BigDickBzzrak Posted December 22, 2016 I'd like to make a "fake floor", but with a midtexture around it. Boom compatibility. I did manage to do something, but I get HOM if I don't assign an upper texture to one of the sidedefs. This is how it's meant to look, but with MIDSPACE instead of GRAY1. If I assign MIDSPACE to the upper texture, I get: Oh god, that's terrible. If I remove the upper texture completely and assign MIDSPACE to the middle texture with the necessary offsets: Well this sucks obviously, I want that fake ceiling. And the midtex too. Tell me what to do... WAD snippet: http://www.mediafire.com/file/am87b2jazea641p/WHYGOD10.wad (MAP01, 2 KB, requires a Boom-compatible port) 0 Share this post Link to post
Empyre Posted December 23, 2016 The player should never be able to see above and below a fake floor at the same time, or you'll get HOM. That is a limitation of the engine. 0 Share this post Link to post
DooMAD Posted December 24, 2016 You'll need either a 'nilla compatible midtex bridge or use a source port with 3D floors, if you're trying to do what I think you're trying to do. 0 Share this post Link to post