Mewdoom Posted October 10, 2016 Hello guys, on Zdoom 2.8.1 I notice when cacodemon fall on death if there is another monster under him, his death state stay over that monster. There is a way to prevent that or prevent monster to walk under floating monsters ? 0 Share this post Link to post
Gez Posted October 10, 2016 Enable infinitely tall collision in the compatibility options and cacodemons will never be above another monster. 0 Share this post Link to post
scifista42 Posted October 10, 2016 If you want the Cacodemon's corpse to pass through monsters below it to fall onto the ground, use the following function at the beginning of the Cacodemon's death state: A_ChangeFlag("THRUACTORS",1) And also use the following one at the very end of his death state (possibly with some additional delay), so that he'll behave alright in case he gets resurrected: A_ChangeFlag("THRUACTORS",0)40oz said:You don't like cacohats? I agree - I personally see nothing wrong with Cacodemon corpses being blocked by monsters below them that they fall onto. 0 Share this post Link to post
Mewdoom Posted October 10, 2016 I see, there is a flag I can add when caco die so his body just pass trought everything except floor ? :) 0 Share this post Link to post
scifista42 Posted October 10, 2016 That's what THRUACTORS does. And A_ChangeFlag can be used to set it on when the Caco dies. 0 Share this post Link to post