ViolentBeetle Posted February 18, 2022 Flats based off @Scorpio's set 10 Share this post Link to post
ViolentBeetle Posted February 20, 2022 Did a quick recolor of animation by @horselessheadsman Also packing up various textures from this topic goes very well, if it keeps going this well, I might release the first version very soon. 7 Share this post Link to post
horselessheadsman Posted February 20, 2022 1 hour ago, ViolentBeetle said: Did a quick recolor of animation by @horselessheadsman Also packing up various textures from this topic goes very well, if it keeps going this well, I might release the first version very soon. A nice recolor, though I prefer the more distinctive shades of blue. If anyone is wondering what the little dot next to the logo and 'corporation' is; They're supposed to represent the 'TM' next to companies logos. 2 Share this post Link to post
DevilMyEyes Posted February 21, 2022 (edited) I edited a Hanging corpse for SP_HOT /credits to ID software, OSJC, Scaliano Edited February 21, 2022 by DevilMyEyes 7 Share this post Link to post
kwc Posted February 21, 2022 (edited) Big dump (heh) time: here's a bunch of things I've been working on with sporadic colour variants based entirely on my patience to make colour variants (very little) Edited February 21, 2022 by kwc 25 Share this post Link to post
Geodesic Dome Enthusiast Posted February 21, 2022 My take on that tan stock Doom base texture. I was never really sure if it was concrete or metal, so this one's metal. 13 Share this post Link to post
DevilMyEyes Posted February 22, 2022 (edited) ⛧SLADDEMON⛧ /source: Quake 3 Arena 23 Share this post Link to post
Stabbey Posted February 23, 2022 (edited) I actually made my first custom texture. Since it's 48 * 2100 it would be disruptive to post directly, so instead I made a video to demo it: EDIT: You should probably turn down or mute the sound, as I turned off the game's music. Obviously it could be better, but it's deliberately underdetailed for the specific reasons I'm using it. I'm honestly surprised that it worked as well as it did. EDIT 2: Oh man, I'm a real dummy. Only now watching the video did I realize that the numbers looked funky near 4 01 because the texture was misaligned, not because I made a mistake with something else. That's an easy fix. Edited February 23, 2022 by Stabbey : mute suggestion, texture alignment 3 Share this post Link to post
horselessheadsman Posted February 25, 2022 Coast's clear on the right... And on the left. Oh no! Here comes Doomguy to poke me in the eye again! Free to use if appropriate credit is given. 13 Share this post Link to post
kwc Posted February 25, 2022 (edited) Frankendoor! :) Edited February 25, 2022 by kwc 19 Share this post Link to post
Geodesic Dome Enthusiast Posted February 26, 2022 HL2 beta Air Exchange Skies, credits go to Valve. Color variations: Spoiler Grayscale for editing purposes: Spoiler 11 Share this post Link to post
Faceman2000 Posted February 26, 2022 (edited) Alight, another texture dump from my wad Death Exit that I'm currently working on: These first sets are for gold mines. They tile pretty well together. Edited from an unused flat and vanilla textures. I've left the bright yellow noise around the gold blocks to help them look shiny, but maybe they just look messy. I would appreciate criticism on that front. This flat is an edited version of SLIME15 and fits well with one of the Plutonia brick textures. And here's a COMPSPAN wall with caution bars a la Doom 64. 17 Share this post Link to post
EffinghamHuffnagel Posted February 26, 2022 "Gold fever... Nothin' can help you But the golden stuff" Here's some flats to go with them. I re-colored the first two from some red ones I found. The last two were in the same folder, so I guess I ripped them from some wads. Sorry, no idea which ones. 8 Share this post Link to post
DevilMyEyes Posted February 28, 2022 (edited) Made a doom sky, be sure to credit me if you want to use it! Edited February 28, 2022 by DevilMyEyes 34 Share this post Link to post
Egregor Posted March 1, 2022 (edited) Would anyone be willing to make a set of recolors based on this texture's "moss" green, paletted for Heretic? Here are the textures that need the bright green recolored to "moss" green. redwalf2 is grey so it can be completely recolored to "moss" green. F_005 will need to be recolored to "moss" green as well. Thank you!! EDIT: MIDVINE9 added to this wishlist! Edited March 1, 2022 by Egregor 7 Share this post Link to post
kwc Posted March 1, 2022 (edited) @Egregor Hopefully these are suitable :) edit: did a quick adjustment on CTYSC8, a bit lighter than original edit but I think the green is more present this way edit 2: augh one more edit ;P The old version(s) in case you prefer it: Spoiler Edited March 1, 2022 by kwc 12 Share this post Link to post
Egregor Posted March 1, 2022 @kwc yes, these are exactly what I needed. I'll make sure to credit you. Thank you! F_005 didn't turn out like I was expecting, but that has everything to do with my selection of the original texture and nothing to do with your skill. The speed at which you were able to produce these is impressive as well. Thanks again! 1 Share this post Link to post
Egregor Posted March 1, 2022 (edited) Okay Doomworld, here's another request; can anyone get this purple sky by @Zemini to translate to the Heretic pallet relatively smoothly? Right now when I try to convert it I get a bunch of "noise" in the brighter register of the purple. I understand that the pallets don't match and it won't be exact, but anything that just looks smooth would be appreciated. A bit of deep indigo mixed into the sky portion might be a good color work around? Unfortunately, actually manipulating the colors are beyond my abilities. EDIT: Thank you again @kwc! It didn't quite work out like I was hoping, almost certainly because of the Heretic pallet, which is probably why there's never been a purple sky in Heretic before. Result (for those interested): EDIT 2: With my limited skills I've edited an edit that @kwc gave me. It's the closest I could get it. Edited March 1, 2022 by Egregor 9 Share this post Link to post
Hayden49 Posted March 1, 2022 (edited) Some metal support textures I made: HAYTEX.zip (free to use, credit me as Hayden49) Spoiler Edited March 1, 2022 by Hayden49 7 Share this post Link to post
Wadmodder Shalton Posted March 1, 2022 One of the artwork pieces made for The Downward Spiral to be used as a texture for Doom. Original Source: 5 Share this post Link to post
ViolentBeetle Posted March 1, 2022 56 minutes ago, Wadmodder Shalton said: Made it seamless (Horizontally), because I like doing that. 7 Share this post Link to post
msx2plus Posted March 1, 2022 ooh, that's a fun pull. here are some edits: 22 Share this post Link to post
Wadmodder Shalton Posted March 1, 2022 Here's four Russell Mills artwork pieces that I've converted as textures for Doom. The original sources used: 3 Share this post Link to post
ViolentBeetle Posted March 1, 2022 28 minutes ago, Wadmodder Shalton said: Here's four Russell Mills artwork pieces that I've converted as textures for Doom. Very interesting, though probably won't quite work as wall textures? Making them into paintings might be interesting, but they probably won't survive further resize. I made tileable textures based off two just for experiment. The others have too strong difference between sides to work well. 0 Share this post Link to post
Wadmodder Shalton Posted March 2, 2022 More Downward Spiral & Russell Mills artwork pieces coming the way for Doom. Here's the original sources for comparison (1, 2, 3, 4, 5, 6, 7) 1 Share this post Link to post