CrazyDoomguy Demo Thread

Desync for me in 15:34. Only i have such problem?
Played with newest wad and with deh file :(. Tested in prboom 2.5.1.3 and 2.5.1.4.

My fail. Nice demo.

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CrazyDoomguy said:

I had fixed sector 367 because floor glitch, if I run on them.

What glitch? Everything looks fine. Having another map fix WAD (3rd) is probably not nice.

Edit: wait a minute, does your demo play back fine with my chmapfix?..

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38_ViTa_38 said:

What glitch? Everything looks fine. Having another map fix WAD (3rd) is probably not nice.

Walk near wall and you can see that

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Can't reproduce with 2.5.1.5 (r4515), both software and OpenGL.

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CrazyDoomguy said:

Edit: wait a minute, does your demo play back fine with my chmapfix?..

Yes I played on your chmapfix and fixed level 23.

38_ViTa_38 said:

Can't reproduce with 2.5.1.5 (r4515), both software and OpenGL.

What meant this?

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Oops, can only reproduce in OpenGL video mode. Everything is fine in software (no glitch).

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38_ViTa_38 said:

Oops, can only reproduce in OpenGL video mode. Everything is fine in software (no glitch).

But on PRBoom+ v2.5.1.4 is a problem... I had just add one linedef on this area and later deleted this. Glitch is disappear.

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I want try pass Chillax level 41. Here are climbing problem - Is possible reach other place without jump? Distance is 128, place is 32x32 and placed bit verticaly

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38_ViTa_38 said:

Definitely. Play this back with -nomusic. (don't upload to the DSDA, please)

Wow you did so easy. I tried many turn but no sucess. Probably you use XDRE?

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This moment can be pass without XDRE - just don't stop and keep strafe.

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Azuruish said:

This moment can be pass without XDRE - just don't stop and keep strafe.

Thank for tipps! I did it and that was not easy

+++ Level 41 +++

Chillax: UV-MAX 18:31

+++ +++ +++ +++ +++

Most hard part was jump on place and room with many revenants!

Now I stuck and dont know which map should try next.
Map 11: I dont want pass on UV-MAX because not enough ammos.
Map 25: On UV-MAX is extremely hard because paint elementar are overused and on last part there are to much Arch-Viles!
Map 43: I think is possible pass this level with UV-MAX, but last room is just crazy because many Arch-viles and bad hide...
Map 44: I think, is impossible on UV-MAX because not enough ammos.
Map 46: I dont want play this map because this had copied level 16 and routet a bit other (Added new room).

chillax_41.zip

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I think map 25 is almost impossible in UV? I'm trying that map in skill 1, still it's very tough.

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Try to use infighting (there are 10 cybers). If it doesn't help, use your fist.

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38_ViTa_38 said:

Try to use infighting (there are 10 cybers).

Hmm that's what I'm trying my best. Still, PEs and Lost Souls are huge problem here.

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In this map dont exist berserker and that it bad. Besides another climbing problem - distance is 192. I think to reach yellow key with archvile jump, but need save health...

If I have time probably try this level.

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Or you can just use a rocket. Or you can try some precise positioning in XDRE.

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Okay, how do I tackle those PEs and Lost Souls? They scatter everywhere! Any idea?

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38_ViTa_38 said:

Or you can just use a rocket.

But how do that?

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38_ViTa_38, can you check map 43 Tag 13? Because wall dont going down and I cant reach teleporter...

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Yousuf: well, this rocket jump is quite precise for a non-built demo, but it's possible.

CrazyDoomguy: everything works fine.

ch25-and-ch43.zip

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There are 2 usual edge case 192-unit gaps. The yellow key is reachable with SR50 non-TAS from the place with the archviles.

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38_ViTa_38 said:

Yousuf: well, this rocket jump is quite precise for a non-built demo, but it's possible.

CrazyDoomguy: everything works fine.

Yes first linedef open this wall, but other linedef (third big room) is for closing wall? Can you check (On my doom builder show "unknown" and I dont know what this action do)

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Use Boom (Doom 2: Boom, I think), not vanilla.

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