Doomworld Mega Project 2017

2 hours ago, Voltcom9 said:

@StormCatcher.77 Have you considered doing an introductory HUB similar to what was present in Doomworld Mega Project 2016? It was a cool option being able to pick whichever maps you wanted to play from the hub.

would be fantastic if this introductory hub will be this year too. the most beautiful thing in last year was choosing whichever map you want

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@Voltcom9

Yes, I have plans to create something similar, but I do not guarantee. Before, I'll make my own map for the project (I have not even started it yet), and after that I'll do the hub.

 

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Updated my map. Some texture corrections, cleaning up the automap and a small change to the gameplay in one area.

I attached the final version of the map to my original post.

 

 

 

 

 

Edited by Nate River
update

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I'm interested in joining the project. After a long hiatus (over 15 years since I last worked on a map), I'd like to get back into mapping, and this project seems like a good foray back into it.

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35 minutes ago, Pegleg said:

I'm interested in joining the project. After a long hiatus (over 15 years since I last worked on a map), I'd like to get back into mapping, and this project seems like a good foray back into it.

15 Years? Wow! Thats a long time. I cant wait to see what map you come up with.

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35 minutes ago, Ninehills42 said:

15 Years? Wow! Thats a long time. I cant wait to see what map you come up with.

I dabbled with mapping in the mid- to late-90's and then lost touch with it for awhile. For some reason, I happened to look it up again in the last year or so and decided that this was a fun hobby and to try to get back into it. So, thanks for the encouragement.

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1 hour ago, Pegleg said:

I dabbled with mapping in the mid- to late-90's and then lost touch with it for awhile. For some reason, I happened to look it up again in the last year or so and decided that this was a fun hobby and to try to get back into it. So, thanks for the encouragement.

Out of curiosity have you release anything back then cause I wouldn't mind playing it ;)

 

 

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1 hour ago, Philnemba said:

Out of curiosity have you release anything back then cause I wouldn't mind playing it ;)

 

 

Unfortunately, no.

 

I had a set of Episode 1 maps that were corrupted after a hard drive crash and a map for E3M7 that I kept tweaking and then finally it got lost, too. If I could find them again, I'd polish them and release them, but as of now, I have nothing in the public domain.

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Late review for @Philnemba

Good map overall but few unalligned textures is clearly visible for eyes and more ammo in exit will be good. Map feel little bit empty in my opinion and few more detail vould be nice but i really like the layout and some area and especially the retro feel. Nice job

Honest rating: 7/10

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11 minutes ago, Mr. Trotl said:

Late review for @Philnemba

Good map overall but few unalligned textures is clearly visible for eyes and more ammo in exit will be good. Map feel little bit empty in my opinion and few more detail would be nice but i really like the layout and some area and especially the retro feel. Nice job

Honest rating: 7/10

Thanks for the feedback.

 

I'll eventually look into those unaligned textures & recheck certain areas to see if thing placement needs tweaking.

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https://www.dropbox.com/s/pnf4qfbf34bmtgq/WADS.rar?dl=0
My map out for testing. I'd like to hear some respond about the gameplay.

Author: HUNdebLeonidasX
Map name: Gun Down the House

Compatibility: Boom
Playtesting: PrBoom 2.5, Gzdoom 3.1
Allow jumping and\or crouching: Not Allowed
Skill settings: desinged to UV

Build time: about 10-12 days plus a few to fix things
Tools used: GzDoom Builder
 

Resources: A few texture from cc4 text pack.
Music track: Midi version of Teenagers by My Chemical Romance
 

Bugs: Alert me if you find one (anyway I tried to fix many  i can)
Comments: a small map where Doomguy need to get rid of the invaders in a hidden military dance club.

