CaptainManiac Posted January 22, 2017 Hi.I have a one-map wad with a T-REX sized map and i progressed with only 2 rooms from the all map volume.When i try to make sectors and remove HOMs if there are and when i try to remove one of the HOMs another HOM is on the run.I will post a link and screenies for you to see the problem. http://www.mediafire.com/file/ndqgd3i71qm88r2/MAP01.wad this is the link and those are the pictures,uploaded on mediafire,the last is the schematic view from GZDOOM Builder. Please help me. 0 Share this post Link to post
scifista42 Posted January 22, 2017 CaptainManiac said:and those are the pictures,uploaded on mediafire, The links go to mediafire image view pages, not to the image files themselves, therefore you shouldn't put the links between img tags. 0 Share this post Link to post
Graf Zahl Posted January 22, 2017 What engine are you using? That map is simply far too large for the more basic ones. 0 Share this post Link to post
grommile Posted January 22, 2017 Well, opening your map up in SLADE and running the map checker, I notice that you've got some mechanically-detectable geometry issues here. Lines 28 and 29 are overlapping Lines 31 and 32 are overlapping Lines 34 and 36 are overlapping Lines 37 and 38 are overlapping Lines 40 and 41 are overlapping Try dealing with those first. Graf Zahl: The OP's map is using UDMF format with the ZDoom namespace, so I presume they're only targeting the Z-lineage. 0 Share this post Link to post
CaptainManiac Posted January 22, 2017 Graf Zahl said:What engine are you using? That map is simply far too large for the more basic ones. I am using GZDOOM because it supports slopes grommile said:Well, opening your map up in SLADE and running the map checker, I notice that you've got some mechanically-detectable geometry issues here. Lines 28 and 29 are overlapping Lines 31 and 32 are overlapping Lines 34 and 36 are overlapping Lines 37 and 38 are overlapping Lines 40 and 41 are overlapping Try dealing with those first. Graf Zahl: The OP's map is using UDMF format with the ZDoom namespace, so I presume they're only targeting the Z-lineage. I have a 3D floor to make the map on 2 floors with TFOF.I will check the problematic lines. 0 Share this post Link to post