T_Silverwolf Posted January 9, 2017 Hi, So I've been working on a couple of Doom projects lately (again) and one of the projects that's been bouncing around between my ears is based on a dream that's woken me up a few times. . . .so the idea is a techbase perverted into a demonic temple that's built into a gargantuan living creature of some sort. I can't get anywhere near what I envisioned in my mind, but I think I can warp this into a good game map, hence this thread. I've only really been working on a few rooms so far, but I have enough to show that I think it might be okay to show and get critiqued on style and such. I set a few challenges for myself: No new textures or content, minimal scripting (because for some reason script compiling makes Slade crash on linux mint. ugh T_T). I'll be focusing on learning lighting, too and working with dynamic light things. Port is GZDOOM Screenshots: Spoiler Corridor to Tech area from central hub. Hub will loop back in on itself. Warehouse area in techbase Outside shots: 0 Share this post Link to post
Fonze Posted January 9, 2017 Screenies, especially the first, look really nice! The second looks a bit bland in comparison to the others, but only because the others all look great. I like the lights and colors you've used here, though general lighting does look a touch uniform throughout. Nice use of slopes :) 0 Share this post Link to post
Gerardo194 Posted January 9, 2017 Very impresive job! That techbase looks pretty good. 0 Share this post Link to post
RyoAsuka Posted January 10, 2017 1st screenshot reminded me of Fallout for some reason. Anyway looking forward to this. 0 Share this post Link to post