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lil'devil

Did any source port implement monster patroling?

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This pretty cool feature existed in Wolf3D and why wasn't it implemented in Doom is beyond me.
Did any source port implement this feature?

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Really? Didn't know that.
And how do i do it?
Is this a mapinfo feature or it can be done in the editor?

Edit: sorry if i sound dumb, btw.

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I remember trying to use this, to recreate that Quake style opening where you start with a monster walking away from you, but it didn't work.

It seemed as if monsters counted as 'alerted' when on patrol, so as soon as you gained LOS to them, they immediately turned around and attacked.

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