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Zandroner

Custom weapons in doom builder 2

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I downloaded some custom weapons for Doom from realm667. I placed them in Slade. Then in the game i typed in "idkfa" and the custom weapons appeared. But not in doom builder 2. How do i get them to Doom builder 2?

My sourceport is Zandronum.

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You have to add the weapon WAD as a resource under game configurations. That should work, but I can't verify since I've never tried to use weapon mods in DB2, only textures.

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Using SLADE3, which is a wad content editor, you can actually paste contents of one wad into another wad, so that when this wad is launched on its own, it will be equivalent to launching the resource wads together with it. Using Doom Builder 2, which is just a map editor, you can merely define which resource wads are to be launched with the currently edited wad when it's launched via Doom Builder's own "Test Map" feature, but this doesn't actually add the contents of the resource wads into the currently edited wad, and when this wad is launched on its own (not via "Test Map" in Doom Builder 2), the resources will not be automatically launched with it, and if you wanted to play the main wad together with the resource wads, you'd have to specifically launch all of them together, as opposed to launching the main wad alone. So, if you want to merge resource wads into one wad, you have to do it in SLADE3. Otherwise, you have to specifically launch the resource wads together with the main wad each time you launch it.

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scifista42 said:

Using SLADE3, which is a wad content editor, you can actually paste contents of one wad into another wad, so that when this wad is launched on its own, it will be equivalent to launching the resource wads together with it. Using Doom Builder 2, which is just a map editor, you can merely define which resource wads are to be launched with the currently edited wad when it's launched via Doom Builder's own "Test Map" feature, but this doesn't actually add the contents of the resource wads into the currently edited wad, and when this wad is launched on its own (not via "Test Map" in Doom Builder 2), the resources will not be automatically launched with it, and if you wanted to play the main wad together with the resource wads, you'd have to specifically launch all of them together, as opposed to launching the main wad alone. So, if you want to merge resource wads into one wad, you have to do it in SLADE3. Otherwise, you have to specifically launch the resource wads together with the main wad each time you launch it.


I meant that then i go to "Things mode" it doesnt appear on the list.

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If you want the weapons to appear in thing list in Doom Builder 2, just make sure that:

1. The resource wads are included in the "Resources" list that appears in Map Options (and also appears whenever you make a new map or open an existing one).
2. Each weapon has a unique editor number (aka "doomednum", see here). If it doesn't, open the respective resource wad in SLADE3 and edit the respective weapon's DECORATE definition to give it a unique editor number.

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