VGamingJunkie Posted December 31, 2016 Since nobody else seems to have made the attempt, I figured I could take a crack at it. I might do it with player blocking volumes at some point, but I wanted to see what I could do with modules first since it's a lot faster that way. Due to Snapmap limitations (12 monster limit, certain ones omitted, the memory filling up quickly due to the modules), there is some compromise but hopefully it'll still be somewhat entertaining. Obviously, I took some creative liberties in an attempt to get the overall design as close as possible. Gameplay footage of it. The code is VQEVKQZ8, I've actually made some minor improvements to it since the video so the published version is actually mildly better than this. 0 Share this post Link to post