GregLafitte Posted December 1, 2016 Shaikoten said:Since everything seems to have dialed down a bit, I'm declaring a new feature freeze. Let's get a RC issued, do some testing, and make sure we're good to go for launch. I'm hoping to get it out this weekend, a month seems like plenty. Yeah, I noticed the thread has been quiet as well. I would like to see this out soon too, I think this turned out to be a good CTF pack. 0 Share this post Link to post
40oz Posted December 3, 2016 Did some work with Marcaek's marc_32in24-16_2oda.wad Download 0 Share this post Link to post
plsmbmp_rude Posted December 6, 2016 https://www.dropbox.com/s/bsgnv1l2s02xbh7/displeasure_.wad?dl=0 texxxxxxxxturee alignmennntttt 0 Share this post Link to post
TMD Posted December 6, 2016 https://www.dropbox.com/s/dsnlit1ml95fj7t/TMD-Peru.wad?dl=0 Final visual updates. Should be symmetrical now. Changing mapname of CounterGhost Initiative to "Peruvian Voodoo Fortress" and we should be solid. 0 Share this post Link to post
Marcaek Posted December 6, 2016 Yo i decided to try a thing just to see if it benefitted the map or not https://www.dropbox.com/s/kpg8sf4bgm8a917/marc_fatsmilev2test.wad?dl=0 Compare to the original https://www.dropbox.com/s/zxsy09h1rl6zyjk/marc_fatsmile.jpg_oda.wad?dl=0 0 Share this post Link to post
dew Posted December 7, 2016 Yea I think I like that edit. It doesn't add unnecessary complexity and fixes the flagdrop on mid with something interesting. Cheeky game delaying on mid possible without having to chase flaggers in some lengthy twisting corridors. 0 Share this post Link to post
TMD Posted December 8, 2016 Will we have a finished product by Doomsmas? 0 Share this post Link to post
The Green Herring Posted December 10, 2016 https://www.dropbox.com/s/kmvrav60e1rp0bg/32in24-16_beta2b.zip?dl=0 Here is the second beta of 32in24-16: DOOT CTF. All updates since the last beta have been implemented (hopefully), including untitled levels getting titles, as well as new music. Only two levels (MAP15 and MAP27) do not have music of any kind; unless the designers have music in mind, they may have music chosen for them. At this point, I believe the next version after this one will be a release candidate! EDIT: Replaced with beta2a to fix MAP15 and MAP16 having the same music based on the MAPINFO, which no one noticed until 40 minutes after the second beta was uploaded. EDIT 2: Replaced with beta2b to fix a missing player 1 start on MAP23, as well as many missing textures in MAP23 and MAP28 (updated by Marcaek) that resulted from using Skulltag resources in a wad that doesn't use Skulltag resources. Again. Current maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a Wonderful Phrase) by TheMionicDonut MAP04: The Greasy Brown Toad Bloater Special by Getsu Fune MAP05: Stones 'n' Bones by Jimmy (edits and detail by The Green Herring) MAP06: Spooky Shit by Walter Confalonieri MAP07: Tootsie Roll Showdown by Mechadon MAP08: Peruvian Voodoo Fortress by TheMionicDonut MAP09: Count Mortimer's Quest by 40oz MAP10: Scarydarkfast by 40oz MAP11: Count Toothy's Super Canoe by Mechadon MAP12: The Devil Is Evil by joe-ilya MAP13: Ren & Stimpack by scotty MAP14: Bone Pun or Something by Gothic MAP15: Displeasure Island by Rude MAP16: Voodoo Geometry by Breezeep MAP17: Creepy Cube Conspiracy by Zakurum MAP18: Grave Danger by Pinchy MAP19: Come On Down to Spooky Town by Mechadon MAP20: Get On the Floor, Everybody Walk the Bloodivore by esselfortium MAP21: Gloomy Gulch by Marcaek MAP22: Captive's Crypts by Marcaek MAP23: Pumpkin Patch Kids by Marcaek MAP24: 32spooky24me by TheMionicDonut MAP25: BAD MOON by RottKing MAP26: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP27: Castles of the Cyber-Creeps by andrewj MAP28: FatSmile.jpg by Marcaek MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: GASTERISK by Xaser MAP31: Naval Skeletal Battle by Gothic MAP32: The Wolfenshining by TheMionicDonut MAP33: Coloured War by joe-ilya 0 Share this post Link to post
