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StormCatcher.77

Doomworld Mega Project 2017 (Final)

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Just remember for interested mappers without published a map: today is august and we have 5 month :) Try get time and finish a map!

 

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hello guys, just want to let you know that i propably wouldnt be able to finish my map in time. currently i have no free time and i dont know how long it take to be back at "work". srry for that and for bad english. 

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A new Doomworld Mega Project I'm very interested and for that I show the first screen of my map

 

Ps: I know I'm late by what the community project started but Here when it started I was not there is no criticism

 

In short there are the screens

 

doom02.png.1133d414d427800443c7411769612456.png

 

doom03.png.3d572ffaba9e37518c56831e63f9fb2a.png

 

doom04.png.9eab3e5f80030bab4f9cc15adea6cf4e.png

 

doom05.png.d4ac2752c7b21fe95ece810946c3acd9.png

 

The wad is still under construction so it will have to wait for what days

 

 

Edited by complexDoomer

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New screen of my wad

 

doom00.png.9231b1002378abaa962c12aff9f9f1fa.png

 

The midi music of my wad Be that of undertale Theme of asgore (my favorites music oh yeah).

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Quick question: Are the custom textures part of the 1mb total size limit too? Or is that just for the monsters

 

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5 minutes ago, Yugiboy85 said:

Quick question: Are the custom textures part of the 1mb total size limit too? Or is that just for the monsters

 

Texture can over 1mb, but no custom ammos, monsters etc

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The map is passed without any stressful situations. The player does not even fall into any traps. Very "walking" gameplay, to the appropriate music. Many are accustomed to difficulties, but the project, however, lacks works with such easy gameplay. The map is not overloaded with details, but standard textures underlined by sector lighting are applied very well. At the first pass I did not find any secret ... Later, run this map again.

 

Doom_Font_Green_Arrow.png  First Demo Attempt GZDoom 2.4.0

 

In my collection:

 

Blue_3_5.png - Visuals (3 / 5)
Blue_3_5.png - Detailing (3 / 5)
Blue_2_5.png - Gameplay (2 / 5)
Blue_3_5.png - Atmosphere (3 / 5)
Orange_2_5.png - Difficulty (2 / 5)

Green_3_5.png - Overall Rating (3 / 5)

 

I would like to know the exact name of the map. I'll put it in the title of the thread and in my archives. As I understand it, this map is for Boom.

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So if I could see my map and no one and thanks ben This is my first map and we say what sucks and well thank you and why there is written COM by what I wanted to what my initials wholesale it is called like that complex map.

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1 hour ago, StormCatcher.77 said:

@complexDoomer For first map is very strong! There is great creative potential here, and I hope that in the future I will see new works from you. And Ok, I'm add it like "COM" in map table.

 

@danielhday Not late, until the last days of this year. :D

Tanks

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6 hours ago, danielhday said:
Quote

Any map format is allowed.

So is UDMF an option?

I'm honestly puzzled how was this not clear. :P

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A little sneak peek at my map which is roughly 80%-85% done.

 

Its gonna be primarily an episode 1 theme map with only episode 1 monsters & weapons while difficulty will be between Doom episode 1 and 2. 

 

Screenshot_72.png.e0f3249705f67200bff644025637dc26.png

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2 minutes ago, CrazyDoomguy said:

Stromcatcher77, can we make one more map or it is to many for you an WAD?

it's literally in the post above yours

no, one map per mapper

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