HorrorMovieRei Posted April 11, 2017 12 hours ago, rdwpa said: Really loud death exits. -_- To add to that, whenever a map has lots of cyberdemons/masterminds/boss eyes in the same room, and as soon as you walk in their line of sight your ears are assaulted with a deafening ear-rape of a demonic wail. 1 Share this post Link to post
DoctorNuriel Posted April 11, 2017 Damaging floor inconsistency within the same WAD - or worse, within the same map. I shouldn't have to gamble on whether shallow water will inexplicably kill me or not. 4 Share this post Link to post
siealex Posted April 29, 2017 On 11.04.2017 at 11:48 AM, DoctorNuriel said: Damaging floor inconsistency within the same WAD - or worse, within the same map. I shouldn't have to gamble on whether shallow water will inexplicably kill me or not. "Caribbean" map in TNT? It has one part where brown slime is NOT damaging. 1 Share this post Link to post
drygnfyre Posted April 29, 2017 I think what annoys me most about the Doom engine is the weapons have fairly large damage ranges, so depending on how the RNG feels, you can sometimes kill an enemy in one shot, or it could take multiple. I mean, that's part of the balance of the game, but it can be frustrating, to say the least. But on the other hand, weapons having fixed amounts of damage probably wouldn't be very fun, either. Because then you'd just spam a strong weapon over and over again. 0 Share this post Link to post
Cruduxy Pegg Posted April 29, 2017 The SSG, BFG and Rocket Launcher feel extremely consistent compared to other weapons (SSG because it needs to roll so many shots and RL deals a large part of its damage consistently except vs bosses). Praying to rng while using pistol\chaingun\plasma can be a huge turn off. Especially when you start taking damage when they don't stun anything. 0 Share this post Link to post
Roofi Posted April 29, 2017 On 10/04/2017 at 5:18 PM, rdwpa said: Really loud death exits. -_- Haha , Kama Sutra Map 29 is the best exemple I have in mind. (at 27:52) 0 Share this post Link to post
rehelekretep Posted May 2, 2017 revenant snipers who are in the dark and very awkward (or impossible) to remove. add in some other enemies and/or AV crossfire and you have yourself an epic map!!!11 0 Share this post Link to post
Spectre01 Posted May 2, 2017 Somebody's salty about Speed of Doom 27 I see. ;) 1 Share this post Link to post
Count651 Posted May 2, 2017 I despise revenant snipers that are positioned on top of tall sectors outside of the playable area. Fuck you, revenants. You too good to get on my level or sumthin? 0 Share this post Link to post
Pirx Posted May 3, 2017 On 10.4.2017 at 5:20 PM, 42PercentHealth said: Only with headphones... otherwise they're good for a minor jumpscare. Well I play mostly with headphones, and the hellish teleports in doom 3 were so noisy that i had to quickly pull the cans off my ears every time I went into one... 0 Share this post Link to post
galileo31dos01 Posted May 4, 2017 Thinking that I've cleared an entire room that used to have dozens of mid to high-tier enemies, and while walking around there with a relief sensation, a silent enemy silently hits me from the back and drains my so much well cared health. 1 Share this post Link to post
Hells Kitchen Posted May 5, 2017 Trying to shoot a barrel surrounded by several zombies/imps and a fucken pinkie keeps cock blocking it 4 Share this post Link to post
galileo31dos01 Posted May 5, 2017 Monsters teleporting in front of and behind me in a narrow corridor/bridge, leaving me no way to at least dodge their attacks. I find this kind of monster placement very nasty. 0 Share this post Link to post
Cruduxy Pegg Posted May 6, 2017 Boom bridges in multiplayer make me want to turn friendly fire on and kill everyone on my team sometimes. 1 Share this post Link to post
Lila Feuer Posted May 11, 2017 While not something in Doom itself, it bothers me to no end how it doesn't bother anyone else when their sprite clipping option in G/ZDoom has sprites being half-way eaten by the floor in a screenshot posted. 1 Share this post Link to post
Joker_MB10 Posted May 12, 2017 Inescapable pits of acid/lava. I just let myself melt away while I rethink my life. 0 Share this post Link to post
[McD] James Posted May 15, 2017 (edited) The default sound the plasma gun makes. Fortunately, I replaced it with a much better sound. 0 Share this post Link to post
