NaturalTvventy Posted January 28, 2017 I was just watching some youtube vids where the player was using Smooth Doom (good stuff), and I thought it'd be mighty cool if the sprites changed as the enemies took damage. Like, a baron at 75% health would be a bit torn up, and at 25% he'd have limbs half-off. This is far beyond my capabilities to do, but I wanted to share the idea. But is this even possible, maybe with zdoom? 0 Share this post Link to post
Agentbromsnor Posted January 28, 2017 I was thinking about this the other day. I think it would require a large variety of different damage states in order for it to remain interesting though. For example: sometimes an enemy might end up losing a leg when heavily damaged, other times an arm, etc. 0 Share this post Link to post
Darch Posted January 28, 2017 NaturalTvventy said:But is this even possible, maybe with zdoom? Yes, this could be easily done with Zdoom's decorate using a check_health command. The real hard work would be the sprites themselves. This is a neat idea, would not be nice visually only, but also a way to indicate monsters health. I always thought that fighting games like Street Fighter should feature this. 0 Share this post Link to post
Reisal Posted January 28, 2017 This would take a lot of time and effort. 0 Share this post Link to post
Use Posted January 28, 2017 Not sure it's really worth the effort when the objective is always mowing enemies down as quickly as possible. 0 Share this post Link to post
Arctangent Posted January 28, 2017 Would be nice for the cyberdemon and spider mastermind, though. They have large enough health pools for it to matter, and when you're fighting multiples it'd help you focus down the ones you've already heavily damaged without them just getting lost in the crowd. 0 Share this post Link to post
Death Egg Posted January 28, 2017 When they're at the end of their ropes, they could also begin dripping blood constantly. If there's permanent blood pools, it would be a good way to track a monster, or just a cool effect in general. 0 Share this post Link to post
Gifty Posted January 28, 2017 Growing up playing Quake 2, I was always a fan of this sort of effect and trying it in Doom has crossed my mind more than once. Not sure how to do it practically, though. 0 Share this post Link to post
Memfis Posted January 28, 2017 Why do you want to see the monsters suffer? :( 0 Share this post Link to post
Doomkid Posted January 28, 2017 I know this isn't what you're after, but Risen3D/Doomsday shows damage on the enemies. I always thought that was a pretty cool effect. 0 Share this post Link to post
Voros Posted January 28, 2017 Brutal Doom has something like this with its last-stand monsters, like the one-armed pinky. 0 Share this post Link to post
HavoX Posted January 28, 2017 Glaice said:This would take a lot of time and effort. Not to mention commitment as well. Memfis said:Why do you want to see the monsters suffer? :( Yeah, I really don't see the point either. 0 Share this post Link to post
NaturalTvventy Posted January 28, 2017 Well whoever the awesome meganerd is who created countless intermediate and alternative sprites for Smooth Doom, here's your next project. 0 Share this post Link to post