andrewj Posted December 10, 2016 Yeah please choose some music for my map, MAP27, as I have nothing particular in mind for it. 0 Share this post Link to post
joe-ilya Posted December 10, 2016 You didn't have to put those horizon specials in my MAP12, I wanted my map to feel like it's set on a top of a mountain. 0 Share this post Link to post
GregLafitte Posted December 12, 2016 Nice update, I love how this wad turned out. Edit: And its awesome to see this got a Caco ^^ congrats to everyone involved. 0 Share this post Link to post
Marcaek Posted December 12, 2016 I'm just getting confirmation on some people regarding detailing my maps, they're reliable tho so shouldn't hold things up for long. EDIT here is one https://www.dropbox.com/s/qsmpus84zjt403u/marc_fatsmilev2D_floorfix.wad?dl=0 thx pinchy 0 Share this post Link to post
GregLafitte Posted December 20, 2016 http://doomshack.org/uploads/Flag_Quest_Texture_fixed.wad I straightened a few textures on my map that I noticed was a bit off, I think this should be the last update for my map, I did not notice any more issues. 0 Share this post Link to post
Marcaek Posted December 23, 2016 Last versions of my maps https://www.dropbox.com/s/qsmpus84zjt403u/marc_fatsmilev2D_floorfix.wad?dl=0 thx pinchy https://www.dropbox.com/s/4jdulmtp8bcfrpy/marc_32in24-16_2oda_v2.wad?dl=0 thx 40oz https://www.dropbox.com/s/jzb0dk9vqly1swa/marc_32in24-16_3oda.wad?dl=0 https://www.dropbox.com/s/8uag4bufxeviorz/marc_32in24-16_4oda_sliced.wad?dl=0 I also edited Gothic's boat map if he approves we can use it instead of or in addition to the other https://www.dropbox.com/s/gvbwhdh8d944sus/32in2416-map31marcedit_B.wad?dl=0 0 Share this post Link to post
plsmbmp_rude Posted December 23, 2016 https://www.dropbox.com/s/ji04uxdyxas0wcq/displeasurefinal.wad?dl=0 the final cut. probably. 0 Share this post Link to post
plsmbmp_rude Posted December 24, 2016 JK ! https://www.dropbox.com/s/ukvqb5fhai69qma/displeasure_dwfinal.wad?dl=0 ps. Merry Christmas to all :) 0 Share this post Link to post
The Green Herring Posted January 11, 2017 https://www.dropbox.com/s/m0n6v7e9kpyfo9l/32in24-16_RCv2.zip?dl=1 After a delay caused by RL lunacy, here is a release candidate for 32in24-16. It features a number of updates by authors, including a special edition of "Naval Skeletal Battle" by Marcaek (the original is still in the WAD, but later), as well as fixes to prevent players jumping out of certain maps and to make sure every level is hopefully compatible with Odamex (which, despite assumptions, does not support textures-as-flats or vice versa). Music was assigned to Rude and andrewj's levels, and music credits are added to the temporary text file. To do: * Fix any more bugs that crop up during testing * Write a final text file with traditional comic description * Remove unused textures/flats EDIT (1/13/2017 9:49 AM PST): Updated to v2 with MAP15 updated, and the player 1 start bug fixed in MAP23 again. Please redownload from the new link above. Maplist:MAP01: Bad Times at the Armory by AlexMax MAP02: Flag Quest by GregLafitte MAP03: Cthulhu Fhtagn (What a Wonderful Phrase) by TheMionicDonut MAP04: The Greasy Brown Toad Bloater Special by Getsu Fune MAP05: Stones 'n' Bones by Jimmy (edits and detail by The Green Herring) MAP06: Spooky Shit by Walter Confalonieri MAP07: Tootsie Roll Showdown by Mechadon MAP08: Peruvian Voodoo Fortress by TheMionicDonut MAP09: Count Mortimer's Quest by 40oz MAP10: Scarydarkfast by 40oz MAP11: Count Toothy's Super Canoe by