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RayzoR72

Whats the Story?

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What EXACTLY is the doom story. Can someone post a link to an official (written by id) story for Doom and Doom 2? Dont give me any summaries...Need a full detail story from id...

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rtfm or something

you work for uac, they built some teleporters on phobos and demios, but people are coming thru the teleporters messed up, they lose contact with phobos, you go there.

from then on it proceeds thru the epsiode end texts

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Download the Doom faq - it should be on this site in the FAQ area

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Doom 1 Story:

The Story So Far

You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.

For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come
out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity-babbling vulgarities, bludgeoning anything that breathes, and finally suffering and untimely death of full body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control.

A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon Afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead.

It's Up To You

Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial fire power somewhere within the station.

As you walk through the main entrance of the base, you hear animal like growls echoing throughout the distant corridors. They know your here.

There's no turning back now.




Doom 2 story:

The story so far:

Back at last. After days of hard fighting in space, you've returned home on a well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough, and heavily-armed. When the alien incision struck Mars, you were the first on the scene. By killing, killing, and killing, you won. You stopped the incision, saved Mars base, and became a war hero. What they don't talk about so much is that you were the only survivor.

But that's all behind you now. You've quit the military, and are heading home. Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The city ahead is on fire. What the devil is going on? You stagger forward, clutching at your sidearm. Packs of refugees are fleeing the flaming metropolis A band of them shriek in terror. You squint. What's that? Someone is attacking the refugees. You rush up and blast away, killing the troublemaker. It looks like a human, but something's wrong. His mouth is filled with half-chewed flesh, and he's all messed up, like a zombie from a bad horror movie. Hell, not again!

You can feel it. It's all starting again, just like on Mars, First, people are taken over, turned into cannibal Things. Then the real horror starts, the deformed monstrosities from outside. But now it's on Earth

It turns out that the invaders are all over. Monsters range from Tokyo to Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been transformed into flesh-eating mutants, but few, a very few, are still alive and fully human. The wise men of humanity have evolved a plan to save what's left of the human race. They have built enormous ships to carry the remaining people into space, safely away from the ruined world.

Unfortunately, Earth's only ground spaceport has just been taken over by the demons. They've instituted a sort of force field - a flame barrier - over the port; no ships can land or take off. You gotta go back into action. The pathetic remnants of Earth's soldiers are making an assault on the invaders at the spaceport. If you win, and Homo sapiens may not go extinct just yet. If you lose, that's it. Humanity is history.

You and your comrades make their attack. Soon, brave men drop like flies. You lose track of your friends, though sometimes sounds of combat echo from deep within the starbase.

Something hisses with rage from the steel tunnels ahead. They know you're here. They have no pity, no mercy, take no quarter, and crave none. They're the perfect enemy, in a way. No one's left but you. You...and Them.

Argh...

Doom 64 story:

The story so far

The past...
Your fatigue was enormous, the price for encountering pure evil. Hell was a place no mortal was meant to experience. Stupid military doctors: their tests and treatments, were of little help. In the end, what did it matter - it was all classified and sealed. The nightmares continued. Demons, so many Demons; relentless, pouring through.

Far Away...
The planetary policy was clear. An absolute quarantine was guaranteed by apocalyptic levels of radiation. The empty dark corridors stand motionless, abandoned. The installations sealed.

The Present...
A long forgotten relay satellite barely executing, decayed by years of bombarding neutrons, activates sand sends its final message to Earth. The satellites message was horrific, from the planetary void there came energy singnatures unlike anything sampled before.

The classified archives are opened. The military episodes code names "DOOM" were not actually competed. A single entity with vast rejuvenation powers, masked by the extreme radiation levels, escaped detection. In this crippled state, it systematically altered decaying dead carnage back into corrupted living tissue.

The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION.


You're quite welcome.

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Archvile64 said:

Doom 1 Story:
Doom 2 story:B]


DOOM has a better story than half-life, imo. It makes more sense. There are no armyguys trying to take you out in DOOM :P

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The REAL story of every DOOM game ever

See those monsters? They're bad. See that really big gun in your hands? Use that to shoot those monsters before they maul you. Rinse and repe-- Huh? Story? Ah, who needs it?

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The story Continues...


TNT:Evilution

Though all the top management of the UAC were dead, and so were most of their personnel down to the janitors, the corporation survived, now under strict government supervision. The UAC still sought the secret to matter apportation, and continued its experiments under vastly increased safety measures.
The UAC's base was set up on one of the moons of Jupiter, hoping that the increased distance would enhance Earth's safety if something went wrong. Marines were stationed at the base, ready for anything.

