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Memfis

Japanese Community Project demos [-complevel 2]

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Map29: Hazmat Hazama UV Max in 13:26

 

Youtube version

 

Another romaji? Need explanation in Japanese :)

 

I like the idea of this map. Full of space distortion. But meanwhile you have to do a lot of crossings among narrow places and it is very annoying.

 

The only part I am not satisfied with is the slow platform after flipping the switch to open the way to the archvile teleporter. Verrrrrrrrrry slow. You have to wait for more than 30 seconds to get to the top and go to the archvile teleporter.

jp29-1326.zip

Edited by lirui1001

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Map16: Forlorn Defense Line UV Max in 8:31

 

Youtube version

 

Maybe you will see "The video is currently being processed". That is because my upload speed sucks.

 

Well...actually this level is not simple. There is not much health in this map, so if you take too much damage you are not likely to recover.

 

The most annoying part is the pain elementals, especially the last 2 in the open area. Kill them fast or they will mess the map.

jp16-831.zip

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Map10: The Odd Encampment UV Max in 7:59

 

This demo is recorded because my previous demo desyncs. I just found that my JPCP.wad is not the latest version. Have to do this annoying level again.

 

Youtube version

 

PS: I don't know why but my youtube video cannot upload in 60fps (but the original file is 60fps).

jp10-759.zip

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Map32: Blood Fund Gang UV Max in 7:04

 

Youtube version

 

Haven't updated this wad for a long time :(

 

Well one secret opens at 5:00 and closes at about 5:05, so the timing is very important. It is known that Toooooasty loves building/ruins theme much and most of his maps are good.

 

The music of this map is from The Binding of Isaac.

jp32-704.zip

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Map22: A Den of Vice UV Max in 8:33

 

Youtube version

 

The biggest problem is that there is NO ARMOR after you teleport to the castle. Also there are 4 pain elementals appearing from the two bloodwells, and it is very annoying.

 

For the cyberdemon...I think this is the only way to deal with him.

 

jp22-833.zip

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Map27: A Resplendent Emerald Green UV Max in 5:21

 

Youtube version

 

The main issue is to find the best route because you have to kill 13 commander keens to open the exit. Also, I hate platform jumping. If you fail, you have to reset the run.

 

jp27-521.zip

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Posted (edited)

Map 22 UV-Max in 6:17

 

Not too optimized (would be an unpleasant map for that, at least for me). The ideal way to use cells might be a good exercise to work out. 

 

jp22-617.zip

 

 

Edited by rdwpa

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Map01 UV Max in 1:21

jp01-121.zip

 

I always have a feeling that punching everything is actually slower than using the Chaingun and Shotgun effectively. Probably the reason is that I'm not good at punching stuff (then Heels will tune in and question me ;P). Didn't take me too much time to get this, and it still feels improvable.

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Map04 UV Max in 2:03

jp04-203.zip

 

Combined with the latter half of lirui1001's route, with some route tweak at the beginning, now the run features 20% less backtracking and 50% less waiting. ;P

 

A very fun bite size slaughter map even though there are some minor flaws. The monster cage is not very well-made, so one or two monsters can be stuck inside, sometimes forever. Another part is those 3 Arch-viles. On average, you are zapped once, but if they are somehow friendly, you can spare quite a lot of health for the later part.

Edited by GarrettChan

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Map04 UV Max in 1:53

jp04-153.zip

 

Don't know why, but it happened. I felt this map can be done within 2 minutes, but I couldn't do it the day before. Probably I wanted to try a little bit more to prove myself wrong. This run seems extremely lucky about monsters' teleportation, but it isn't really perfect because I got stuck in some walls.

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