FlightPhoenix Posted November 30, 2016 Hi, i'm trying to create a map using Scythe 2 textures. I only need to load the textures, but if i add Scythe 2 to the resource list it will load other things, like the custom title screen, the custom HUD bar and the custom music. How can i load only the textures that are in the WAD? Thanks in advance! 0 Share this post Link to post
scifista42 Posted November 30, 2016 You can't do that without modifying the Scythe 2 wad or reincluding a ton of Doom 2 IWAD stuff into your wad, neither of which is a good idea, so the best you can do is to open the Scythe 2 wad and your wad in SLADE3 and copy the textures (that is, TEXTURE1 and PNAMES lumps + everything between P_START and P_END markers including the markers themselves) into your wad. 0 Share this post Link to post
Voros Posted November 30, 2016 Create a new empty WAD. Extract the Scythe 2 textures and flats Extract the TEXTURE1 lump Extract the PNAMES lump Put them inside the new WAD, with correct markers. Make edits where necessary. Thats just a rough guide. I haven't touched Slade in a long time, so I just use Deutex Spoiler Deutex guide: Load up deutex in Dosbox. Write in this deutex -textures -xtract (name of WAD).wad scytex.txt [this will extract the TEXTURE lump in Scythe 2 as TXT file] Then: deutex -patches -flats -xtract (name of WAD).wad scytex.txt [this will extract ALL textures in Scythe 2 as BMP files] And MAYBE needed: (Some textures packs have an ANIMATED lump, but Scythe 2 probably doesn't have it) deutex -get animated (name of WAD).wad Optional: Create a new folder in the deutex directory as "LUMPS", and put the extracted lump "ANIMATED.LMP" in that folder. Open up "scytex.txt" and write this in: [LUMPS] ANIMATED Check: Open up that file "scytex.txt", check if everything is correct. Good? Good. Now: deutex -make scytex.txt scytex.wad (This will automatically build the WAD according to scytex.txt. The WAD produced should be used as a resource pack) Cool thing is, it'll be a lot easier to modify and build on-the-go. Can't use command prompt? Put all the command I wrote in a BAT file and run it in the deutex directory (in Dosbox, of course) You can also include maps and music using deutex, but i think you've got that handled already. I enjoy command prompts :) PM me if you want help with using Deutex 0 Share this post Link to post
FlightPhoenix Posted November 30, 2016 Thank you so much, it worked! I'll be sure to mention you in the WAD infos! :) 0 Share this post Link to post