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Doomworld Members' Sketchbook

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im after some decent art, preferably greyscaled digital art of character faces. you will be payed via paypal!
private message me if your interested.

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I was doing an "extreme metalhead" version of one of my anthro characters and I loved the final product so much I'm probably gonna make this a redesign of her. I'll probably re-add the pentagram and whatnot when I trace it in Photoshop.

Myriad.jpg

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3 hours ago, Pyrolex said:

I was doing an "extreme metalhead" version of one of my anthro characters and I loved the final product so much I'm probably gonna make this a redesign of her. I'll probably re-add the pentagram and whatnot when I trace it in Photoshop.

 

Lol xdd.

 

But not looking extreme at all :v . No grimness, no intimidating or threatening dark look, etc.

 

Do it the kvlt way instead.

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1 minute ago, Agent6 said:

 

Lol xdd.

 

But not looking extreme at all :v . No grimness, no intimidating or threatening dark look, etc.

 

Do it the kvlt way instead.

That's where the satanic earrings and pentagram eye tattoo come into play, when I call this finished. I think. I hope.

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Not sure if I posted this before or not, tbh. =p Late 80's drawing. A friend at the time wanted to make it a tattoo across his back, but I wouldn't give him a copy to have it done...

Ad1TR9A.jpg

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Posted (edited)
On 3/16/2018 at 2:02 PM, Pyrolex said:

-snip-

That's pretty great- better than what I can do on digital at least. (I myself can't really use a tablet well without chicken scratch, and I certainly can't color well; I usually leave most of my stuff grayscale.) However, from one artist to another, I have a few things to critique:

  • The eyes are way too far up on the head; a good way to visualize why this looks wrong is to think of the skull and brain behind it. Eyes should be somewhat flatter and more on the "middle" of the head; this looks less "incorrect" to the eye, since it gels more with the natural arrangement of fleshy and bony bits under the skin that humans and human-like creatures have.
  • The muzzle is very hard to define; apart from the gray fur and down-sloping jaw, it is very hard to tell that the mouth is located on a muzzle and not on a flat human face. Extending the mouth backwards a distance and generally making it look less overtly "human" would go a way towards establishing the presence of the muzzle even from the front.
  • The shoulders are arched out to the sides and terminate too far up. This can generally be corrected easily by drawing a "skeleton" - or at least a general framework of the body- before you actually do it, simply ignoring (or erasing) body parts that come off frame. This doesn't have to at all be complex- don't go drawing clavicles and ribs- but just a sort of collection of very basic shapes detailing proportions.

Been recently doodling, so here's some of my work. I'll try and detail my system for reference.

20180316_171025.jpg.2033a84047645993eba66e616b0690ff.jpg

This is a basic human framework from the navel up. You can see the cross drawn on the head, as well as the two lines above and below it; from the top down, these are the brow line, nose line, and (lower) mouth line respectively. I added some basic features (beginning of jaw, brows, and nose, where eyes would roughly be, mouth) to show the starting steps.

20180316_171030.jpg.d63b2676798cd43e7f5a2ae6f646e263.jpg

This is a similar drawing, but more "complete" (still kinda rough and sketchy). I guess it's a non-possessed Shotgun Guy with a bit more facial hair than normal. You can sort of see where his pectorals end and his torso begins, as well as the same framework from before with detail applied. The shoulders in particular, if not tensed, are not at all flat, instead sloping down quite a distance. Eyes on this one I'm not really happy with, but you could draw a sort of "shell shocked" feel from them I guess.

 

Here's a final image, because I was having quite some fun drawing. This is a Lycan musketeer from a Napoleonic-style fantasy setting I'm working on at the moment. If you look closely you can see the exact same starting framework of the head as before- it works just fine for anthro characters too, just with a bit of tweaking to make sure you portray how long or short the muzzle is.

20180317_225517.jpg.e0c141b4a22024234a7db82afd615d16.jpg

EDIT: Now with 50% less glare.

