Doomworld Mega Project Series Demos

Oooh don't tell me I chocked up those teleport dummy rooms THIS much.

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Memfis said:

MAP22 UV-Max in 1:34, slow but very funny!


haha lol at that P.E as your shield-barrier. :)

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Map06 Pacifist 1:26.

A very nice map for pacifist, I wonder if there'a any weapons available for UV-Max. Or UV-Max and UV-Fast impossible?

And waiting for someone to pacifist this map using -fast parameter.

And questions related to Map18 and 31. For map18, how to reveal that megasphere secret? For Map31, how to get that SSG?

dmp-06-126.zip

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MAP17 UV-Speed in 1:44
edit: hmm, maybe it's possible to do in like a minute if you save the second invuln sphere for the exit rush

mp17-144.zip

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Some Casual max demos for 2015 with Limit removing and vanilla version used


map 1 at 1:04
map 2 at 0:56
map 3 at 1:08
map 4 at 2:39
map 5 at 1:58
map 6 at 2:45
map 8 at 2:45
map 9 at 5:10
map 11 at 7:50
map 12 at 3:54
map 13 at 2:56
map 14 at 3:09
map 15 at 4:32
map 16 at 4:54
map 17 at 5:41
map 18 at 10:51

dmp15ademos.zip

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Some maxes for 2015 boom version

map 2 at 1:07
map 3 at 2:23
map 6 at 0:48
map 8 at 5:13
map 9 at 5:21
map 10 at 5:18
map 11 at 8:13
map 15 at 5:16

dmp15bdemos.zip

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Cool thread idea. Was planning on running some of these for 2016. Some of the file names in your zip are wonky btw.

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This thread is for posting your demos for the Doomworld Mega Projects, from 2013 onwards. In your post make sure to specify which megawad your demo was recorded in (dmp2013, dmp2014, etc.)

 

The preferred format of demos for these WADs is 'mpxxyy-zzz', where 'xx' is the year of the WAD, 'yy' being the map number, and 'zzz' being the map time your demo was completed in. The - represents a UV-Max run, replace the - with a letter when recording a different category. Use 'o' for NoMo, 'f' for UV-Fast, 't' for Tyson, 'n' for NM Speed, etc.   

 

For example, 'mp1611-207' tells us that you did a UV-Max run on DMP 2016 MAP11, in 2:07.

 

*I hope this was easy enough to understand. Apologies in advance for those who I may have confused.

Edited by TheV1perK1ller
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Posted (edited)

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I will start things off. Here is a demo for DMP2016 MAP32.

 

UV-Max in 0:47, done with -complevel 2.

 

mp1632-047.zip

Edited by TheV1perK1ller

Posted (edited)

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Nice initiative v1p3r. 

 

Just a head's up for anyone willing to play my 2016 submission (map 28), it has no difficulty settings and a few sky transfer bugs here and there. 

 

I will put a link to an udated version sometime today or this week. It is ready, i just need to take the time to upload it somewhere. Also, you wont need the dmp16 wad, it will be a standalone wad (due to a few custom textures).

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Thread already exists, there's a list in one of the stickies fyi

Edited by kraflab

Posted (edited)

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7 hours ago, kraflab said:

 

 

Thread already exists, there's a list in one of the stickies fyi

I could've sworn I checked beforehand to see if there was a thread dedicated to this. Obviously didn't look hard enough. Will delete this one.

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Dew will move the posts for us, don't worry about deleting and reposting.

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3 hours ago, kraflab said:

Dew will move the posts for us, don't worry about deleting and reposting.

Good to know. Thank you. I just hope I haven't caused any inconvenience for anyone.

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Merged. I'm not going to post hell the extra chatter for context.

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Did a few demos of dmp15c.wad(the zdoom maps of Doomworld Mega Project 2015)

 

Map 07 NM 100% Pacifist at 0:37

Map 09 pacifist at 0:14

Map 09 UV fast at 0:24

 

Exe: zdoom 2.8.1

dmp15cdemos.zip

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