2017-10-01 (2).png

2017-10-01.png

2017-10-01 (4).png

2017-10-01 (3).png

Edited by HUNdebLeonidasX
Link updated
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Posted (edited)

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Don't worry I fixed that unaligned texture on the 3rd pic
Link updated

Edited by HUNdebLeonidasX

Posted (edited)

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i'm reserving this post for future review, pic look pretty good

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@HUNdebLeonidasX

Nice party. Despite the presence of heavy opponents, the gameplay does not feel difficult. In general, the atmosphere of the map allows you to relax. You can run past at all some stationary monsters without a fight, for example, two hellknights in the central part of the map. Pleases that the author gives the player a berserk-pack, it very much helps. The only sad moment is that it's not working back teleport in the water channel leading to the location with the blue key (or I just did not find the right way ...). To come back I had to use the cheat. How to pick up a blue key is also not obvious. Perhaps the panel that moves the barrier, it would be worth somehow to highlight in more detail.

 

Doom_Font_Green_Arrow.png  First Demo Attempt GZDoom 2.4.0, 15 mins

 

In my collection:

Blue_3_5.png - Visuals (3 / 5)
Blue_3_5.png - Detailing (3 / 5)
Blue_3_5.png - Gameplay (3 / 5)
Blue_3_5.png - Atmosphere (3 / 5)
Orange_3_5.png - Difficulty (3 / 5)

 

Green_3_5.png - Overall Rating (3 / 5)

 

Edited by StormCatcher.77
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Posted (edited)

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Quote

The only sad moment is that it's not working back teleport in the water channel leading to the location with the blue key (or I just did not find the right way ...). 

I Will fix that when I get home

Also I'll remove the lift in the Mancubus part because its unecessary

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So I grabbed this as a random map to play. Right at the beginning: I was avoiding the HKs on the stage and backed up through the bars into the water. Since there are passageways and doors, I'm guessing I got here too soon and the wrong way.

 

Edit: jumped out and kept playing. Fell through the bars by the Mancs and again by the Chaingunner.

 

Edit2: and finally through the BRNSMAL1 bars on the secret.

Edited by EffinghamHuffnagel
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On 2/15/2017 at 0:05 PM, CrazyDoomguy said:

Like Scythe?

Did somebody say Scythe? I just happened to make such a map for this project.

 

Author: Michael Jan Krizik (valkiriforce)

Map name: Scythian Opera
 

Compatibility: Boom

Playtesting: ZDoom

Allow jumping and\or crouching: No

Skill settings: Yes
 

Build time: Roughly 4 weeks

Tools used: Doom Builder 2, XWE
 

Resources: Some Scythe resources (the snow textures/flats) and a few others from Ultimate Doom, Plutonia and a couple of my own.

Music track: You Suck from Rise of The Triad
 

Bugs: Had some occasional slime trails/bleeding textures which have constantly popped-up while making this map, and I've tried hammering it out as best as I can. Might still be some hidden somewhere...

Comments: Started this map as Hurricane Irma was about to hit us. Been working on and off for the following weeks and was a little inspired between the likes of Scythe (duh), Alien Vendetta and Plutonia 2. Felt like making something punishing to mix things up a bit with my mapping style. Been testing this map constantly - hopefully it doesn't have too much or too little ammo for the oppression at hand - it's hard to say when taking multiple routes from the start. Have fun finding the speedrun route!

 

download

 

gyZXsVR.png

 

Ej1wR4r.png

 

Rpl7fGX.png

 

 

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10 hours ago, EffinghamHuffnagel said:

So I grabbed this as a random map to play. Right at the beginning: I was avoiding the HKs on the stage and backed up through the bars into the water. Since there are passageways and doors, I'm guessing I got here too soon and the wrong way.

 

Edit: jumped out and kept playing. Fell through the bars by the Mancs and again by the Chaingunner.

 

Edit2: and finally through the BRNSMAL1 bars on the secret.

Idk I usually make theese block the things out but It's just nice how miss them

(Since I always tested it playing through the level fastly so I not noticed these but thank you to tell it)

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23 hours ago, valkiriforce said:

Scythian Opera

I wanted to play this in prboom-plus but I'm getting HOMs no matter the wad order, I guess because of conflicting TEXTURE1 lumps?

