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j4rio

Killing Adventure 2 demos [-complevel 9]

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Nice to see the adventure continue. Some cute moments in this one, like not taking the megasphere at the end. :)

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killadv2.txt:

Advanced engine needed  : Source port to remove visplane errors.
Any reason why not -complevel 2? I just finished MAP01 (no problems, has exactly 20 lost souls, so the first PE can only create one extra), but it will take ages for me to finish the WAD, so I prefer to ask those who have more time for playing. Again, I avoid Boom whenever possible, weapon switching when no ammo and knocking monsters off ledges being the main reasons...

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Nevermind, on MAP03 sector 92 doesn't lower on limit-removing (cl 2) unless -nomonsters, and the level cannot be completed.

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