termrork Posted December 29, 2016 Hello Doom community. In the past weeks we became familiar in modifying Diablo 2 to fullfill ourself a old dream, a Doom themed Diablo 2 Mod. See here our beloved monster in the Diablo 2 universe: Since this will become a long-term project, we want to hear your ideas and suggestions what we could modify/implement to make this MOD fun and enjoyable to play! 0 Share this post Link to post
vita Posted December 29, 2016 Cacodemon kills the player in 1 shot, is that normal? 0 Share this post Link to post
fraggle Posted December 29, 2016 Bold move considering what recently happened with DoomRL. You sure you really want to do this? 0 Share this post Link to post
termrork Posted December 29, 2016 @ 38_ViTa_38: not sure what you are asking. in doom it is ofc not usual to die with 1 shot... in diablo 2 it depends on the monster and how much life you have got @ fraggle: what do you mean? what happened with DoomRL? 0 Share this post Link to post
baja blast rd. Posted December 29, 2016 The caco fireball should be enlarged. That it has the same proportions as in the regular game is inconsequential; it looks downright tiny from this particular camera angle. It would be more fun if monsters had multiple attacks, including new attack patterns; shots fired straight at the player aren't so interesting. 0 Share this post Link to post
DooM_RO Posted December 29, 2016 I think the Doom 64 demons fit the muted colors of Diablo 2 a lot more. 0 Share this post Link to post
termrork Posted December 29, 2016 @ DMGUYDZ64: thx, found the trouble doomRL has by your post... too bad, I liked doomRL :(. In terms of the diablo 2 mod, I think it does not violate against any laws since I do not plan to distribute any sprites, sounds etc. If anybody thinks differently, please let me know. @ rdwpa: mh.. right now the ball has the same size as in doom (compared to caco). there will be more attacks, but I wonder why you think straight line attacks bother you, it is the same in doom. revenant for example has homing missles etc. @ DooM_RO: I think you are absolutely right, but I do not like the Doom 64 sprites :( 0 Share this post Link to post
Sick Bow Posted December 29, 2016 I believe DoomRL is still going under another name. I think the issue comes down to the possibility of someone that doesn't own Doom using sprites, sounds, etc. from the game. Are you not utilizing sprites from Doom? 0 Share this post Link to post
NeedHealth Posted December 29, 2016 For those as confused as I am, DoomRL isn't this but this DoomRL seems to be one of those modern rougelike that eschew asccii-art for simple graphics ... of the type zenimax owns. If zenimax is this zealous how come doomworld have survived this long without Linguica selling his house to pay court fees ? 0 Share this post Link to post
jmickle66666666 Posted December 30, 2016 those *are* both doomrl, and the issue isn't the sprites, but the name itself, which contains the word Doom, and the word is unambiguously used as a reference to the game and series Doom. You can't turn round and say "hey its just the word doom", so they can go "excuse me we own the word in that context. don't use it" 0 Share this post Link to post
termrork Posted December 30, 2016 @ Sick Bow: utilizing yes, distributing no @ jmickle66666666: in a way I understand that although I do not like it :(. if this is the case then I will not be allowed to have doom in the name of the mod? Actually in diablo there are also "doom knights" etc., but I guess this does not count since this mod will be doom themed :/. 0 Share this post Link to post