Cherepoc Posted November 5, 2016 (edited) "Run For It!" is a gameplay mod that adds legs and ability to run to a lot of objects that never asked for this.Download (moddb) Source ports: ZDoom 2.8.1+, GZDoom 1.9.1/2.1.1+, Zandronum 3+ Version: 1.0.3 Changelog: Spoiler 1.0.1 Fixed transformed barrels chasing untransformed barrels if barrel mode is friendly and target barrels is set to true. Unfortunately barrels will stop transforming when they see player, you have to alert them by shooting, or wait when a hostile monster comes close to them. If barrels and monsters are placed close to each other, barrels will transform at the level start, so you will miss all the fun, but I'd rather have this behavior, than the bugged one. 1.0.2 - 2016-12-11 Proper workaround for barrel problem. Now barrels have additional setting - wait for player to transform. Works for friendly barrels, this makes them wait till the player arrives before they transform. If set to no, barrels will start chasing nearby monsters immediately (this is useful in map23, for example, so barrels won't kill you after first teleport). Friendly barrels now won't be targeted by player projectiles, even if target barrel option is set to yes. Fixed cacodemon/pain elemental death sounds a bit. Added russian version of the manual. 1.0.3 Fixed small running bfg balls exploding animations. Corrected manual a bit. Zdoom forum thread Prerelease videos: Spoiler Edited January 11, 2019 by Cherepoc 1 Share this post Link to post
an_mutt Posted November 5, 2016 Outstanding. edit: wait are those lost souls JUMPING??? This is amazing 0 Share this post Link to post
esselfortium Posted November 5, 2016 Mod of the century. This is wonderful, and also I'm dying 0 Share this post Link to post
Cherepoc Posted November 5, 2016 38_ViTa_38 said:Haha, but where's the link??? It's not finished yet 0 Share this post Link to post
Walter confetti Posted November 5, 2016 A download link, my kingdom and a cacoward for a download link! 0 Share this post Link to post
antares031 Posted November 6, 2016 Those lost souls are really adorable. Can't wait for the official release of this one. I wonder what's going to happen with this mod in deathmatch with projectile weapons only. 0 Share this post Link to post
Cherepoc Posted November 6, 2016 antares031 said:I wonder what's going to happen with this mod in deathmatch with projectile weapons only. Sadly, I can't make it work good in deathmatch right now. Projectiles will pass through each other, the running ones will not autotarget other players. Though there is a target command, with which you can target any other player or monster manually. Coop will be supported fully. 0 Share this post Link to post
Dragonfly Posted November 7, 2016 Subscribing to the thread, can't wait to get my hands on this wad. :D 0 Share this post Link to post
Fonze Posted November 7, 2016 10/10 that's just fantastic. I like the effects you've used and the implementation of them to form this cohesive project; it looks like fun! I have to echo antares here, though I see your reply to him and understand, but still, I'd love to see this mod made for DM; seems like it'd be a lot of fun. I don't think a single section of the Cacowards won't be highly contested this year; what a year! 0 Share this post Link to post
Cherepoc Posted November 7, 2016 Fonze said:I have to echo antares here, though I see your reply to him and understand, but still, I'd love to see this mod made for DM; seems like it'd be a lot of fun. I know! I made some features specifically with deathmatch in mind, but current zdoom don't allow to do many things, in a straightforward way at least (and I doubt zscript will help that, lol). I still will try my best to implement as many thing as I can.Fonze said:I don't think a single section of the Cacowards won't be highly contested this year; what a year! I don't think I will make it for this year cacowards. 0 Share this post Link to post
Cherepoc Posted November 22, 2016 DuoDynamo said:Where have you been all my life? Mostly at home making really stupid wads and then abandoning and never releasing them. In fact I abandoned this one two years ago, but recently saw that new zdoom version was finally released and zscript is coming next, got inspired and decided to finally finish something. 0 Share this post Link to post
Cherepoc Posted November 24, 2016 Another video: Decided not to implement everything I wanted (most of it has nothing to do with the running things anyway) and release the mod before cacowards. Is 4th December okay? Currently waiting for my friend to do some artwork, if it won't be done by 4th December, I will release the mod without it (will be included with update). 0 Share this post Link to post
Armaetus Posted November 24, 2016 This looks like fun, imagine playing Sunder or one of the big slaughterwads with this.. PS: Post this on the ZDoom forums as well. 0 Share this post Link to post
Cherepoc Posted November 24, 2016 Glaice said:PS: Post this on the ZDoom forums as well. Already did http://forum.zdoom.org/viewtopic.php?f=19&t=54362 0 Share this post Link to post
Gothic Box Posted December 5, 2016 Cherepoc said:Released Download https://www.youtube.com/watch?v=LE96VqwW2zs I will now spend the rest of my short, pitiful life playing this mod. 0 Share this post Link to post
Benjogami Posted December 5, 2016 Hilarious, good stuff. Best fun I've had on Entryway in awhile. And Barrels o' Fun is really something else now :D 0 Share this post Link to post
an_mutt Posted December 6, 2016 I just ran through Knee Deep in the Dead with Hostile barrels. I can't words holy shit. EDIT: the only thing I think I want added to this is the ability to punch projectiles before they hit you. Can this be looked at? Spoiler If this is already in and I'm just bad at punching things then I apologise 0 Share this post Link to post
durian Posted December 6, 2016 I haven't ever laughed this hard playing Doom - excellent. 0 Share this post Link to post
Cherepoc Posted December 6, 2016 an_mutt said:the only thing I think I want added to this is the ability to punch projectiles before they hit you. Projectiles are shootable, so you can punch them. Some projectiles have higher health, depends on their damage. Try berserk. Also read the manual. 0 Share this post Link to post