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Blastfrog

What to do with SWATERx flats?

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Despite being limited by the vanilla target, we actually have room for one more animated set of flats. The engine supports SWATER1-4.

If we get an extra animation, what should it be? Preferably something other than water.

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Maybe bubbling mud or something like a floor light?
Hell. Why not Quicksand? We do have Egyptian themed textures for plutonia or so, no?

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Some choices.

Mystical teleport pads (like heretic).
Monitors.
Animated lights.
Enginerys.
Ice/Glass whit animated water below.
Some TNT like switchs animated to floor. (like in Epic)

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Protox said:

Some TNT like switchs animated to floor. (like in Epic)

They don't have to be animated to resemble switches though.

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Also we've got the Aquatex texture pack now, so the following options are available:
Lava
Nukage
Green water
Blue water
Dirty(?) water
Electricity/whatever it is

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I'm also leaning towards electricity, cause its different and unique from Doom.
So, is that final?

Protox said:

Ice/Glass whit animated water below.

I'd like to see this made.

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Voros said:

I'm also leaning towards electricity, cause its different and unique from Doom.
So, is that final?

Sure, why not?

BTW, please check your private messages.

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Short answer: Both.

Long answer: Animated textures and flats are hardcoded into the engine and work with both games, no restrictions (unlike actors, where Doom 2 stuff is specifically blacklisted from being in Doom 1 in vanilla). In fact, the SWATER flats are from the Doom 1 beta.

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SuperSomariDX said:

But will they actually animate? Or will they fall under the same realm of vanilla Doom 2's waterfall issue?

What issue? I haven't tested it but I thought the waterfall worked just fine. At least, it did in Final Doom.

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Maybe you should test it out. See if the SWATER flats really work in vanilla Doom, at least properly that is.

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Alright thanks. Added SWATER to my branch along with many Aquatex textures.

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