Shaikoten Posted November 18, 2016 Gothic said:Will we have banners on the maps like the last 32in24? Nope, we woulda done that from the outset, that's only certain themed 32in24s that do that. Spookiness is the theme this time, not rampant consumerism. 0 Share this post Link to post
joe-ilya Posted November 18, 2016 It's a miracle you're still here, please make an INTERPIC before you leave. 0 Share this post Link to post
Shaikoten Posted November 18, 2016 joe-ilya said:It's a miracle you're still here, please make an INTERPIC before you leave. Motherfucker I made three mspaint images already, it's a miracle you breathe every day with how many brain cells you have rattling around in your skull. 0 Share this post Link to post
The Green Herring Posted November 19, 2016 https://www.dropbox.com/s/vcfj6suukfpp298/32in24-16_beta1.zip?dl=1 Here is the first beta version of 32in24-16. It has (I hope) all the updates posted here and on IRC, as well as the usual HUD face and all three of Shaikoten's MS Paint pictures. It also has level title graphics for every level that has a name. If I missed an update for your level, please let me know! Here are level changes apart from those seen in posted updates: MAP01 (AlexMax's level): Because all CTF ports support the effect, I replaced the sky-walls with Line Horizons to create a "middle of nowhere" feel instead of a "boxed in" feel. MAP04 (Getsu Fune's level): Set a new sky in MAPINFO, and changed the background music because it was grating to the ears. MAP05 (Jimmy's level): With Jimmy's permission, I did a detailing job on this level. It may have more added to it by the time of final release. MAP12 (joe-ilya's "The Devil Is Evil"): Replaced sky-walls with Line Horizons for the "middle of nowhere" effect. MAP13 (scotty's level): Replaced the sky-wall with a Line Horizon to create a "middle of the sea" effect instead of a "boxed in" feel. MAP30 (Kassman's level): Fixed missing texture errors, blocked players from jumping into inescapable pits, and replaced sky-walls with Line Horizons (even in the red base's pitch-black area, because otherwise, you could see the sky cut-off). MAP31 (Gothic's "Naval Skeletal Battle"): Replaced sky-walls with Line Horizons for a "middle of the sea" effect. MAP34 (joe'ilya's "Coloured War"): Removed an unknown object. Maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a Wonderful Phrase) by TheMionicDonut MAP04: The Greasy Brown Toad Bloater Special by Getsu Fune MAP05: Stones 'n' Bones by Jimmy (edits and detail by The Green Herring) MAP06: Spooky Shit by Walter Confalonieri MAP07: Tootsie Roll Showdown by Mechadon MAP08: Counter Ghost Initiative by TheMionicDonut MAP09: Count Mortimer's Quest by 40oz MAP10: Scarydarkfast by 40oz MAP11: Count Toothy's Super Canoe by Mechadon MAP12: The Devil Is Evil by joe-ilya MAP13: Ren & Stimpack by scotty MAP14: Bone Pun or Something by Gothic MAP15: Displeasure Island by Rude MAP16: Voodoo Geometry by Breezeep MAP17: Creepy Cube Conspiracy by Zakurum MAP18: Grave Danger by Pinchy MAP19: Come On Down to Spooky Town by Mechadon MAP20: Get On the Floor, Everybody Walk the Bloodivore by esselfortium MAP21: Gloomy Gulch by Marcaek MAP22: (marc_32in24-16_3oda.wad) by Marcaek MAP23: (marc_32in24-16_4oda.wad) by Marcaek MAP24: 32spooky24me by TheMionicDonut MAP25: BAD MOON by RottKing MAP26: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP27: Castles of the Cyber-Creeps by andrewj MAP28: fatsmile.jpg by Marcaek MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: GASTERISK by Xaser MAP31: Naval Skeletal Battle by Gothic MAP32: The Wolfenshining by TheMionicDonut MAP33: Coloured War by joe-ilya 0 Share this post Link to post
GregLafitte Posted November 19, 2016 I was thinking of changing the name of my map to "Flag quest....of the apocalypse" 0 Share this post Link to post
