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Jimmy

Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

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Riding on the coat-tails of the last two MIDI Packs, this project, like them, seeks for the community's finest musos to compose a megawad's worth of original MIDI music for 2003 megawad The Rebirth by Björn Ostmann, aka Vader (or Bobjet as he was known back then).

Refer to the project threads for Plutonia MIDI Pack and Revolution MIDI Pack, in case you're new to the scene.
Plutonia MIDI Pack project thread / Get it from /idgames
Revolution! MIDI Pack project thread / Get it from /idgames

Join us on #doommusicians on the OFTC network if you want to contribute!
OFTC webchat



Downloads:
Download Rebirth MIDI Pack alpha - 20 tracks total
Download "The Rebirth" from /idgames

 

Tracks included in alpha:

Spoiler

MAP01: Operator -- "Ripsaw" [Jimmy]

MAP02: Outer Base -- "Viscera & Gravy" [BobFromReboot]

MAP03: TRACK BY VADER

MAP05: The Complex -- "A Snake In My Boot" [stewboy]

MAP06: Colossus - "Rising Colossus" [Viscra Maelstrom]

MAP07: Cremation -- "Shoot to be Violent" [8Bit Shocker]

MAP10: TRACK BY VADER

MAP11: Teleport Center -- "Ghosts in the Walls" [stewboy]

MAP12: TRACK BY VADER

MAP14: The Undertown -- "Cave Dwellers" [Eris Falling]

MAP15: TRACK BY VADER

MAP19: House of Pain -- "Shadows" [Eris Falling]

MAP20: The Gateway -- "Sunfall Valley (Open Fire)" [Viscra Maelstrom]

MAP21: River of Flames -- "A Warrior Reborn" [Eris Falling]

MAP23: Dark Arena -- "Freedom is Mine" [Viscra Maelstrom]

MAP24: Hall of Despair -- "Mystified" [Eris Falling]

MAP29: The Abyss -- "Thanatos" [Eris Falling]

MAP30: TRACK BY VADER

MAP32: TRACK BY VADER

D_READ_M: "Ludum Suite Part V" [Eris Falling]




How this works:

Spoiler

Anyone who is musically-inclined and at all interested in working on this project may post in this thread, claiming a slot for whichever map(s) they'd like to compose something for. We need 35 unique tracks in total - this includes tracks for all 32 MAPs, plus 3 for the title/intermission/story text screens. You can claim however many track slots you'd like (within reason), but this won't necessarily exclude others from creating tracks for the same slot - in the case of two tracks for one slot being written, I'll pick a winner at my discretion and most likely reallocate the other to a different slot (rather than discard it). On completion of a track, that slot will be "solidified", barring any changes made to the roster during the "beta testing" phase. You may at any time abandon your slot and track, and may also exchange slots with another contributor, if you both wish.

The final product will be a sort of "MIDI album" - a zipped archive of all the MIDIs, named and credited to their respective creators, complete with a TXT file and, most importantly, a WAD file that can be loaded to replace the music. It will be uploaded to /idgames - and the text file will permit the reuse of the tracks in order that the pack may serve as a complete resource of music for the Doom community.

We may see an overflow of tracks, as has happened with the MIDI Pack projects before now, but fear not, all tracks pushed to the overflow will still get included in the final upload even if they don't find their way into the WAD itself to be played in-game. It's totally up to you whether to "withdraw" said track from this project, and whether you want to use it in a project of your own instead - at which point I'll be happy to clear your slot and discount the track from the final upload.

On with the show!

 


Guidelines:

Spoiler

 

  • The tracks must fit their respective maps as though they were written for that map specifically back when The Rebirth was being created. This is paramount.
  • Be sure to play the map(s) you claim first, to get inspiration. If necessary, load up the map, turn the music off, and just hum to yourself as you play it, then get any ideas you get down into a dictaphone, onto paper or into a MIDI editor.
  • Give your music track a name. Untitled tracks will not be accepted.
  • Submissions shorter than a minute in duration will NOT be considered for inclusion. Exceptions will be made ONLY for the TITLE, INTER or README tracks. Just please put some effort into your contribution.
  • Tracks shouldn't be too long or too short. Play the map to get an idea of how long it takes you to beat and then decide how long your submission will be.
  • You are allowed to simply remix the track used in the original map, but this is not recommended. We praise originality.
  • You are allowed to collaborate with other musicians on any particular track.
  • You are allowed to submit old (but yet-unused!) MIDIs of your own to the project.
  • Keep controller event count sensible. Unless you're using a MIDI editor which completely bloats your tracks, this should be fairly simple to adhere to, but it's here for technical reasons - Vanilla Doom has a 96kb limit on MIDI files, and won't play them if they exceed that. Be sure to prune any unnecessary controller events, or hand the tracks to me if your editor doesn't do that easily.

