A1E0 Posted August 13, 2002 i can do it in DUKE3d, and my cumbersome DOOM Companion book mentioned it, but i cant find where (maybe it was a mirage) 0 Share this post Link to post
kristus Posted August 13, 2002 Julian worked on a source port for this. RORDoom, but he put it down when 3d floors were implented in EDGE. 0 Share this post Link to post
boris Posted August 13, 2002 kristus said:RORDoom, but he put it down when 3d floors were implented in EDGE. A real shame! I think the best solution is to have both ROR and "real" 3D floors. 0 Share this post Link to post
kristus Posted August 13, 2002 yes. I think it would have been a nice feature even to those ports with 3d floors. Besides.. it alowed for some rather twisted editing..you could have made some really bizzarre worlds with it. 0 Share this post Link to post
Fredrik Posted August 13, 2002 Didn't RoRDoom allow you to create impossible architecture such as two separate rooms at the same location? 0 Share this post Link to post
Linguica Posted August 14, 2002 fraggle said:Yes. One of the demo wads had a spiral staircase. IMPOSSIBLE! 0 Share this post Link to post
fen boi Posted August 14, 2002 You can create an illusion of overlapping sectors, but only walk at the lowest level (think upside-down fake bridge), or use the 3d bridge effect in the tutorials. It's a shame about RORdoom, the effects were very simple to create. 0 Share this post Link to post
Gokuma Posted August 19, 2002 Technically I think sectors with double/self-referencing linedef sidedefs within a sector (pre-Boom effects method of invisible structures) may qualify as overlapping sectors. Overlapping linedefs served me fine for making a Skull Tag level under normal ZDoom with destructable bridge over destructable bridge over spike pit about two years ago. 0 Share this post Link to post