The Invasion
Soon after the UAC opened its first Gate, the minions of Hell made their first attack. Suddenly, through the Gate flowed spiked, fanged, dripping techno-terrors. Meat machines flailed their armored limbs and slavered with bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they found only death. The United States Space Marine Corps was prepared for such an event, and they poured molten death into the hordes of Hell. More demons massed, hoping to overwhelm the defenders by their endless numbers. But mass alone was no match for the marines. Set up in defensive positions around the gate, the marines were able to slaughter the monsters by the hundreds, taking few losses.
As suddenly as it had begun, the invasion ended. The last flaming skull screamed through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more, except for the dripping of blood. Hell had failed.
The research went on, more boldly, and less cautiously. All the marines received the Silver Star from a grateful government, and the UAC made an enormous contribution to the Veteran's Fund. The defensive positions were strengthened, and the marines watched closely for another attempt, all their attention drawn inward towards the Gates. They were looking in the wrong direction.

The Rain of Monsters
Hell knew more than one trick. Months after the Gate incident, the yearly supply ship came ahead of time. On radar, the ship looked far larger than usual. And it was coming from the wrong direction. Strange, but not inexplicable. The lax radar operators reported the ship's approach, and personnel went out to the landing field to meet it. But it never landed. Instead, it hovered over the base, miles in the air. The men and women looked up at it, and saw that something was terribly wrong.
The ship could not have come from Earth. It was huge, kilometers long, and was built of bone, steel, flesh, corruption, and death. It was a bio-mechano-magical construct from the depths of Hell and It had come through space for its vengeance. Enormous doors, large as football fields, irised open and hideous demons poured out, plunging to the ground and blanketing the entire base with their throbbing, pulsing bodies. They were everywhere at once. The marines' defenses, set up to prevent an attack from the direction of the Gate, were worthless. The monsters poured through the sewers, the air vents, the hallways, everywhere, rampaging, corrupting, and feasting.
Once more, the surviving humans were left as zombified brain-dead monstrosities. existing only to kill and kill and kill.

It's Up To You
Only one man escaped death or zombification. The marine commander. You. You weren't at the base when the skies opened and devastation poured from the stars. You were miles away, enjoying a walk across the moon's rough-hewn landscape. Then you heard a snortling gurgle behind you, whirled, to face one of Them. The beings that still haunted your nightmares. Your reflexes weren't dulled by your experences, and you pulled out your pistol and blew the imp to gory shreds.
Hot-footing it back to the base, you saw it all and realized what had happened in a flash. The demon ship still floated above the infested base. Your boys -- the men you'd trained to fight and kill and die as no fighting man had ever been trained before -- were dead. You were not there when it happened, to die with them.
Unlike the ancient Samurai, who chose to die with their men, you cocked your pistol. You were going to kill for your men. And if you died trying, well, you were going to die anyway, some day. Death at the fangs of demons might be the very worst way to die, but if they did manage to get you, Hell would know it had been in a fight.


The Plutonia Experiment

After Hell's catastrophic invasion of Earth, the United States took steps to prevent such an invasion from recurring. The old UAC corporation was refounded, under completely new management (since the old trustees and stockholders were all dead, this wasn't much of a problem), and sent to research tools and technologies to prevent such an incursion from happening ever again.
Though the invasion had been stopped, and the remaining demons were gradually being exterminated by mopping-up squads, it was clear that the powers of Hell remained strong. While the Spider Mastermind and Baphomet seemed to no longer threaten, who knew what else lay Outside? Waiting. Watching. Preparing.
The new UAC began working on quantum Accelerator devices, intended to close interdimensional gates at a distance and so prevent future incursions forever. The project began innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn Gate technology first. This ability was rapidly regained. Perhaps too rapidly.

The Terror
Soon, beings from Outside had their dire attention drawn to the new experiments, and then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At least, once the technology could be set up around the globe.
The next day, a ring of seven Gates opened, throughout the base, and a monstrous legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and within an hour, six were closed. But the hellish army was now too strong, too numerous. The marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists, marines, and bureaucrats were all slain or transformed into undead mankillers.

The Task
The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all marines to the site at once, regardless of their location.
You were on leave at the beach, only a few minutes from the complex, when you got the word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that would soon reach some kind of awful climax.
You know that within an hour or two, an entire division of marines will arrive to assault the base with full artillery and air support. You also know that they will be too late. Far too late. The airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be prepared, once more, to take on the world.
It's up to you. You have to enter the complex and stop the Gatekeeper. Alone.

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I can think of several people who post on these forums that could have done better with the Final Doom story.

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pritch said:

I can think of several people who post on these forums that could have done better with the Final Doom story.


Hell yeah. DSM, Wildman, Tek, Kat.

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pritch said:

I can think of several people who post on these forums that could have done better with the Final Doom story.

I can think of several people who post on these forums that could have done better with the Final Doom level design.

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Archvile64 said:

I can think of several people who post on these forums that could have done better with the Final Doom level design.


hell yeah. Just about anyone :P

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Archvile64 said:

I can think of several people who post on these forums that could have done better with the Final Doom level design.


I don't fully agree there, cos Plutonia is still my favourite wad of all time, the Casali's got that one spot on.

I agree more, though, about Evilution: it starts out brightly (all those nice hi-tech levels) but the last 10 or so maps aren't as good, and the whole episode is way too easy (especially after playing Plutonia beforehand!)

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bigbadgangsta said:

Hell yeah. DSM, Wildman, Tek, Kat.