joe-ilya Posted November 20, 2016 Change my MAP33 MIDI to this MIDI : https://www.dropbox.com/s/3qux5du0vqy7dcd/We%20are%20number%20one%20MIDI.mid?dl=1 It's called "We Are Number One" by Lazy Town 0 Share this post Link to post
Gamer With Dignity Posted November 20, 2016 Is it too late for me to join in? Map name DOOTERONOMY. 0 Share this post Link to post
Mechadon Posted November 20, 2016 Stick around for another year~ish or so, and you can get in on #17. 0 Share this post Link to post
esselfortium Posted November 21, 2016 Finally updated my map, hopefully I haven't missed anything important. Sorry this is so late. Thanks again for the feedback! http://esselfortium.net/wasd/esselctf1-e.wad 0 Share this post Link to post
Doomkid Posted November 22, 2016 Nice to see a new build, will update the 3 test servers once home! 0 Share this post Link to post
lupinx-Kassman Posted November 22, 2016 Updated my silly zimmer map a bit: https://www.dropbox.com/s/d6n6il6rqql2i5j/32in24-16KassV7.wad?dl=0 0 Share this post Link to post
TMD Posted November 23, 2016 Updates coming soon or something *Fart noises* 0 Share this post Link to post
Marcaek Posted November 24, 2016 https://www.dropbox.com/s/jzb0dk9vqly1swa/marc_32in24-16_3oda.wad?dl=0 https://www.dropbox.com/s/8uag4bufxeviorz/marc_32in24-16_4oda_sliced.wad?dl=0 https://www.dropbox.com/s/h7hgvvv2uowr8yo/marc_32in24-16_2oda.wad?dl=0 https://www.dropbox.com/s/zxsy09h1rl6zyjk/marc_fatsmile.jpg_oda.wad?dl=0 0 Share this post Link to post
TMD Posted November 25, 2016 https://www.dropbox.com/s/ctzx8eii82poefu/TMD-CtF.wad?dl=1 https://www.dropbox.com/s/faj2pg19apo38tc/TMD-CGIb.wad?dl=1 https://www.dropbox.com/s/ss319e46jroywn3/TMD-3224.wad?dl=1 Still needs more visual stuff (especially CGI) but gameplay is fixed 0 Share this post Link to post
Marcaek Posted November 27, 2016 updooted marcoda4 pls redownload EDIT: just use these links before you recompile as i'll probably be attempting to detail these for the next while 0 Share this post Link to post
GregLafitte Posted November 28, 2016 hmm, actually just keep the name "Flag Quest" for my map. 0 Share this post Link to post
Shaikoten Posted November 29, 2016 Since everything seems to have dialed down a bit, I'm declaring a new feature freeze. Let's get a RC issued, do some testing, and make sure we're good to go for launch. I'm hoping to get it out this weekend, a month seems like plenty. 0 Share this post Link to post
Gez Posted November 29, 2016 swat37 said:Is it too late for me make a map? It's not too late to participate in 32in24-17! 0 Share this post Link to post
Gez Posted November 29, 2016 The last few years it has tended to be in either October or December, though there's no set date and it could happen at any time. Most probably in the second half of the year, though. 0 Share this post Link to post
swat37 Posted November 30, 2016 Never a bad idea to train myself with mapping for the next 32in24! 0 Share this post Link to post
Marcaek Posted November 30, 2016 swat37 said:Never a bad idea to train myself with mapping for the next 32in24! Go for it: mapping for PvP modes is really demanding though so expect more than a few rude shitheads commenting on your work, but you'll never be a cacoward winner if you don't try. 0 Share this post Link to post
swat37 Posted November 30, 2016 BTW, how do they know if someone has made a map in 24 hours, and not over 24 hours? 0 Share this post Link to post
Shaikoten Posted November 30, 2016 swat37 said:BTW, how do they know if someone has made a map in 24 hours, and not over 24 hours? The rules for the event are only posted the night 32in24 starts. So it could be DM, SP, CTF, or something else, with various sub-rules and texture packs beyond that. Other than that, it's honor system. Don't be a dick, etc. 0 Share this post Link to post