Repugnus Posted May 15, 2017 I'm not a fan of those instantly raising lifts that make monsters appear from thin air. At least make them teleport in or something. 0 Share this post Link to post
galileo31dos01 Posted May 15, 2017 Blockmap glitch, it seems to appear in the WORST moments. How nerve-wracking is when I have a spectre biting me while I'm chain-something-ing him and not working because of that glitch. 2 Share this post Link to post
drygnfyre Posted May 16, 2017 On 5/11/2017 at 2:04 PM, cyan0s1s said: While not something in Doom itself, it bothers me to no end how it doesn't bother anyone else when their sprite clipping option in G/ZDoom has sprites being half-way eaten by the floor in a screenshot posted. I hate when WAD authors put barons and other tall enemies into very small rooms. Barons shouldn't be able to move around when half their body won't fit in the room. 1 Share this post Link to post
Dragonfly Posted May 16, 2017 ^ While I totally agree with you, this never felt like an issue on vanilla ports / software renderers, because the top of the sprite displays, rather than getting clipped off at ceiling height. :P 0 Share this post Link to post
riderr3 Posted May 19, 2017 Secret exits which can be unaccessible at some point. Like those in Doom 64! 0 Share this post Link to post
Ichor Posted May 19, 2017 9 minutes ago, riderr3 said: Secret exits which can be unaccessible at some point. Like those in Doom 64! Or secrets in general that get closed off if you don't reach it in time (map 27). Also, secrets that open and close exactly once (BFG secret in 1monster map 20). 0 Share this post Link to post
Diabolución Posted May 19, 2017 Or secrets which get locked forever if one explores the level in the “wrong” order. DTWID E2M5, for example, contains one secret area, with one line trigger required to unlock the secret exit on top of that, which will get locked forever just for approaching one area from the “wrong” side. 1 Share this post Link to post
Lila Feuer Posted May 19, 2017 30 minutes ago, Ichor said: Or secrets in general that get closed off if you don't reach it in time (map 27). Also, secrets that open and close exactly once (BFG secret in 1monster map 20). Or TNT MAP32's supercharge secret, really annoying secrets these examples, I even forget that the MAP27 one exists sometimes because I'm so used to performing my rituals on IWAD runs (go to the same places and handle encounters in the exact same order). 1 Share this post Link to post
Hells Kitchen Posted May 20, 2017 -Unmarked exists -Going into an area and being cut off from the rest of the map without any warning so you can't go back and get that soulsphere you were saving -Archviles behind a mob of fucking pinkies -Archviles teleporting in after you killed a dozen Mancubi and Barons and the newly resurrected fatasses keep cock blocking it soaking up all your ammo -Turbo doors and rocket launcher. 'nuff said -Revenants and their instagib homing missiles which turn on a dime and get you from behind even when you hide, and their lightning fast reactions. Honestly their missiles should be 60hp max. -Large switch hunt maps, puzzles, crate mazes, and mazes in general -1994 Tune-up Project Map 17. 0 Share this post Link to post
Zanieon Posted May 20, 2017 -> Lost Souls charging at you when you are using Rocket Launcher. -> You dodge a imp fireball but it hits the barrel behind you. -> Maps that does this: 3 Share this post Link to post
galileo31dos01 Posted May 20, 2017 10 hours ago, Litrivin said: Or secrets which get locked forever if one explores the level in the “wrong” order. DTWID E2M5, for example, contains one secret area, with one line trigger required to unlock the secret exit on top of that, which will get locked forever just for approaching one area from the “wrong” side. Oh yeah I remember that, but that wasn't an annoying case though, there is an opportunity to get to that area before it closes, and unless you do what I did (ignore the area and go to another place) you'll possibly won't notice that it closes at some point. 10 hours ago, cyan0s1s said: TNT MAP32's supercharge secret I couldn't agree more... - Homing rockets that do a perfect silent journey around the whole map and manage to crash into my back. And I think to myself, what a wonderful world... not... 0 Share this post Link to post