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Сhaingunner

cstdm.wad

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Not bad at all for a first try. Looks more like a duel map than dm though.

Couple things:
It is standard to have weapons placed over-top/on spawn placements. (Nobody likes pistol spawns)
Add a gate or raise the outer edges along the water so it doesn't seem like you can walk over the ledge when there's actually an invisible wall.
Change the placement of the rocket launcher with the plasma rifle, since the plasma acts as additional bfg ammo it should be a little harder to change, especially in a map like this.
The spawn in front of the exit could be removed completely. Place a super shotgun there instead, and move it 64 units to the west.
In that same area, especially around the shotgun spawns, is a little cramped for anything more than a duel.
For DM, hallways and stairwells should be between 160-192 units wide; anything less becomes a little too cramped for rapid gameplay with any more than 4 players.
Don't put doors in the map you can't open, especially when you have other doors that do open; add metal bars in front of it or something.
The outside is a little barren; add a rocket launcher by the stairs on the north west side, and some stimpacks.
Individual "clips" and shells don't go very far, add full on boxes of ammo instead.
Add a SG to this spawn: http://i.imgur.com/KtM8TOU
Make this a SG spawn: http://i.imgur.com/QIjzGhJ
Make this a SSG spawn: http://i.imgur.com/7ZFfK6m
Add a shotgun where my crosshair is: http://i.imgur.com/dSQagW9
Move the spawn you see on the right to where my crosshair is: http://i.imgur.com/q2Nb8bk
Remove medikit and add 1 stimpack beside each of those stimpacks: http://i.imgur.com/4POCs6u
Add a green armour somewhere, maybe on the ledge on the top of that platform inside above the health bonuses

Hope this helps

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Really nice map man! I'd recommend following Decay's advice, but I really like the feel of this map, clear inspiration from the Gothic wads. Hope to see more from you.

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