Mechadon MAP12: The Devil Is Evil by joe-ilya MAP13: Ren & Stimpack by scotty MAP14: Bone Pun or Something by Gothic MAP15: Displeasure Island by Rude MAP16: Voodoo Geometry by Breezeep MAP17: Creepy Cube Conspiracy by Zakurum MAP18: Grave Danger by Pinchy MAP19: Come On Down to Spooky Town by Mechadon MAP20: Get On the Floor, Everybody Walk the Bloodivore by esselfortium MAP21: Gloomy Gulch by Marcaek (detail by 40oz) MAP22: Captive's Crypts by Marcaek MAP23: Pumpkin Patch Kids by Marcaek MAP24: 32spooky24me by TheMionicDonut MAP25: BAD MOON by RottKing MAP26: YOU'RE GONNA HAVE A BAD TIME by Xaser MAP27: Castles of the Cyber-Creeps by andrewj MAP28: FatSmile.jpg by Marcaek (detail by Pinchy) MAP29: The Treefolk Assault Pumpkin Valley by lupinx-Kassman MAP30: GASTERISK by Xaser MAP31: Naval Skeletal Battle + by Gothic and Marcaek MAP32: The Wolfenshining by TheMionicDonut MAP33: Naval Skeletal Battle by Gothic MAP34: Coloured War by joe-ilya 0 Share this post Link to post
plsmbmp_rude Posted January 13, 2017 my map wasnt updated to my last post ! 0 Share this post Link to post
TMD Posted January 13, 2017 No player1 start on map23 :0 Map24 nextmaps into map26 In terms of immediate egregious errors 0 Share this post Link to post
The Green Herring Posted January 13, 2017 RC updated to v2, see the post again.ultradoom said:my map wasnt updated to my last post ! Fixed!TheMionicDonut said:No player1 start on map23 :0 Fixed (AGAIN).TheMionicDonut said:Map24 nextmaps into map26 Fixed. This was in previous versions too, which raises the question of why nobody brought up such an "immediate egregious error" until now. 0 Share this post Link to post
TMD Posted January 13, 2017 The Green Herring said:RC updated to v2, see the post again. Fixed! Fixed (AGAIN). Fixed. This was in previous versions too, which raises the question of why nobody brought up such an "immediate egregious error" until now. I'm going with bystander effect regarding nextmap I'm going with it was tested in multiplayer for the player1 issue 0 Share this post Link to post
Marcaek Posted January 21, 2017 Since this is taking too long anyway I'm going to post a little pub-specific and technical feedback from IRC to here. I went back into the maps myself after playing and screenshotted the stuff that was an issue. Spoiler Jan 18 23:36:02 <Marcaek> https://postimg.org/image/sbkjq6wqn/ if everyone could stop making these wierd multi-sector lifts that'd be swell, there's always the slight chance that the lower part gets triggered again while the other is still rising and you get out of sync shenanigans Jan 18 23:37:22 <Marcaek> flashbacks to cannonball in duel32 The outer walls of this lift don't really need to exist at all. They don't keep the player contained on top or anything, you can just step right off the wall. Spoiler Jan 18 23:46:45 <Marcaek https://s27.postimg.org/493pvbg3n/Screenshot_Doom_20170118_232057.png idk about this easy base BA Someone feel free to disagree here but this BA just on any old lift is pretty powerful unless you have a ton of opponents around. Considering how mazey the map is it'd be pretty easy to lose a healthy flag runner more than once. Spoiler Jan 18 23:37:45 <Marcaek> https://postimg.org/image/diay2jvb3/ stand in here for a free HOM Jan 18 23:38:34 <Marcaek> press the switch near RL in tmd's late map multiple times and https://postimg.org/image/6cj703m7z/ Just remove the lift under the overhang and GG wp. Spoiler Jan 18 23:39:44 <Marcaek> https://postimg.org/image/mjphg5t8f/ can this please not exist Jan 18 23:39:53 <Marcaek> what is wrong with a simple flagstand Jan 18 23:39:55 <TMD> the platform? Jan 18 23:40:07 <Marcaek> the stairs yes Jan 18 23:40:19 <Decay`> those kinds of platforms for flags are the