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Reisal

2017 Goals

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So yea, this is a continuation of "2016 Goals" but for the following year. Post away future goals!

1) Fully construct "Aegis" (desktop name) and get into operational status.

2) Work on the giant queue of maps I have accumulated to do for my Youtube channel.

3) Save money to replace the 2010 laptop I have used since my old desktop died in late July.

4) Further work on Maps of Chaos modified mapset.

5) More tinkering with Oblige v7 stuff, specifically texture/prefab variations with my mega texture compilation.

Edited by Glaice

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I have to finish Aliens Colonial Marines with my friend.

I can do it... I swear...

Oh and something like learning to drive, I'm sure that is important.

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I'll try to be very humble so that I at least stand a small chance.

- release a level
- post a speed demo
- generally be useful for the community

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I have an idea for some sort of idiotic jokewad that I'd really like to accomplish. It would be a load of maps with all sorts of retarded concepts. One of them would be a terrywad, of course. Another would be something where you break walls with your fists to escape from prison. And one where you have to flood a laboratory. And a few more. I'd love to see myself making that.

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- Make an episode-length mapset, but don't really worry too much about releasing it publicly, because I want to focus on making it orgasmically good for me as a player.
- Make many midis that I like to listen to.
- Record UV-maxes on some "important" maps. Possibly even try for a record on a hard map (e.g. Sunder, Sunlust stuff), if getting one valid exit per many hrs of recording turns out to be somewhat fun.
- Keep improving at deathmatch and lose to Player4 by only 50-35 or something like that on a non-D2M1/Judas23 map.
- Kidnap Demon of the Well and get him to write essays on my maps, like Eden. >:-D

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I'm gonna dial my expectations back for myself and try to get just one episode-length set out in 2017. Maybe I can do it :o

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a phd would be nice. also I'd like to be able to play this eventually, which at my current proficiency would probably take a year in itself..

doom-related: I'll go with the thread-wide cliché of "well maybe I'll work on various unfinished projects X, Y, and Z."

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I would like to

-play through the 2001 top 10
-play stuff from 2016-2012 that I have not gotten around to
-keep abreast of 2017 (lol yea rite)
-play deus vult, 2002: ado, mars war, invasion 1.9
-do more author deep dives (like I did for the Master Levels authors)
-play Doom II for review
-play Doom64EX for review
-do more cherry picking from my 500 reviews request list
-backfill all screenshots (imgur.com blocked me for hotlinking)
-update those old hand-screenshots up thru the master levels, at least
-maybe finish a map (as Alfonzo once said, completing the reviewer's pact)

And, most importantly,
-take care of my daughter, born 11/29 of this year, and who will be the main reason my blog pacing falls behind, not that I would trade her for anything in the world

Edited by kmxexii

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Also if I have the motivation, produce a single map sometime in the year.

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I'd like to get a bunch of Back to Saturn X stuff done in 2017:

- Get the final release of E1 out. Hilariously long overdue.
- Release an updated version of E2, at least.
- Finish the three new texture sets being added for E3.
- Get E3 ready for release by the end of 2017.
- Get the finished texture wad released for public use :)

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kmxexii said:

-take care of my daughter, born 11/29 of this year

Oh man congratulations!

My schedule is as follows:

- Finish any maps I've committed to another project
- PANOPHOBIA
- A solo episode release

If I can get all three done in 2017, I'll be one happy camper

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Well, I've been waiting on this thread for a little bit. Might as well set some goals for myself next year:

-Hit 1000+ followers on my Twitch channel, and do something great to celebrate the occasion.
-Attempt to resume my playtesting streams at some point.
-Play Sunder, the Community Chest series and Speed of Doom as my three wads to play next year.
-Finish all my remaining Doom wad requests, so I can open the floor up to a whole bunch of new ones. (6 left as of time of this post)
-Try to rage less at certain encounters in Doom wads.
-Possibly participate in some kind of speedrunning race, even though I'd end up last.
-Inspire mappers to do great things.
-Continue to hate Revenants!
-Beat an_mutt by the end of the year in the Doomworld Ironman League.
-Get a new computer and finally play Doom 2016.

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Save a good bit of money.

Pass 2,000 Youtube subscribers.

Get bestbot/TSPG-like automated server hosting for the Doomshack Odamex cluster.

Get fuckin' ripped!

I've already started on all of these but in 6-12 months I'm hoping to have fully completed each one.

fraggle said:

Release Chocolate Doom 3.0

Yes!!

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- Finish my wad
- Complete some wads, instead of just playing some random maps
- Stay alive until the end of the year

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#include <stdio.h>
int g;
void lapt()
{
printf("\tSubgoals:\n\n");
printf("\t\tRenovate Freedoom.\n");
printf("\t\tLearn LOLCODE programming language.\n");
return;
}
int main()
{
    printf("View 2017 goals?\n\n1.Yes\t2.No\n");
    scanf("%d",&g);
    if(g==1)
    {
        printf("Finish Halo: Silentium book.\n");
        printf("Learn C thoroughly.\n");
        printf("Enhance Further Pure Mathematics skill.\n");
        printf("Get a laptop/notebook.\n");
        lapt();
    }
    else if(g==2)
    {
        exit(0);
    }
return 0;
}

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-finish up the moon* series with moonfall
-actually play more of the newer mapsets (and some of the older ones). I imagine I'll have to play at HMP with the newer ones because I'm kinda trash at Doom overall, but I would like to be able to tackle harder sets at UV eventually. I'm intending to do pistol starts on any playthroughs
-use experience for this to make a map that actually plays with a reasonable difficulty level.

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  1. Release a level. I've got some great, unfinished stuff sitting on my disk. Just can't get myself to finish one.
  2. Get involved with Doomworld instead of lurking.
  3. Do the YouTube thingy
  4. Play Doom multiplayer for once.

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kmxexii said:

And, most importantly,
-take care of my daughter, born 11/29 of this year, and who will be the main reason my blog pacing falls behind, not that I would trade her for anything in the world

This is great. Congrats kmx. Enjoy these first few months, they might be tough but you'll remember them fondly every time you look at her.

As for me, I have an idea for a Doom coffee table book. I want to make some actual headway on exploring that even if it only ever graces my table.

I also want to create a website for my map / author database.

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Maybe talk to some girls

EDIT: Just realized that it had to be doom related, in that case I guess complete some more Wads that I never bothered finishing

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- Finish Dante Allegory for NOVA III.
- Make an other map before Doom as a game dies of for good ... which is likely not going to happen. My next map, that is. I've owned doom for ten years, and used Doom Builder for like 6. The fact that I created 1 single fucking map during this time was probably a fluke -- yes -- I define "mappers block" as a word. Oh well ... I broke through that netting almost: What is left is getting someone to play test that isn't me ... The NOVA III thread has been strangely quiet and then again -- what happened to an_mutt?

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lol I just realized this was in Doom General and not Everything Else.. I'd still love automated hosting for my Oda cluster though. I might even manage to make a handful of maps this year, I've been pretty burnt out these last few months

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  • Compile and release [redacted]
  • Finish my remaining contributions for [redacted]
  • Playtest and provide feedback for [redacted]
  • Convince [redacted] to finish his map for [redacted]
  • Convince myself to finish my own maps for [redacted]
  • Compose all remaining music for [redacted] Bloody Rust 2
  • Start [redacted]!
  • [Redacted]
  • Beat Dime head-to-head in the DWIronman League

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