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StormCatcher.77

Cursed Realms - Path Over The Abyss (Update 2)

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Game: Doom 2
Port: GZDoom
Slot: MAP01



When I decided to take part I originally had the idea to make a map in a techno-style. It was to be a series of hexagonal arenas in which the player is locked to a sudden horde of monsters. During the concept has changed almost every day because of the lack of a plan.

In this work, I decided to use custom textures. Long did not choose. I just hand appeared Community Chest 4. For the first time worked with him a lot of time spent experimenting with texturing. The result was what happened. Looks, I think it is quite normal.

Because of the rush, some moments were not implemented. For example for the final door it was still to be a hall with columns and teleport protected by cyberdemon. Also at no one secret area. I just did not have time. Despite the considerable amount of time spent on a tasting several significant bugs I managed to miss.

When tested on 2-2-0 GZDoom version some line-activators did not work. No idea why. I recommend version 2-0-05. It all works perfectly.



Map in hell \ marble styles, designed for Vinesauce Doom Mapping Contest 2016.

The brought corrections (Update 2):

Reactivation of columns. It leads to the fact that the transparent flying platform, on which the player can get into previously inaccessible areas fly out through the ceiling, making it impossible to pass.
Trigger is responsible for the player's immediate death did not work in some places. This was done on the last day in a hurry and made was incredible buggy way. It required only one short line in the script ... Now the deadly death triggered for any fall into the abyss.
Repeated rise of the catacombs floor in the northern part of the map. Player presses down from the ceiling. Corrected.
Unnoticed earlier texturing mistakes and non-critical sector errors.






[ MediaFire ] 0.8 MB, RAR-archive
[ IDGames ] 0.8 MB, ZIP-archive



Stream record (time - 50:09)

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This was a really cool looking map from Joel's stream! It's a shame it was borked when he played it. I'll be sure to check this out when I get a chance :)

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This is very sexy looking stuff. I will check this out as soon as I can, which alas might be a little while since I'm swamped. But I MUST play this.

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