 



The MIDI List:
View all completed tracks
All MIDIs will be reuploaded to a more permanent space here for ease of access.


Completion Report:

 

LEGEND:
 [   ] = empty, claimable slot
 [ ~ ] = slot claimed / track unfinished
 [ x ] = completed slot
 [ # ] = unavailable slot - original music already featured here

See The MIDI List (link above) for all tracks marked complete - with an [ x ].

Overall progress:   22/35   [[ xxxxxxxxxxxxxxxxxxxxxx------------- ]]

---

Episode 1: (9/11 done)

 [ x ]  MAP01: Operator                 -- "Ripsaw" [Jimmy]
 [ x ]  MAP02: Outer Base               -- "Viscera & Gravy" [BobFromReboot]
 [ # ]  MAP03: Paranoya                 -- Untitled track [Vader]
 [ x ]  MAP04: Sewage                   -- "Girders" [Jimmy]
 [ x ]  MAP05: The Complex              -- "A Snake In My Boot" [stewboy]
 [ x ]  MAP06: Colossus                 -- "Rising Colossus" [Viscra Maelstrom]
 [ x ]  MAP07: Cremation                -- "Shoot to be Violent" [8Bit Shocker]
 [ ~ ]  MAP08: Pump Station             -- CLAIMED [Winter]
 [ ~ ]  MAP09: The Depot                -- CLAIMED [ClumsyDoomer]
 [ # ]  MAP10: The Machine              -- Untitled track [Vader]
 [ x ]  MAP11: Teleport Center          -- "Ghosts in the Walls" [stewboy]

Episode 2: (5/9 done)

 [ # ]  MAP12: Home!?                   -- Untitled track [Vader]
 [ ~ ]  MAP13: Condemned Streets        -- CLAIMED [NaZa]
 [ x ]  MAP14: The Undertown		-- "Cave Dwellers" [Eris Falling]
 [ # ]  MAP15: Ugly Halls               -- Untitled track [Vader]
 [ ~ ]  MAP16: The Musty Ones           -- CLAIMED [Jimes]
 [ ~ ]  MAP17: Xenophob                 -- CLAIMED [ClumsyDoomer]
 [   ]  MAP18: Death Pit                -- 
 [ x ]  MAP19: House of Pain            -- "Shadows" [Eris Falling]
 [ x ]  MAP20: The Gateway              -- "Sunfall Valley (Open Fire)" [Viscra Maelstrom]

Episode 3: (6/10 done)

 [ x ]  MAP21: River of Flames          -- "A Warrior Reborn" [Eris Falling]
 [ ~ ]  MAP22: Withered Fields          -- CLAIMED [AD_79]
 [ x ]  MAP23: Dark Arena               -- "Freedom is Mine" [Viscra Maelstrom]
 [ x ]  MAP24: Hall of Despair          -- "Mystified" [Eris Falling]
 [ ~ ]  MAP25: The Tower*               -- CLAIMED [Temin_Dump]
 [ ~ ]  MAP26: Burning Canals           -- CLAIMED [NaZa]
 [ x ]  MAP27: Wired Hive               -- "Devil's Hive" [Jimmy]
 [ ~ ]  MAP28: Netherworld              -- CLAIMED [Viscra Maelstrom]
 [ x ]  MAP29: The Abyss                -- "Thanatos" [Eris Falling]
 [ # ]  MAP30: Hell's Innards           -- Untitled track [Vader]
* Original map uses a Vader track shared with MAP10, which will be replaced with a new track to avoid duplicates.

Secret levels: (1/2 done)

 [   ]  MAP31: Snowed-In Mansion        -- 
 [ # ]  MAP32: Zoo                      -- Untitled track [Vader]

Other tracks: (1/3 done)

 [   ]  TITLE:                          -- 
 [ ~ ]  INTER:                          -- CLAIMED [TheMionicDonut]
 [ x ]  VICTORY:                        -- "Ludum Suite Part V" [Eris Falling]

Unassigned tracks:

   "Night Music" [Viscra Maelstrom]
   "Flight of the Fox" [stewboy]
   "Dark Point" [Velvetic]

Abandoned/unfinished tracks:

   N/A



Notes for each map:

You may adhere to these, or disregard them to do something entirely new and different. Up to you!

