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TeamTNS

ZDaemon Thursday Night Survival #272 - Requiem (Part I revisited)

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Requiem is a mapset that doesn't need any introduction. It also provides a perfect atmosphere for a Halloween session so get your bags ready and prepare for a treat! There might be a Halloween surprise coming.

In the meantime, you can take a look at the highlights from 4 years ago.

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: requiem, reqmus
Maps: 01-15, 31-32
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 27th October 2016

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)

Get ZDaemon and join in.

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rhinoduck said:

Lol, now I see what you meant by MAP40 xD Did someone manage to finish it?


Unfortunately a script went awry only in multiplayer, resulting in the map being x20 harder than intended :( . I'm applying a patch to the server in 20' which should solve it THIS TIME. kweks.

Edit: and it seems to work now (about time)

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Aww I missed a bonus map. Eh, can't be helped really. Requiem isn't exactly my cup of tea megawad-wise. Then again, my inner self is going "Dammit I want to see Alien Vendetta on the TNS chopping block again!", given how much I've been playing it with mods online as of late, heh.

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Session statistics for this week:

First blood:
by-Zero | in MAP03, mutated 3 seconds after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage + clusterfuck): assm0 | in MAP01, burned by an imp 22 seconds after joining
(2x damage was turned off during attempts at MAP05. Before that point there was a heavy dose of clusterfuck which included several server restarts, replaying the surprise MAP40 just to find out it's still not working quite as intended, replaying MAP01-MAP03 for no good reason and more. GJ TEAM!)
3rd rota (random damage): fred512 | in MAP03, shot by a sergeant 1 minute and 10 seconds after joining

Peak server population:
38

Overall number of players that connected during the session:
97

Player death counts by obituaries (1st rota/2nd rota/3rd rota):

    1 killed himself. (1/0/0)
    5 died. (5/0/0)
    94 mutated. (39/53/2)
    5 were squished. (5/0/0)
    0 went boom. (0/0/0)
    7 should have stood back. (3/4/0)
    3 were killed by a zombieman. (1/2/0)
    30 were shot by a sergeant. (6/21/3)
    37 were perforated by a chaingunner. (7/28/2)
    5 were slashed by an imp. (2/1/2)
    37 were burned by an imp. (1/33/3)
    13 were bit by a demon. (3/10/0)
    4 were eaten by a spectre. (0/4/0)
    7 were spooked by a... bat. (1/5/1)
    1 got too close to a cacodemon. (0/1/0)
    12 were smitten by a cacodemon. (2/9/1)
    5 were punched by a revenant. (4/1/0)
    7 couldn't evade a revenant's fireball. (2/5/0)
    7 were squashed by a mancubus. (4/3/0)
    1 let an arachnotron get him/her. (0/1/0)
    6 were gutted by a Hell Knight. (6/0/0)
    19 were splayed by a Hell Knight. (6/10/3)
    1 was ripped open by a Baron of Hell. (1/0/0)
    5 were bruised by a Baron of Hell. (4/1/0)
    12 were incinerated by an archvile. (2/10/0)
    0 stood in awe of the spider demon. (0/0/0)
    8 were splattered by a cyberdemon. (8/0/0)
    1 couldn't dodge a destructor's rocket. (1/0/0)
    78 were ducked by a rhinoduck. (27/51/0)
    ----------------------------------------------------------------------------
    411 deaths overall. (141/253/17)
Session lasted for 7 hours and 48 minutes and ended in the 3rd rota with the last map played being MAP06. Last finished map was MAP05.

top 10(+1) players with most deaths (deaths/joins, death ratio):

fred512          29/48, 60.42%
Keyboard_Doomer  23/54, 42.59%
SPAZ             20/28, 71.43%
Malfunction      18/20, 90.00%
ErisFalling      18/28, 64.29%
UberGewei        18/29, 62.07%
DaIcemann76      18/36, 50.00%
madkp2           15/19, 78.95%
Revenant100      14/26, 53.85%
JCD              13/20, 65.00%
aprosekin        13/39, 33.33%

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