snnnnori Posted January 16, 2017 thread title. for clarification, i mean "fake 3d bridges" as the structure where mappers use self-referencing/"invisible" sectors and instamoving floors. i'd rather not make a bunch of action 242 bridges and find out later on that they cause HOMs or something. i only test in prboom-plus & zandronum. thank you for your time. p.s. sorry for the lack of... post. i'd rather be making maps than to write. :u 0 Share this post Link to post
Urthar Posted January 16, 2017 The only potentional problem that occurs to me is that 242 creates ceilings as well as floors, so if your bridge crosses sectors with different ceiling heights, then you'll need additional sector tags for each one. 0 Share this post Link to post
Graf Zahl Posted January 16, 2017 242 is definitely better and more robust than self referencing sectors. The main difference is that you cannot shoot through the invisible walls, which you can through self-referencing sectors in non-ZDoom based ports. 0 Share this post Link to post
printz Posted January 16, 2017 Also if you're mapping for Eternity, you shouldn't use vanilla Doom self-referencing sectors if you also use linked portals. Does GZDoom work around that? 0 Share this post Link to post
Graf Zahl Posted January 16, 2017 printz said:Also if you're mapping for Eternity, you shouldn't use vanilla Doom self-referencing sectors if you also use linked portals. Does GZDoom work around that? No. If they share no off-map connection it won't work right. I could try to solve this by traversing subsectors through partnersegs but that comes with its own share of problems. 0 Share this post Link to post
scifista42 Posted January 16, 2017 You can't use action 242 to create the bridge's own floor and ceiling, because the player would see a HOM when looking at it from a side. You need to use the action the opposite way, to create the floor below the bridge and the ceiling above the bridge, and construct the bridge itself out of middle textures only. 0 Share this post Link to post
snnnnori Posted January 16, 2017 ooohh, alright thanks. i guess the reason why i feel like it's broken or something is because i never really see anybody else using it. thanks 0 Share this post Link to post