MinerOfWorlds Posted November 4, 2016 I see a lot of people use doom builder 2 but what's the difference between doom builder 2 and gzdoom builder i'm not trying to say one is better but what's different between them? 0 Share this post Link to post
40oz Posted November 4, 2016 Fundamentally they are the same thing. Its just that GZDoombuilder is actively maintained and includes features that aid modern mapping formats and general mapping alike. There's not much point in using Doombuilder 2 because GZDoombuilder isn't missing anything from it, and some of the few problems and nuances in Doombuilder 2 are corrected in GZDoombuilder. The name has been misleading for some time now like its a map editor that's only good for GZDoom. 0 Share this post Link to post
MinerOfWorlds Posted November 4, 2016 40oz said:The name has been misleading for some time now like its a map editor that's only good for GZDoom. I never found it misleading. 0 Share this post Link to post
MinerOfWorlds Posted November 4, 2016 40oz said:Then what did you make this thread for? I wanted to know if i should use doom builder 2 instead. 0 Share this post Link to post
Kappes Buur Posted November 4, 2016 The main difference in the editors is the interface. GZDB gives you many more ways to progress in constructing maps with build-in features and plugins. Spoiler 0 Share this post Link to post
MinerOfWorlds Posted November 4, 2016 Kappes Buur said:The main difference in the editors is the interface. GZDB gives you many more ways to progress in constructing maps with build-in features and plugins. http://i.imgur.com/Mrmpu84.png So there's no reason to use doom builder 2 over gzdoom builder? 0 Share this post Link to post
scifista42 Posted November 4, 2016 ^ Other than that GZDB takes twice more time to boot up than DB2 (on my computer), probably no good reason to favor DB2, indeed. 0 Share this post Link to post
MinerOfWorlds Posted November 4, 2016 scifista42 said:^ Other than that GZDB takes twice more time to boot up than DB2 (on my computer), probably no good reason to favor DB2, indeed. It checks for updates on startup you can turn that off and it boots up faster. 0 Share this post Link to post
Nevander Posted November 5, 2016 scifista42 said:^ Other than that GZDB takes twice more time to boot up than DB2 (on my computer), probably no good reason to favor DB2, indeed. Did you mix those up or is GZDB twice slower? I'm confused now. 0 Share this post Link to post
MinerOfWorlds Posted November 5, 2016 Nevander said:Did you mix those up or is GZDB twice slower? I'm confused now. I think he means it takes twice the time to boot up but when it's done booting up it the same speed. 0 Share this post Link to post
baja blast rd. Posted November 5, 2016 [Outdated information.] I think I'd prefer DB2 over the newest builds of GZDB purely for aesthetic reasons. There are so many recent changes that are simply unpleasant to deal with. I use an early 2015 version of GZDB, however, and I also have it backed up. 0 Share this post Link to post
MinerOfWorlds Posted November 5, 2016 rdwpa said:There are so many recent changes that are simply unpleasant to deal with. Like what? 0 Share this post Link to post
scifista42 Posted November 5, 2016 rdwpa said:I think I'd prefer DB2 over the newest builds of GZDB purely for aesthetic reasons. GZDB allows you to customize both interface layout and visual style, at least to some degree. 0 Share this post Link to post
baja blast rd. Posted November 7, 2016 [Outdated information.] The primary difference between newer builds of GZDB and the older version I use is that drawing mode has added a few cosmetic features. These are a blurry rectangle for contrast on certain backgrounds (useless and ugly, though, on a black background), and the very intrusive guidelines that must be accepted if you want to view line angles while drawing. Additionally, the length of the little lines that bisect linedefs halfway is now proportional to the zoom distance, so that detailed maps no longer are noticeably fuzzy when zoomed out. The lines themselves look thinner at that distance too. The display of sector tags and effects is more intrusive too, substantially wordier. These changes can't be toggled back to the older versions, to my knowledge. 0 Share this post Link to post
scifista42 Posted November 7, 2016 Latest GZDB: Blurry rectangles were either removed or can be toggled off. Guidelines can be toggled off. Linedef rendering can be customized in "Preferences -> Appearance". Only the tags are something I don't know how to get rid of. 0 Share this post Link to post
baja blast rd. Posted November 7, 2016 Cool, that's great news. I checked about two months ago, but I guess I should have checked the Sourceforge pages again before posting, considering how consistently it is updated. 0 Share this post Link to post
scifista42 Posted November 7, 2016 Oh wait, I checked again and it still seems to be true that display of linedef angles is tied to display of guidelines (I've confused angles with length). I'm also not sure I understood your problem with the little lines. 0 Share this post Link to post
Quagsire Posted November 16, 2016 GZDB is basically, how do I put it...? GZDB makes a lot of features more simple, as well as adding more ways to do stuff. It also gets regular updates like bug fixes and such. 0 Share this post Link to post