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Shaikoten

32in24-16: DOOT CTF

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Gothic said:

Will we have banners on the maps like the last 32in24?


Nope, we woulda done that from the outset, that's only certain themed 32in24s that do that. Spookiness is the theme this time, not rampant consumerism.

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joe-ilya said:

It's a miracle you're still here, please make an INTERPIC before you leave.


Motherfucker I made three mspaint images already, it's a miracle you breathe every day with how many brain cells you have rattling around in your skull.

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https://www.dropbox.com/s/vcfj6suukfpp298/32in24-16_beta1.zip?dl=1

Here is the first beta version of 32in24-16. It has (I hope) all the updates posted here and on IRC, as well as the usual HUD face and all three of Shaikoten's MS Paint pictures. It also has level title graphics for every level that has a name. If I missed an update for your level, please let me know!

Here are level changes apart from those seen in posted updates:
MAP01 (AlexMax's level): Because all CTF ports support the effect, I replaced the sky-walls with Line Horizons to create a "middle of nowhere" feel instead of a "boxed in" feel.
MAP04 (Getsu Fune's level): Set a new sky in MAPINFO, and changed the background music because it was grating to the ears.
MAP05 (Jimmy's level): With Jimmy's permission, I did a detailing job on this level. It may have more added to it by the time of final release.
MAP12 (joe-ilya's "The Devil Is Evil"): Replaced sky-walls with Line Horizons for the "middle of nowhere" effect.
MAP13 (scotty's level): Replaced the sky-wall with a Line Horizon to create a "middle of the sea" effect instead of a "boxed in" feel.
MAP30 (Kassman's level): Fixed missing texture errors, blocked players from jumping into inescapable pits, and replaced sky-walls with Line Horizons (even in the red base's pitch-black area, because otherwise, you could see the sky cut-off).
MAP31 (Gothic's "Naval Skeletal Battle"): Replaced sky-walls with Line Horizons for a "middle of the sea" effect.
MAP34 (joe'ilya's "Coloured War"): Removed an unknown object.

Maplist:

MAP01: Bad Times at the Armory
       by AlexMax
MAP02: Flag Quest
       by GregLafitte
MAP03: Cthulhu Fhtagn (What a Wonderful Phrase)
       by TheMionicDonut
MAP04: The Greasy Brown Toad Bloater Special
       by Getsu Fune
MAP05: Stones 'n' Bones
       by Jimmy (edits and detail by The Green Herring)
MAP06: Spooky Shit
       by Walter Confalonieri
MAP07: Tootsie Roll Showdown
       by Mechadon
MAP08: Counter Ghost Initiative
       by TheMionicDonut
MAP09: Count Mortimer's Quest
       by 40oz 
MAP10: Scarydarkfast
       by 40oz
MAP11: Count Toothy's Super Canoe
       by Mechadon
MAP12: The Devil Is Evil
       by joe-ilya
MAP13: Ren & Stimpack
       by scotty
MAP14: Bone Pun or Something
       by Gothic
MAP15: Displeasure Island
       by Rude
MAP16: Voodoo Geometry
       by Breezeep
MAP17: Creepy Cube Conspiracy
       by Zakurum
MAP18: Grave Danger
       by Pinchy
MAP19: Come On Down to Spooky Town
       by Mechadon
MAP20: Get On the Floor, Everybody Walk the Bloodivore
       by esselfortium
MAP21: Gloomy Gulch
       by Marcaek 
MAP22: (marc_32in24-16_3oda.wad)
       by Marcaek 
MAP23: (marc_32in24-16_4oda.wad)
       by Marcaek 
MAP24: 32spooky24me
       by TheMionicDonut
MAP25: BAD MOON
       by RottKing
MAP26: YOU'RE GONNA HAVE A BAD TIME
       by Xaser
MAP27: Castles of the Cyber-Creeps
       by andrewj
MAP28: fatsmile.jpg
       by Marcaek
MAP29: The Treefolk Assault Pumpkin Valley
       by lupinx-Kassman
MAP30: GASTERISK
       by Xaser
MAP31: Naval Skeletal Battle
       by Gothic
MAP32: The Wolfenshining
       by TheMionicDonut
MAP33: Coloured War
       by joe-ilya

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Updates coming soon or something
*Fart noises*

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updooted marcoda4 pls redownload

EDIT: just use these links before you recompile as i'll probably be attempting to detail these for the next while

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Since everything seems to have dialed down a bit, I'm declaring a new feature freeze. Let's get a RC issued, do some testing, and make sure we're good to go for launch. I'm hoping to get it out this weekend, a month seems like plenty.

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swat37 said:

Is it too late for me make a map?


It's not too late to participate in 32in24-17!

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The last few years it has tended to be in either October or December, though there's no set date and it could happen at any time. Most probably in the second half of the year, though.

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swat37 said:

Never a bad idea to train myself with mapping for the next 32in24!


Go for it: mapping for PvP modes is really demanding though so expect more than a few rude shitheads commenting on your work, but you'll never be a cacoward winner if you don't try.

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swat37 said:

BTW, how do they know if someone has made a map in 24 hours, and not over 24 hours?


The rules for the event are only posted the night 32in24 starts. So it could be DM, SP, CTF, or something else, with various sub-rules and texture packs beyond that. Other than that, it's honor system. Don't be a dick, etc.

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