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R1ck

I'm stuck idea wise.

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EDIT: I realized this is the wrong section I'm sorrrryyy......

EDIT 2: I removed the embed because it somehow broken.


I've got this stupid Idea came across in my mind for week after seeing my friend's facebook post about his homebrew DnD map (I'm not into DnD so idk what I should call that) and decided to generate a map from Dave's mapper and give it a shot.



The generated Map/Dungeon looked like this:
https://postimg.org/image/8n667avv9/

And this my version of the map. WIP:
https://postimg.org/image/6oi6yc8mb

And this my version of the map looked like. After few tweaks here and there:

https://postimg.org/image/vkg7zkko3/
https://postimg.org/image/tv74ri4yr/
https://postimg.org/image/ol2607kpv/

Then After this part, I am kinda stuck. Thinking how should the next sector will look like.
https://postimg.org/image/9dm6fusv7/

Yeah, I am basically been artblocked or something like that. Any ideas how should I do the next?

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All the images are missing as already stated, so we cannot help. But in a nutshell without using your images, my advice is to go play another few maps from other people or play other games altogether. You might find some inspiration from these sources and be able to complete the map. I also find sometimes just taking a few days break from the map allows you to come back fresh and ready to finish it.

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The images work if not embedded (right click open image in new tab/window WFM)

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Well spotted Jon. I've included a quote in the spoiler below with the images repaired.

Spoiler

rickacid said:

I've got this stupid Idea came across in my mind for week after seeing my friend's facebook post about his homebrew DnD map (I'm not into DnD so idk what I should call that) and decided to generate a map from Dave's mapper and give it a shot.



The generated Map/Dungeon looked like this:


And this my version of the map. WIP:


And this my version of the map looked like. After few tweaks here and there:





Then After this part, I am kinda stuck. Thinking how should the next sector will look like.


Yeah, I am basically been artblocked or something like that. Any ideas how should I do the next?

Also, I've heard it known as 'mapper's block' several times over the years.

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Raise everything up so it's on the top of a cliff. Then, on an edge of your map, make a spiral staircase down into a some caves with lots of radical height changes, to an underground river that leads to the outside, at the bottom of the cliff.

Or, add some high ledges for monsters to snipe at you, into the original part of the map. Make these areas accessible with some darkened, behind the scenes hallways and lifts/staircases running on the outside of what you've just built. These are full of baddies. Maybe this ledge is to the north of your current map, and, maybe it overlooks a new area to the north of it as well, so the ledge splits the map into the original area at the bottom, and a new area at the top.

Just some ideas. I personally like when the map geometry affords interesting multi-height fights, with backdoor ways to infiltrate, or just go head-on like a (dumb)bad-ass :)

Good luck! Taking a break, or getting a good night's sleep can do wonders as well.

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Thanks for introducing me to dave's mapper, btw, it looks awesome. I might crib some ideas for WadC :)

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Dragonfly said:

For what it's worth my friend when he runs D'n'D campaigns often uses this tool, it seems a bit more consistent but less interesting overall vs. Dave's Mapper.

http://donjon.bin.sh/d20/dungeon/

Errrm, that seems more useful for Wolf3D or Blake Stone maps :D

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kb1 said:

Raise everything up so it's on the top of a cliff. Then, on an edge of your map, make a spiral staircase down into a some caves with lots of radical height changes, to an underground river that leads to the outside, at the bottom of the cliff.

Or, add some high ledges for monsters to snipe at you, into the original part of the map. Make these areas accessible with some darkened, behind the scenes hallways and lifts/staircases running on the outside of what you've just built. These are full of baddies. Maybe this ledge is to the north of your current map, and, maybe it overlooks a new area to the north of it as well, so the ledge splits the map into the original area at the bottom, and a new area at the top.

Just some ideas. I personally like when the map geometry affords interesting multi-height fights, with backdoor ways to infiltrate, or just go head-on like a (dumb)bad-ass :)

Good luck! Taking a break, or getting a good night's sleep can do wonders as well.



Thanks, I've been stuck on that part for days now. might use your Idea.

VGA said:

Errrm, that seems more useful for Wolf3D or Blake Stone maps :D



yeah, I've did some experiment with that generator. Had a hard time to work on texture offset on a large circle sectors so I decided to screw it.

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rickacid said:

Thanks, I've been stuck on that part for days now. might use your Idea.

Cool, hope it helps! I'd like to check it out when you're done.

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