- MAP01: Operator - Dark, claustrophobic base. Ultra-short.
- MAP02: Outer Base - A brown facility with an even browner sewage stream to get across.
- MAP03: Paranoya - A sprawling garden techbase.
- MAP04: Sewage - A brown base full of brown liquid and brown enemies.
- MAP05: The Complex - A cagey, confined liquid gauntlet.
- MAP06: Colossus - A decisive, exposure-heavy arena fight against a cyberdemon.
- MAP07: Cremation - Brown base that progresses into hot, rocky dungeons.
- MAP08: Pump Station - A small but labyrinthine liquid-filled facility.
- MAP09: The Depot - A verticality-heavy maze of slime-filled corridors.
- MAP10: The Machine - A set of technical corridors and rooms built around a circular reactor core.
- MAP11: Teleport Center - A techbase built around a central transporter.
- MAP12: Home!? - A metal base that progresses into a bricky, more urban setting.
- MAP13: Condemned Streets - Confined urban buildings interjoined with blocked-off roads.
- MAP14: The Undertown - A city built into some dank underground caverns.
- MAP15: Ugly Halls - A water-filled facility built into rocky canyons.
- MAP16: The Musty Ones - A dark stone castle in a muddy waste.
- MAP17: Xenophob - Nukage-filled natural caverns. 'O' of Destruction-esque.
- MAP18: Death Pit - An underground stone labyrinth with an exposed central hub.
- MAP19: House of Pain - A lava-filled brick cavern.
- MAP20: The Gateway - A large divided cityscape with a structure containing a gothic portal.
- MAP21: River of Flames - Hellish, volcanic caverns and zimmer rooms.
- MAP22: Withered Fields - A blood-filled mountainous wasteland with broad cliffsides and a marble fortress.
- MAP23: Dark Arena - A colosseum, with a corridor of jail cells at the start.
- MAP24: Hall of Despair - A spiralling brown chasm of slime and bricks.
- MAP25: The Tower - An ascending marble tower built into a bloody canyon.
- MAP26: Burning Canals - Quake-esque series of sculpted lava-filled rooms and tunnels.
- MAP27: Wired Hive - A fleshy spider nest with imposing metal structures and arenas built into it.
- MAP28: Netherworld - Hellish caverns with red-hot floors and chasms.
- MAP29: The Abyss - Blood-filled canyons and chambers, Living End-esque.
- MAP30: Hell's Innards - A simple skyborne marble tower in Hell. Icon of Sin fight.
- MAP31: Snowed-In Mansion - A snow-drenched dwelling haunted by rampant snow creatures.
- MAP32: Zoo - ZOO.MAP in Doom 2. Simples. (Basically a museum for every enemy type - each has a room accessible from a central hub.)

 

Edited by Jimmy

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This should be interesting alongside the existing tracks that Vader made. I suspect I'll end up trying to gel whatever I compose with those numbers in some way.

13, 22, 28 and 31, please!

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Nice! I was wondering when another one of these projects was going to pop up :) Not joining, but as a player and a mapper, thanks for keeping the music scene so active!

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i was itching to get a few tunes out of the way for a Doom project.

i'm thinking this moody cover i made might fit map 14, perhaps? https://www.dropbox.com/s/20qswvifxt8vdo4/Night%20Music.mid?dl=0

for map 23, i have this rocking cover of an Undercode song, although it may be a bit short and repetitive. https://www.dropbox.com/s/5eaaqs02lk7y4vx/freedom%20is%20mine%20%28serious%20sam%20edit%29_3.mid?dl=0

i also have this track i could donate to a slot, but the MIDI file is excessively bloated and i don't have the know-how to fix it myself. https://www.dropbox.com/s/73fobto0g9q8ro6/Sunfall%20Valley%20%28Open%20Fire%29.mid?dl=0

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Alfonzo, AD_79, and DoomLover234, consider your slots claimed. o/ Welcome back!

Viscra Maelstrom: "Night Music" is a good track but a bit too techno-y for Doom, I feel, and honestly I certainly wouldn't say it fits the gritty underground aesthetic of MAP14.

"Freedom is Mine" is certainly short, and I do think it suffers a bit from its repetitiveness. MAP23 isn't a terribly long level though, so maybe with some sprucing up this would be a good candidate.

"Sunfall Valley (Open Fire)" on the other hand is long and pretty epic - guitar-centric but there's lots going on in it, with moments of calm and chaos in pretty much equal measure. Did you have a map in mind for this? I could be persuaded to include this but wouldn't know what slot to give it.

Thanks for your contributions!

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hey Jimmy et al. thanks for doing another of these, you're doing God's work, just brilliant stuff all round; i cant even play Plutonia anymore w/o PLUTMIDI :D

i must ask, why did you pick a project that already had custom music? you dont have to explain yourselves i just thought that was a bit odd.

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Rebirth is a megawad with tons of character by itself, but is definitely let down by only having six custom music tracks to it. Vader's tracks are staying in their rightful places, so it's nothing against his ability to compose or his taste in music selection.