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Just tried it out myself, you're right - I'm getting this issue either with my unique textures added or the cc4falls.wad. Definitely must be the conflicting lumps - so I decided to make a pr-boom version that will NOT be used in the project. :)

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@valkiriforce


The map is tough enough in terms of gameplay, throw walls of opponents on the player, but not devoid of a research element. To play comfortable enough, due to the fact that it is convenient to maneuver on the map. I remember how I once turned the wrong way, started running through the demons, miraculously hid myself in some kind of grotto and got a missile from Cyberdemon in the back of my head. :) And there are enough moments here. It is better not to stay in an open place for a long time. I'll remember the battle for the yellow key. It was a very intense climb in the intricacies of the stairs, being under constant fire from several Cyberdemons and constantly climbing from everywhere Cacodemons. For the sake of this moment it is worth to go through this map.


I have not yet passed any megawad from the Scythe series, but I think I understand why it is so famous. Perhaps someday I will close this gap.

 

Doom_Font_Green_Arrow.png  First Demo Attempt - 37 mins, GZDoom 3.2.0

 

In my Collection:

 

Blue_3_5.png - Visuals (3 / 5)
Blue_3_5.png - Detailing (3 / 5)
Blue_4_5.png - Gameplay (4 / 5)
Blue_3_5.png - Atmosphere (3 / 5)
Orange_4_5.png - Difficulty (4 / 5)

 

Green_3_5.png - Overall Rating (3 / 5)

Edited by StormCatcher.77
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Link updated
Finally i was able to use my PC so fixed the issues that told by EffinghamHuffnagel

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Version 3 of the Eldritch Construct

Most recent update to my map. The link remains the same.

 

WIuj3ku.png

 

j1eSYJC.png

 

https://www.dropbox.com/s/k8kzihc15d6gykp/2017v9.wad?dl=0

 

Resources: One of Mechadon's Skies (Sky 5) from Mechadon's Sky Pack was used
Music track: Jaxxoon R's Dark Ambient Music Track 13

 

Notes: This short and minimalistic map contains several traps and ambushes. 

+Freelook, jump and crouch are encouraged for this map.

Edited by Voltcom9
Adding Moar Stuff
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This year look really strong, i hope that i will be part of it too

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18 hours ago, Voltcom9 said:

Version 3 of the Eldritch Construct

Most recent update to my map. The link remains the same.

 

https://www.dropbox.com/s/k8kzihc15d6gykp/2017v9.wad?dl=0

I kept getting pinged by somebody from the darkness and I couldn't figure out where he was. Every time I tried to turn on the lights to see (idbehold L), it crashed GZDoom back to desktop (latest dev version). Eldritch indeed. How'd you do that?

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11 minutes ago, EffinghamHuffnagel said:

I tried to turn on the lights to see (idbehold L), it crashed GZDoom back to desktop (latest dev version). Eldritch indeed. How'd you do that?

Cheating is forbidden in my map and punishable by banishment to desktop:) Lol.  I've run this fine while using the idbehold L cheat using GZDoom g3.2.

I have no idea why it crashed.

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6 hours ago, Voltcom9 said:

Cheating is forbidden in my map and punishable by banishment to desktop:) Lol.  I've run this fine while using the idbehold L cheat using GZDoom g3.2.

I have no idea why it crashed.

I figured it out at dinner. I had forgotten I had recently changed my GZDoom renderer from OpenGL to Software and turned off Truecolor mode. Which means I was basically emulating ZDoom. Changing the settings back, it runs fine. It's still odd. I've had ZDoom crash because of scripting or unsupported advanced functions, but not because of lighting. Good thing there's no IR goggles in the map. Information to store away, I guess.

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So it's done. At least I wish it does.

 

Author: Oleg "ArmyKnifeWolf\CWolf" Vovk (yet the persona called CWolf)

Map name: Wrong turn
 

Compatibility: Boom

Playtesting: PrBoom+

Allow jumping and\or crouching: No

Skill settings: they exist, kinda
 

Build time: have no idea...

Tools used: GZDB only
 

Resources: Default Doom2.iwad file

Music track: haven't picked one.

 

Screenies:

Spoiler

 

XCBek7O.png

d6L1PgQ.png

 

 

Download at your own risk

 

 

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