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Catoptromancy

Map Submissions 3

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Last set of maps.

MAP20: The island hell knight is now trapped on island and blocked from teleporter. Removed midtex lift.
http://www.geocities.ws/catodemos/freedoom/catoptromancy/map20_c8.wad
http://www.geocities.ws/catodemos/demos/freedoom/repo-demos/fd2-map20.lmp

MAP22: Better designed monster closet.
http://www.geocities.ws/catodemos/freedoom/catoptromancy/map22_c10.wad

MAP23: Remove linedef type 37 from sector. Couple boom things converted. Spider HOM gone.
http://www.geocities.ws/catodemos/freedoom/catoptromancy/map23_c1.wad
http://www.geocities.ws/catodemos/demos/freedoom/repo-demos/fd2-map23.lmp

MAP25: Limit Removing. Totally rearranged monster closets. Lots of boom functions converted to vanilla. Tested to exit in chocorenderlimits and prboom-plus with godmode to check monster spawns and other stuff.
http://www.geocities.ws/catodemos/freedoom/catoptromancy/map25_c11.wad

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