Honestly I see the mapset as having many of the same properties as Revolution!, due to its custom content, its short-ish maps, and its nature of being by a now highly accomplished mapper at an early point in their community tenure.

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oh ok i see now; i thought you were replacing his custom tracks. adding to them is a good idea (a little less work to fill a 32map wad also ;)

good luck. i only wish i had any ability at all and i could contribute!

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Jimmy said:

Viscra Maelstrom: "Night Music" is a good track but a bit too techno-y for Doom, I feel, and honestly I certainly wouldn't say it fits the gritty underground aesthetic of MAP14.

"Dark Arena" is certainly short, and I do think it suffers a bit from its repetitiveness. MAP23 isn't a terribly long level though, so maybe with some sprucing up this would be a good candidate.

"Sunfall Valley (Open Fire)" on the other hand is long and pretty epic - guitar-centric but there's lots going on in it, with moments of calm and chaos in pretty much equal measure. Did you have a map in mind for this? I could be persuaded to include this but wouldn't know what slot to give it.

Thanks for your contributions!

hmm. maybe move Night Music up to map20 then? or if not, have it be a wildcard for now. i'll see what i can do with map23, most of the Undercode tracks for Serious Sam were short loop-y tracks anyway, so it shouldn't be too hard to extend it by splicing in another track into it.

i was actually gonna suggest Sunfall Valley for Withered Fields, but Alfonzo already claimed that one, heh. i don't have a set level in mind that i'd want it on, maybe one of the later Hell levels? or one of the city maps? preferrably one with open, outdoor spaces.

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I guess I'll throw my figurative hat at the intermission music.

Rebirth has always been a favorite!

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I've never played this wad, but I'm interested. I'll give it a playthrough this week and see if I want to make a MIDI for any of these maps.

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Eris Falling and TheMionicDonut, your slots are claimed. :) I also pencilled in stewboy for MAP11's slot, via IRC request.

Not Jabba and rehelekretep, thank you for your words, by the way! Good to be doing another one of these.

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Pencil me in for map02, I'm good at making brown notes as you all know so it should fit nicely!

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Well i guess i should give some nore definitive thoughts on my tracks. Sunfall Valley can be added to map20, i think it fits the slot well, and Freedom is Mine i'm still jotting down on map23 as a claimed slot, with the promise that i'll extend it to be more awesome and less repetitive. Night Music can probably remain a wildcard for now.

Does that sound okay, Jimmy?

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Ahhhh, so another MIDI project initiated by Jimmy!

I think I could contribute with a custom GENMIDI lump for this (like I did for the Plutonia midi pack recently), for those who like the oldschool OPL synth sound.

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okay, so i've been a bit flared up today, but i think i did a okay job at extending the Freedom is Mine MIDI: https://www.dropbox.com/s/hinzmainr5by8kc/freedom%20is%20mine%20%28serious%20sam%20edit%29_5.mid?dl=0

added a whole new part based on the Fight 1 theme from Serious Sam TSE, to go along with the already covered Fight 2 theme (no idea who did the original Fight 1 theme, but i'm gonna guess it was also an Undercode song.) hopefully this should stamp out the repetitiveness of the track a bit.

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Viscra Maelstrom: Thank you, I dig it! Great solos especially. My only point of contention is that it's very heavy, instrumentally, pretty much right out the door, too. I think I'll add this to the roster proper, but if you could soften the mix a bit or thin out the power chords enough to make it sound less "saturated" I guess, while keeping the melody and harmony intact, that'd be swell.

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ClumsyDoomer: Consider it done. Welcome back to the project!

Viscra Maelstrom: It's not so much volume, although that may be a contributor. It's more the fact that the instruments seem to be doubled up, i.e. overdriven and distortion guitar playing together, and I'm almost positive there's some sawtooth as well in there which is thickening the sound even more. Just a thing that's likely to make your track stand out in terms of overall volume and heaviness - that said, I might possibly go over the submissions later in order to balance them out evenly.

And just to let everyone know, I've claimed slots 4 and 27 for now.

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Jimmy, I'm sorry. I have no inspiration whatsoever, and that shouldn't be happening. I relinquish all of my slots.

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Text screen is unedited from Doom 2 and I can't really understand why anyone would want to spend their time writing something for that. Spoke to this about Jimmy already and now I present you...

Ludum Suite Part V (01:12)

Basically, it's a MIDI conversion of an excerpt from this soundtrack I wrote recently for a game my friends were making, but they never actually finished the game so it all went unused. Part V was intended to have that bombastic/victorious kind of feeling so I guess it's a good a fit as any...

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Eris Falling: As I stated on IRC, this is great, and furthermore would work a charm now that I've heard the MIDI rendition. Thanks for your contribution! To the OP it goes.

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