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Decay

NeonDM

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This is another spiritual sequel to Don't be a Bitch Last Man Standing but also AeonDM because apparently 66 maps are simply not enough. If you have played DBAB and/or Aeon, you will automatically have an idea of what Neon is aiming for in terms of game play. Smooth layouts, high detail, amusing easter eggs, and great game play making use of advanced port features (Zandronum and higher required) are the defining features we are aiming for once again.

 

"Decay, wasn't there a lot more information here? What about the call for mappers?" Neon was split into 2 projects for a variety of reasons I won't get into here. If you are interested in working with us on another project using the same principles, palette, textures, etc, join the discord below or be on the look-out for the next project, Delta Q DM.

Download: when it's done. Anticipated release: April 2019


Contact: https://discord.gg/gsVSHGK
Project Lead: Razgriz

 

Maplist:

Neon01 - Activation - Razgriz

Neon02 - Magnum  - Jdagenet

Neon03 - Unnamed - Razgriz

Neon04 - Hidden Dominion - Argent Agent

Neon05 - Unnamed - Layout by Dranzer, detailed by HeavenWraith

Neon06 - Krigstempel - Argent Agent

Neon07 - Project Dark-Lite - Decay

Neon08 - Agent Orange - Layout by CombinebobNT, fixed and detailed by Razgriz

Neon09 - Sub Nautical - Layout by CombinebobNT, fixed and detailed by Razgriz

Neon10 - Enter Quetzalcoatl - Layout by CombinbobNT, detailed by HeavenWraith

Neon11 - Tokyo Rooftops - Razgriz

Neon12 - Linear Light - Razgriz

Neon13 - Unnamed - Layout by CombinebobNT, fixed by Razgriz and detailed by Jdagenet

Neon14 - Unnamed - Dragonfly

Neon15 - Memory: Future Retrospect - Decay

 

Screenshots of Maps, segmented for your viewing pleasure.

 

Spoiler

Linear Light, Activation, Tokyo Rooftops

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1MFJAOc.png

 

Spoiler

Enter Quetzalcoatl, Magnum, Hidden Dominion

5K2vt34.png

 

rVf8ic2.png

 

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Spoiler

Krigstempel, Sub-Nautical, Agent Orange

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KYDZsLO.png

 

iU3uzGv.png

 

 

 

Spoiler

Project Dark-Lite, Memory: Future Retrospect

KBj9Hzo.png

 

bWwRJEu.png

 

Edited by Decay : Update

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Hey man, generic comment saying these look really good, will be sure to not leave concise feedback then heavily criticize upon release! Kidding of course, DBAB and Aeon are both great and I'm sure this will be too. I'd leave a more detailed response but uhhh as long as it has guns on/near spawns and isn't a total pain in the ass to navigate you guys have covered about all I know how to critique for DM maps.

Keep up the nice work, will be happy join in any testing sessions if they happen while I'm online.

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No dm pack would be complete without a Mario Kart 64 "Block Fort" ripoff. Kudos!

In all seriousness, I look forward to testing these; testing how many rocket suicides it takes to lose the run for 1st. Always fun playing with the group :)

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Fonze said:

No dm pack would be complete without a Mario Kart 64 "Block Fort" ripoff. Kudos!

In all seriousness, I look forward to testing these; testing how many rocket suicides it takes to lose the run for 1st. Always fun playing with the group :)

But it's Mega Man Battle Network (cyber world) themed.... Yea, feel free to join up anytime. Most of our play tests will probably be public this time around, but if there's a password you know where to find us.

@bob i asked razgriz before posting dont be too confused

Today there was a public test session and it was pretty successful. Off to a good start?

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Combinebobnt said:

uh i thought this was secret-ish im so confused...

Dude, like three people from the MP community will read this. And there's already you, Decay and me.

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Playing like 3-4 times a month doesn't qualify me as part of the mp community I guess :'(

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I feel like this is a good time to make another appeal to the invisible masses of multiplayer mappers. Today I will prove Hume was right


Hey we are still looking for people who want to do some mp mapping. Tired of the same old layout structures and colours? Well say no more because we want colour and craziness apparently.
 

Spoiler

 

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Download beta 4 here: https://www.sendspace.com/file/c6uvju

To run you probably need aeondm

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I'll prob drop a map off for this sometime in the next few months after getting a few other things off my HD and my mind.

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I'm going to solely do collabs and detailing this time around. Already taken on work for a couple maps.

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Bobby why are you bumping the topic then? I won't post anymore undetailed maps for screenshots though, but suffice to say we are still working on the project.

 

I revised the project parameters, if people were daunted by UDMF format, zdoom doom in hexen is fine as well. Basically, in the end, we will convert the map to UDMF to accommodate different weapons for different settings.

 

Anyway, we are doing some testing tonight! In about 30-40 minutes we will start playing on zandronum.

I encourage anyone interested in playing or mapping to join us, we will be available on TeamSpeak3 and IRC (details in first post)

 

<Bobby> dreamers can dream

I, too, dream that people will join this project.

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BUMP

 

Since the NeonDM team has concluded Progressive Duel 2, we are returning our attention here. Much progress has been made, and the first post has been updated with new screenshots and information. If you're too lazy to scroll up, here they are:

Spoiler

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Once again I am putting out my call for potential contributors! If you are interested in participating on this project, scroll up to the first post for all the details.

Edited by Decay

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