Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Quagsire

Motion blur in certain source ports?

Recommended Posts

I was curious if there's currently motion blur in any source ports at the moment. Is it possible? Is it already done?

Share this post


Link to post

Doom Retro has a faux motion blur effect when you turn quickly, but I don't think anything does "real" blur with, like, per-pixel blurring or what have you.

Share this post


Link to post

I wouldn't be too surprised if it ended up happening in GZDoom, which has had a lot of fancy effects added to it by external contributors recently (a large variety of 3D stereoscopic stuff from biospud, and a lot of post-processing effects such as bloom, tone-mapping, SSAO, FXAA, etc. from dpJudas). Graf and Judas are now working on getting proper normals on all surfaces for improving dynamic lights.

Share this post


Link to post
Sgt Ender said:

I was curious if there's currently motion blur in any source ports at the moment. Is it possible? Is it already done?

Try Doom Retro, it is disabled by default so you need to edit the cfg to set this to 100%

r_shakescreen 100%

Or do it ingame through the console. But it is for sharp turning only. With the fast movement of Doom, anything more would be very tiring I think.

Share this post


Link to post
VGA said:

Try Doom Retro, it is disabled by default so you need to edit the cfg to set this to 100%

r_shakescreen 100%

Or do it ingame through the console. But it is for sharp turning only. With the fast movement of Doom, anything more would be very tiring I think.


Actually, the setting you want is "vid_motionblur 100%". :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×