Eternity now supports tall PNGs, as well as those w/ transparency!

Not much to say here, go nuts. Not sure if it works fully for truecolour PNGs at all, but definitely worked with paletted.



Note: Only sprites are shown in the video, but textures work too.

Share this post


Link to post

Thanks!

Also here's some screenshots of just how stuff looked whilst tying to get this working, that I figure might be amusing.



1 person likes this

Share this post


Link to post

Big ol' bump, but we now support tall and/or transparent PNGs. The walls and midtex here are both tall, one 1024x1024, the other 512x512.

 

ml9ySOQ.png

Edited by Altazimuth
6 people like this

Posted (edited)

Share this post


Link to post

Heh - I remember causing a similar output when working on 2xres sprites. Brings back memories. They were actually kinda scary looking, all twisting and bending.

 

Good job getting this working!

Edited by kb1

Posted (edited)

Share this post


Link to post

Thanks, though I can't take all credit. The first implementation was brand new code based off documentation of the format (and discovery that a junk byte is required at the end of each post), but the current version is adapted from psxwadgen, which is - in turn - adapted from SLADE. I actually kept the diff that caused the warped boomerang sprites, and the second one is easy enough to replicate (simply make it so every column is a single post, starting at y=0 (and the required final post)).

Share this post


Link to post

So, is it exclusive to PNGs, or are tall Doom textures supported too? (max 509 pixels, I think).

Share this post


Link to post
2 hours ago, kb1 said:

So, is it exclusive to PNGs, or are tall Doom textures supported too? (max 509 pixels, I think).

Those were already supported and in use. I had a 1024x512 rock texture in Vapordemo, however many years ago that was :)

Share this post


Link to post

Yep - I remember that, now.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now