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Breeder

GzDOOM Builder - Testing with Extict Resource Files?

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So I am back to work on my Odamex project and am using GzDOOM Builder as the editor.
I create my map files separate, and since I am doing a TC, all my GFX and Sound resource files are kept in a separate wad file.

Occasionally I will find an error in my source file and will update it with Slade (while GzDOOM Builder is closed and the wad is not in use).

Ironically after I save, if I try to test a map using that resource file, it will show the old contents, but if I load everything by hand directly through Odamex, then everything is up to date as it should be.

The file is the same file, so I am not understanding how it can be doing this.

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Open your map in GZDB, go to "Tools -> Game Configurations -> Testing", check the "Customize parameters" option, and see the content of the "Result" field - that will tell you what GZDB is actually doing when launching your map via its own Test mode.

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scifista42 said:

Open your map in GZDB, go to "Tools -> Game Configurations -> Testing", check the "Customize parameters" option, and see the content of the "Result" field - that will tell you what GZDB is actually doing when launching your map via its own Test mode.



Thank you!

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