Edited by Rifle Infantry

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Finally realized how to light things from the side and now I feel like an eternal brainlet.

 

I went ahead and completed the aforementioned fantasy musketeer sketch. Now with 50% less glare!

20180317_225536.jpg.561cf9b2dd3439fe877174f2aeef83fe.jpg

Fattened the musket a bit (it looked way too thin previously), other minor changes, and finally completed the bottom half. I'd say he looks pretty well prepared for war now.

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Now that I've gotten back into a drawing swing, I decided to do a bigger image in the same "universe" as my previous ones. This one's a bit under my expectations- a bit less dynamic than I hoped (seems like more of a standoff than an active melee) and who knew that a crappy phone camera wouldn't be enough to adequately cover an entire paper.  Either way, here it is. If I get a better camera in the future I will most likely retake this one.

20180319_175334.jpg.54e0b1682f638d0254d6776d6447ed3c.jpg

 

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I'm just going to throw my hat into the ring and give a few non-doom related illustrations with pure crap photography betwixt display and originals. These are for an animation that I started for my film class, but I'm going to continue until the product is satisfactory.

Spoiler

IMG_20180322_012415.jpg.f79be075d13e236d996896735b74e606.jpgIMG_20180322_012329.jpg.9b2932c481c2d51115941436813bcddb.jpgIMG_20180322_012402.jpg.6e7759b7c77cba478f8f0f81623809ea.jpgIMG_20180322_012104.jpg.d55372b0197f10e0874b58a18e43f39d.jpgIMG_20180322_012130.jpg.fe3a9594d112bd3de4cc913192ecd310.jpgIMG_20180322_012137.jpg.679f7f3262db5a29154cd2294ea528a1.jpgIMG_20180322_012309.jpg.ceacf2f9391d6a629f0ae75d5d912d1c.jpg

Link to demo [that essentially served as a copout for displaying in class] for those curious:

 

IMG_20180322_012101.jpg

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Posted (edited)

I drew a cacodemon a few months ago.

 

I also included an alien I'm calling XEROX (pronounced "zeroes")

caco.jpg

XEROX.jpg

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Posted (edited)
17 hours ago, AnArchaicApparatus said:

 

I'm just going to throw my hat into the ring and give a few non-doom related illustrations

 

Crazy style, dig it!

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Posted (edited)

Here's some digital stuff that I just finished for my Industrial & experimental/general music project of which I am basically shamelessly plugging: Enimapod

 

Spoiler

5ab6e995f2ec2_EnimapodII.png.2a36aa1c0848ec8e4ae67ac4e61d75f8.png5ab6ea38075fa_HeaderThing11.png.55ec5172e0d19e11f98fb7de1d65c525.png

 

Edited by AnArchaicApparatus

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On 5/15/2017 at 8:39 PM, Ed said:

Some thing I drew years ago.  It's Sharpie on posterboard.  My son got a hold of it when he was a baby and purple-crayon'd it to death.

467846_3259176033193_1936603814_o.jpg

 

I actually identify with this in like a biologically spiritual way. This is very intricate.

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I had a nightmare the other day. I woke up in fear and despair, but, at the same time, I was amazed at how cool the creature I had seen was. I had to draw it, even if it was with my mediocre pixel art skills.

 

NM_hi.png.3a1259bdc447366c633479e9297202fa.png

 

Drawing your fears sure is something strange.

 

It's not 100% accurate, but it's close enough.

 

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18 minutes ago, KVELLER said:

I had a nightmare the other day. I woke up in fear and despair, but, at the same time, I was amazed at how cool the creature I had seen was. I had to draw it, even if it was with my mediocre pixel art skills.

 

NM_hi.png.3a1259bdc447366c633479e9297202fa.png

 

Drawing your fears sure is something strange.

 

It's not 100% accurate, but it's close enough.

 

 

This is actually pretty interesting.

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Posted (edited)

 

tumblr_p3xb0nfR9g1x2xqmeo1_540.jpg

 

One of several comics I drew based on the first book, The Helios Legacy.

Edited by Impie

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