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Roofi

What are your favorite penultimate levels in doom 2 megawads.

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Hello , just a question for fun. When I talk about "penultimate level" I mean map 29 only.

According to me , my favorites are :

"I am just a DOOM addict" from Kama Sutra. Honestly , it's by far the best city-themed level I have ever seen in a megawad. This map is pretty long and has a lot of monsters. Moreover , the music "Taking the death toll" from Duke Nukem 3D is very well used , so the level is very dark.

"Hell's Cauldron" from Hell Revealed 2. I always found very epic the fact that we are climbing a big mountain full of monsters in hell.

"Go Fuck yourself" from Sunlust. I don't need to explain why this level is so fucking hard to finish on Ultra-Violence. I love how fast-paced is this level and the trap with the rotating yellow wall is very creative and cruel.

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Odyssey of Noises from Plutonia definitely comes to mind as does Hell on Earth from Scythe. Demolition from Going Down and The Ones Behind it All from Ancient Aliens are highlights as well, although both of those pretty much serve as the finale despite being in the 29 slot.

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I never really thought about this, but I'll have to with the ones behind it all just because of the twist lol

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Scythe 2's is an excellent about-face in approach to difficulty. The player punches his way through another hot-house of horde-mashing madness and is dropped into the very antithesis of reckless abandon. Caution, spatial awareness and resource management. A black disquieting.

It's a master craft in tonal shift, the calm before the storm.

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Definitely "Go Fuck Yourself" from Sunlust. Amazing map. MAP 29 from Going Down is also great as well. Swift Death's "Imperium" was also amazing, balls hard but super cool.

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That snow map in Scythe was really cool in that it was normal-sized and suddenly introduced a lovely new theme. It was a good challenge too.

I think most maps in the 29 slot are much better than what follows after them. In the majority of megawads map30 needs to be removed.

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Haven't played that many WADs and been able to finish them, as I'm pretty shit at DOOM all things considered. Not to mention foreknowledge helps a lot, and some of these levels from user-made WADs can take an hour to finish even once. But I haven't even made it to later levels of most of the really diffiult megawads, so I can't even tell.

But I did like The Mortal Coil from D2TWiD a lot, splendid level. Does Inner Sanctum from DTWiD also count? I really loved that idea of a sandbox level with no skybox, giving that impression of being in a hellish cavern of ash. Wonderful job there.

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Memento Mori 2 "Kings of metal" - nukage/wood masterpiece from Jens Nielsen, few monsters very well placed
CC3 "For we are many" by Matt Tropiano - long, oppressive atmosphere, thematically awesome

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Memfis said:

That snow map in Scythe was really cool in that it was normal-sized and suddenly introduced a lovely new theme. It was a good challenge too.

I think most maps in the 29 slot are much better than what follows after them. In the majority of megawads map30 needs to be removed.

I would go further than say that quite often Map29 ends up being in the top 3 or 5 maps of most megawads.
To throw another one in the mix, Map29 of AV (Fire walk with me) is an excellent penultimate level and one of the best Anders Johnson maps in the wad.

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"Ticket to Eternity" from Plutonia 2, and "Fire walk with me" from Alien Vendetta.

I would vote "Necropolis" from Going Down because it felt like a good penultimate level before the final boss fight to me, and I thought MAP29 was a true boss fight with that angry spider mastermind. (Yes, MAP30 was nothing more than a bonus level.)

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Odyssey of Noises (Plutonia) and Fire Walk With Me (Alien Vendetta) are the first ones that come to my head. Ironically, Map 29 of TNT (River Styx) is actually one of the good maps in that particular wad.

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