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Empyre

OPWeapons (current version v43) When balanced weapons just won't do.

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Teleport Update!

 

Download: opweapons_v41.pk3

 

Changes in opweapons_v41.pk3:

 

 - Changed the teleport so that instead of always teleporting to spawn, the
player can place a teleport marker to teleport to. This should allow a single
player to use those dreaded coop-only switches.

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Two new weapons! and some tweaks.

 

Download: opweapons_v42.pk3

 

Changes in opweapons_v42.pk3:

 

 - Added a new weapon: Goo Gun, which shoots radioactive goo that the player can
detonate with alt-fire. It randomly replaces the Chainsaw, but it joins the
pistol in slot 2.
 - Added a new weapon: Sniper Rifle, which shoots a rail that does twice enough
damage to kill a cyberdemon, but with a slow firing rate. Alt-fire zooms, but
with only one zoom level, so returning to normal is easier. It randomly replaces
the chaingun, and joins it in slot 4.
 - Instead of zooming, the Pistol alt_fire now fires a concussion wave that
damages and pushes all nearby monsters.
 - When a player disconnects, his teleport markers and turrets are now removed.
 - When player is healing with alt-Fist, it heals other players in a much larger
radius now, and announces that the player is healing the team.
 - Tweaked the weapon selection order.

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Lots of tweaks!

 

Download: opweapons_v43.pk3

 

Changes in opweapons_v43.pk3:

 

 - Added player firing frame to GLDEGFS.
 - When a player disconnects, his ghosts are removed like his turrets and
teleport markers.
 - Improved the BFG 666000's alt-fire, thanks to studying Ijon Tichy's code for
his TCBPR in LelWeps.
 - Removed the word Maker from the names for the turret makers.
 - The DoNothings are now correctly placed in the inventory in coop as well as
single-player, on either side of the teleports to help prevent accidental
teleporting when placing turrets.
 - Improved the spread of the Many Launcher primary fire.
 - The Fist alt-fire now heals all players everywhere. To make this slightly
less OP, the berserked healing is now 100 at a time instead of 250, double the
non-berserked rate instead of 5 times.
 - The Goo Gun no longer hurts turrets and ghosts, and the goo now passes right
through them, and through players too.

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