Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Liquid Tension Experiment & Devile II Tribute Music - Acid Rain Techno Remix

Recommended Posts

For those who don't know, every MIDI used on Devile II was from this source. But the most remarkable one was the MIDI remix of Liquid Tension Experiment - Acid Rain used in MAP01 of Devile II (like any other first map, including the famous Doom 1 first map), which original LTE music sounds like this in real life:

While Devile II was a set of shitty maps, every map I made prior to it was way shittier, so I had to take that as a noob's milestone. Also it was my first set of maps larger than 2; and at the time the biggest Doom II mapping project I had ever done! That music reflects that perfectly in my memories.

So as a commemoration for the incoming Devile IV high-speed mapset for Unreal Tournament 1999, I made a short techno remix of some of the initial parts of the music.

This is also a tribute to this music's band, which is my favorite progressive metal band ever (for heavier and deadlier metals my favorite is Strapping Young Lad).

So here we go! Usable as a ZDoom music and in Unreal Tournament as well. Now let's dive in some history:

The music format in 1999 with the highest quality and compression was actually sequenced using samples in a MOD tracker, like in my case the modern OpenMPT; at the time probably ProTracker. Unreal uses a similiar format of it's own called UMX, which is supported in ZDoom along the original tracker kinds: MOD (Module Tracker), S3M (Scream Tracker III), XM (eXtended Module) and IT (the most advanced before hard-drive capabilities increased enough for raw music data; it stands for Impulse Tracker and it's my favorite <3), there are probably more I missed but that's the ones I remember and can be exported from OpenMPT. There is also OpenMPT's studio professional super-hyper format called MPTM (ModPlug Tracker Module), though it's a bit of an exaggeration.

Unreal used those formats to it's extent (and very well!) because as said before, the hard drives of the time were not that good; while Quake III aimed for graphical effects and powerful feelings, Unreal Tournament aimed for performance (<3 because my PC is crap) and completeness (Assault is my favorite gamemode EVAR <3<3<3!!!).

Anyways, back to what we were talking about.
Downloads -> .IT .OGG
Links -> SoundCloud

Notes: .OGG doesn't have the best quality. And the .IT file's samples were all inherited from Unreal Tournament's Go Down music. I can't do samples on my own... (if only I could... anyone suggests anything to do samples?)

Final note for perfectionists: I didn't nail 100% of the notes like in the original music, but it's enough for a good music (and MAYBE remix?)! :D

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now