worst Jan 18 23:40:22 <Decay`> hurghhhhhhhhhhh Jan 18 23:43:52 <Marcaek> no joke it could be one of the better maps in here Joe your map is good except this please fix this and it will be more good. Spoiler Jan 18 23:41:12 <Marcaek> https://postimg.org/image/885zb9b27/ these really need to be wider Jan 18 23:41:31 <Marcaek> the rear base areas in this map are super offputting Jan 18 23:41:42 <Marcaek> because its so awkward getting around At least widen those steps, I'm not really sure what you could do for the rear area at all. Spoiler Jan 18 23:43:24 <Marcaek> https://postimg.org/image/4r3x8abzz/ this is ok if you get it but at first people are thinking its a pit because theure focused on the flag or opponents and dont see the decorations, also if you come from above those are hidden by the drop anyway This isn't a huge issue and I'm not sure what you'd do beyond just having a normal floor there anyway. There is one ProCTF map with short transparent midtextures used for floating arrows on a transparent bridge, maybe do something like that if Oda supports transparent midtextures (Boom does anyway) Spoiler Jan 18 23:47:13 <Marcaek https://s27.postimg.org/uubanzosj/Screenshot_Doom_20170118_232116.png the item distribution in this, wow Jan 18 23:47:20 <Marcaek> that is TOO much hp and all the ammo is shells in mid Spoiler Jan 18 23:48:08 <Marcaek> https://postimg.org/image/xi0qychtr/ i feel like this wall could be shortened a bit to ease rjs from here, not that rjs should be easy but look at that angle When I say shorter here i mean widen it by cutting away the obstructing wall a bit. Spoiler Jan 18 23:48:34 <Marcaek> https://postimg.org/image/hz3b189j3/ just lower these nooks to ground level Spoiler Jan 18 23:48:55 <Marcaek> https://postimg.org/image/p3l4a9gsf/ pinchy really needs to just kill this soulsphere Jan 18 23:48:58 <Marcaek> the whole secret Jan 18 23:49:03 <Marcaek> its convoluted Sorry pinchy but this is a wonky secret and doesn't add to the map. I'd also suggest reverting those fences to midtextures and using bridge things instead of the toothpicks you have now. Spoiler Jan 18 23:49:14 <Marcaek> https://postimg.org/image/negmfxqgv/ SELECT ALL AND SHRINK BY 75% Layout is fine, size is lol. That rocket launcher might be good for jumping or leading stupid players but otherwise useless in a map this wide. Spoiler Jan 18 23:56:26 <Spadger> chubbs knows what's up Jan 18 23:56:41 <Spadger> also wtf more like select gamma correction and reduce by 900% Jan 18 23:57:19 <Spadger> hey marcaek i got the sun here. he wants to to talk to you. Jan 18 23:57:34 <Spadger> hey marcaek this is the sun turn down the fucking gamma seriously it's blindingly bright Jan 18 23:57:40 <Marcaek> lol Jan 18 23:57:54 <Spadger> this is why i wear sunglasses dude Jan 18 23:58:00 <Marcaek> what does the scouter say about his gamma levels???? Jan 18 23:58:42 <Marcaek> i need my max gamma to counter sly doomworld camoflauge users like maes More coming soon, I can probably organize a session on Zan this week if any of you guys would be interested in actually showing up there. We ran it for FNF and got the expected player counts running unfinished CTF wads that don't have core in the name. 0 Share this post Link to post
Breezeep Posted January 22, 2017 Last update for now. I would like to thank dew, decay and marcaek for all the feedback on this map. It's been fun participating in this yearly mapping event! 0 Share this post Link to post
plsmbmp_rude Posted January 23, 2017 final final version : https://www.dropbox.com/s/74wmuklen6s0s9i/displeasure_dwrealfinal.wad?dl=0 the upper route was a little too fast- if you cut the one corner. put a candlestick there, i think it should even it out 0 Share this post Link to post