....BBG, Spike, Archvile64, pritch...
Have we forgotten anyone?

My favorite 'official' Doom story is the backstory to Doom 1 - it's also the Doom game with the best story line imho.

The Doom64 story is annoyingly vague - makes you wonder: "Wtf is happening here?"

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LordTrasher said:

Hmmm... I might do a better Doom64 plot as a fanfic.

Oohhh goody!
/Me claps his tiny hands repeatedly in eager anticipation :-P

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dsm said:

....BBG, Spike, Archvile64, pritch...
Have we forgotten anyone?


Yep, there's me.....but then again I'd probably just've gone off and done loads of radical unheard-of designs like I always do. (I'm good at doing themed, realistic maps, but not as good with the unthemed ones)

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RayzoR72 said:

What EXACTLY is the doom story. Can someone post a link to an official (written by id) story for Doom and Doom 2? Dont give me any summaries...Need a full detail story from id...


You run through levels and shoot everything that moves.

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LordTrasher said:

Hmmm... I might do a better Doom64 plot as a fanfic.


Cool! I hope you do, that would rule!

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Which one of the Final Doom stories comes first? Was it Plutonia first taken place or TNT?

Shaviro said:

DOOM has a better story than half-life, imo. It makes more sense. There are no armyguys trying to take you out in DOOM :P

Half-Life is a half ripoff of Doom anyway, except for the adding more aids around you and replacing with aliens part.

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Before Final Doom was even known about we were going to release it totally free on the internet. John Romero got wind of it because at the time level editing was very basic and alot of maps showed it, build a room, throw some monsters in add a couple of more sectors and viola...you have a Doom map. ID was working on Quake development and had no time to make another episode for Doom. Romero looked around and saw the project that TeamTNT was working along with Dario and Milo. We had to do some major rework on some maps because ID had it's requirements. Whether we liked it or not they had their own standards which in most cases was different than ours.

Do I agree that some of the maps could have been better? Of course they could've, but at the time Final Doom was released they were very good. As time as marched on and mappers got better and the editors got much better we were able to create bigger and more detailed maps. The Doom community's standards got higher and higher. Look at most of the great maps today and it shows. The maps of the "Old School" days were good and top notch at the time but look at the maps today, more detail, texture alignments are much better and gameplay has gotten much better.

Look at the maps that ID made for Doom and Doom2 and you'll find texture alignment problems here and there and other numerous types of problems that are generally unacceptable today by our higher standards. Yeah, they could've been better at times but they're very playbable. They have the skill settings in place, they play single player or coop and also deathmatch. You wanna see some bad wads? Look on the CD for the Master Levels and check out some of the maps that ID included on the disk.

When we at TeamTNT make a project we like to pay attention to detail, texture alignments, skill settings and the such. We do extensive testing of all our projects to squash the bugs and make it better. There's always a bug or two that slips through but nothing is perfect. We've released single player maps, coop maps and deathmatch style maps, numerous projects abound on our website. We can't please everyone, some people hate our maps...some people it seems just actually hate us, can't figure out why though. I was very excited when I applied for TeamTNT and Ty Halderman actually tested me on my map making ability, he wanted me to make a new map and submit it for further evaluation. After a few exchanges of e-mails I was accepted as a member. I guess he liked what I did, after a while he made me the membership coordinator for the team. I know I just rambled on guys and I apologize for the length. Keep an eye out for our latest project which is now in the testing and punch team phase..."Daedalus: Alien Defense." This a continuation of Icarus.


Cadman - Member TeamTNT

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999cop said:

Half-Life is a half ripoff of Doom anyway, except for the adding more aids around you and replacing with aliens part.

I sometimes laugh my ass off because of the supid reply's on non-Doom-sites. Most of 'em don't know that the story of Doom, and so also Doom III's story, was written well before Hallife was released, so they all start whining about how unoriginal the story is. Some even dare to say that Doom III's story is a lousy ripoff from the Halflife-story(!).. What a bunch of dorks.

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Disorder said:

I sometimes laugh my ass off because of the supid reply's on non-Doom-sites. Most of 'em don't know that the story of Doom, and so also Doom III's story, was written well before Hallife was released, so they all start whining about how unoriginal the story is. Some even dare to say that Doom III's story is a lousy ripoff from the Halflife-story(!).. What a bunch of dorks.

/Me heads off to kill some HL dorks :-P

Ultimate DooMer said:
Yep, there's me.....but then again I'd probably just've gone off and done loads of radical unheard-of designs like I always do. (I'm good at doing themed, realistic maps, but not as good with the unthemed ones)

I was talking about ace writers in the fanfic forum, not ace mappers.

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Disorder said:

I sometimes laugh my ass off because of the supid reply's on non-Doom-sites. Most of 'em don't know that the story of Doom, and so also Doom III's story, was written well before Hallife was released, so they all start whining about how unoriginal the story is. Some even dare to say that Doom III's story is a lousy ripoff from the Halflife-story(!).. What a bunch of dorks.

...therefore, according to history, Doom should be the one who deserves "the best game story ever" award.

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