Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Scuba Steve

Cacowards 2017 Mentionation Thread

Recommended Posts

30 minutes ago, Eris Falling said:

I thought Cacowards were for the best wads of the year, not the most "original" or "different." It's not an abstract art exhibition.

....So you meant I can't take a photo of cat poop, sign it, frame it, and get a Cacoaward?  

  

Don't crush my dreams.

Share this post


Link to post
54 minutes ago, Eris Falling said:

I thought Cacowards were for the best wads of the year, not the most "original" or "different." It's not an abstract art exhibition.

It's for whatever somebody on the Cacoward team liked playing that year.

Share this post


Link to post

Well, one thing that makes Revilution stand out is its high number of unique textures. It has its own visual style that we haven't seen before. For that reason to me it doesn't feel like "just another" megawad.

Share this post


Link to post

I don't really think Revilution deserves a cacoward for namesake, it's not the best WAD I've played, but it is one of the more noteworthy projects of the year that's been released, and it deserves atleast a mordeth and an honorable mention.

Share this post


Link to post

I've stated it before, but Zaneion and Albertoni are very welcome newcomer additions to the mapping/modding roster. I feel their respective outputs would compliment each-other.

 

Or I just really am curious on what they could put out.

Edited by SArais

Share this post


Link to post

- Temple of the Lizardmen 4. TotLM3 had the problem of abusing the same layout all the time; linear path, find a locked door, go into a side path to find the key, back to the linear path, repeat. It got boring fast, but that's not the case with TotLM4; nice layouts and even different map paths.

 

- Rise of the Wool-Ball. Already mentioned but whatever; I found Shadow of the Wool-Ball boring, too Wolfenstein3D-esque for me. But the sequel is really fun and much better. Enjoyed it a lot.

Share this post


Link to post

At the moment, I want to mention of:

 

Counterattack (Mechadon)

The Kerberos Complex (antares031)

Autopsy (MyNameIs)

Atlas Complex - Waste Processing (Guardsoul)

UAC Vinur Prime Research Base (Zanieon)

Share this post


Link to post
  • UnAligned
  • Shadows of the Nightmare Realm
  • Rise of the Wool Ball

All three of these show amazing creativity in different ways, and are a great showcase of what this modding community does in particular; with the base engine, expanding upon that with what source ports can do, and the potential for new games respectively.

 

UnAligned in particular impressed me with how radical a departure it is from most vanilla/limit-removing WADs.

Share this post


Link to post

+1 for lilith.pk3 - genuinely weird and creepy, in all of the right ways. Here's hoping it helps to influence future forays into what the weird and uncanny side of Doom modding can offer.

Share this post


Link to post

Title: Triplex

WAD name: triplex.wad [IDGAMES]

Author: Memfis

 

The Demon variants are cool and hard to kill.

Share this post


Link to post
Just now, Voros said:

Unfortunately, triplex was released in 2014 and not 2017.

Sorry, didn't see the date!

Share this post


Link to post
Guest
This topic is now closed to further replies.
×