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zdoom - sound is looping ?

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Hello guys,

I try to add a sound that have duration of 10 sec, but it doesnt play to the end. its just looping with the 1-2 sec from the beginning. any idea ?

here my decorate:

SUC1 AB 10 Bright A_Look
TNT1 A 0 A_PlaySound("pyr/wings")

TNT1 A 0 A_ChangeFlag("FLOAT",0)
TNT1 A 0 A_ChangeFlag("NOGRAVITY",0)
TNT1 A 0 A_ChangeFlag("DROPOFF",0)
SUC1 AA 4 Bright A_Chase
SUC1 A 0 Bright A_SpawnItemEx("WalkFire1",0,0,0,1,0,0,0,128)
SUC1 BB 4 Bright A_Chase
SUC1 B 0 Bright A_SpawnItemEx("WalkFire1",0,0,0,1,0,0,0,128)
SUC1 CC 4 Bright A_Chase
SUC1 C 0 Bright A_SpawnItemEx("WalkFire1",0,0,0,1,0,0,0,128)
SUC1 DD 4 Bright A_Chase
SUC1 D 0 Bright A_SpawnItemEx("WalkFire1",0,0,0,1,0,0,0,128)
SUC1 A 0 A_Jump(32,"Grav")

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Of course, because you are looping the state with PlaySound. Add another label (named anyhow, for example "See2:") right after the state with PlaySound, that will make the Loop command loop from that point onwards.

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I see :)

it work now, thanks :)

the sound continue playing when the monster is injured and when he is dead, there is a way to make the sound stop/continue in this cases ?

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Play the sound on a unique slot (not auto) and then use A_PlaySound again in the pain and death animations to play another (silent) sound on the same slot, which will override (stop) the previous sound.

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