23a3ad5709f.pngHAYTX31.png.4c67e97c1923e7595dcaa64cd2f234b9.pngHAYTX30.png.440d311c2627dfebcc170039f8aa2627.pngHAYTX29.png.5c26841da392dbe8894e191552b9a3ef.pngHAYTX28.png.750d51b4281245b5e9395612c87381eb.pngHAYTX27.png.9a5b06a6980ead5ce4cfe4d62e916257.pngHAYTX26.png.e765e903b83845d0e326603d826a5ce8.pngHAYTX25.png.a34561aa7b6f865d05c0dc222873ab72.pngHAYTX24.png.72eade61bab1738980f6fe920b6f7f5d.pngHAYTX23.png.74497d5237279616b9b58533fccdbb39.pngHAYTX22.png.75e2d0dda062d9dfd9e4155470c7e91e.pngHAYTX21.png.519c4f63499a086ddc1d67535c356180.pngHAYTX20.png.7f7e77418fc313327b7b9357bdde8fc6.pngHAYTX19.png.19545f865cc6d18d7db86deb1a330fe6.pngHAYTX18.png.b398d82a41ea5b9bc211525b360b7009.pngHAYTX17.png.24057692a7aee6fee229d04ccd4e08d8.pngHAYTX16.png.0b232e62d4e311ee327af3d73ddb430c.pngHAYTX15.png.674dc037fede4220a50ab31119650b76.pngHAYTX14.png.e4fbeee8e7fbcee8900232466826f6a6.pngHAYTX13.png.09a6556429b6ea38e58fa4094d72bb73.pngHAYTX12.png.fe70b99c7f5dc7c06a97ef5fd94374bb.pngHAYTX11.png.00ad6704b5f1ee090577f1a82c4006e4.pngHAYTX10.png.22162287db4796657ee2668ef97153c0.pngHAYTX9.png.d3fbbf3af85ef4d9a8cff80869d0e9f1.pngHAYTX8.png.664d65f3661db9308bdc72d21ef53152.pngHAYTX7.png.37682bd6cdad0bc30a7b4be9e8d8d734.pngHAYTX6.png.e73052efa4174fc2b1c3fea58b4607c2.pngHAYTX5.png.2ecab5d5e2fe31e3bb493e8e9d267d26.pngHAYTX4.png.7c16d08febf078ac5492aae11ae909ce.pngHAYTX3.png.53f9b9974280aafa55c778013e57939f.pngHAYTX2.png.0ced2d21c2209ffb29074b005298f709.pngHAYTX1.png.7c61435190c0f40c97f88cf3812e6cdc.pngHAYTX0.png.9063e4cfd3b471e020faa1b627bc5b83.pngHAYTX68.png.64c36b8c285e4e5c3ee37a9b618f9603.pngHAYTX67.png.d260e1d97a058e18afd45d388aff16c2.pngHAYTX66.png.886f7acf0d3b6d6a7e300c2c8a15381b.pngHAYTX65.png.9c118464ac12d5104c4f7b8696597e9b.pngHAYTX64.png.4494e5157c06f30f87bce9a92007434f.pngHAYTX63.png.9bd7100117f8d52de0145e3c8365b709.pngHAYTX62.png.19bcbf0f2742aa874dac3b963a8dc2e5.pngHAYTX61.png.a19492724a0af1d2d47452897d1b1976.pngHAYTX60.png.1017a8ba181b774c13e2a7b97c22109d.pngHAYTX59.png.aec285b24d68df878e1433beb4bfc24d.pngHAYTX58.png.b9d68a02307555f4d5629f54e5e33bf8.pngHAYTX57.png.371d9ef15357fe2eb08b708d3fdeb376.pngHAYTX56.png.c436e9109d44e54b5118949838c5ad46.pngHAYTX55.png.59a25943a6340a838337ce9601d64f67.pngHAYTX54.png.6b8fb3d47bf19b0f89b57ddf6e445f48.pngHAYTX53.png.92e4d680c4e470c9dc47baa85d0d9198.pngHAYTX52.png.ccdbcc3e005872fb270669a9ba512e58.png

 

Edited by Hayden49

Share this post


Link to post
28 minutes ago, Wadmodder Shalton said:

Here's four Russell Mills artwork pieces that I've converted as textures for Doom.

Very interesting, though probably won't quite work as wall textures? Making them into paintings might be interesting, but they probably won't survive further resize.

I made tileable textures based off two just for experiment.

WEIRD_PAL.png2.png

The others have too strong difference between sides to work well.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×