Outrageous Videos Posted February 10, 2017 Hey I was wondering if I could get some tips to improve my enemy placement in maps I asked a few non doomworld people and they said make something you find fun However my idea of fun is hell revealed 2 map32 sunder chillax and okuploks slaughtermap Now when I try to do similar gameplay that ends up being almost impossible and really grindy I was wondering if anyone had tips for curing myself of this mapping style as lots of people do not enjoy it And I just want to make maps people enjoy Is 1 berserk 20 revenants in a hallway too much? Should it be 20 imps? 10 imps? 5 imps? A zombie man? What do you consider balanced fights for a slaughtermap? What is a good mathematical ratio for weapon to enemy count? Should I make areas more open? Because as far as I see it that just encourages circle strafing over and over again Any response is appreciated unless it's "fuck you" or "troll" 0 Share this post Link to post
Voros Posted February 10, 2017 If you can't play it properly, no one can. 0 Share this post Link to post
Outrageous Videos Posted February 10, 2017 Voros said:If you can't play it properly, no one can. Well that depends I can beat almost anything with enough grinding But what is the limit for grinding? 0 Share this post Link to post
Voros Posted February 10, 2017 Let me rephrase that. If can't finish it the legit way, meaning no grinding or testing your luck or savescumming, nobody can. 0 Share this post Link to post
scifista42 Posted February 10, 2017 Check out this thread, especially the later and longer replies. 0 Share this post Link to post
Phml Posted February 10, 2017 After three years of additional thought on this topic, I have come to the conclusion the best way to improve enemy placement in slaughtermaps is to add revenants. 0 Share this post Link to post
40oz Posted February 10, 2017 Outrageous Videos said:Well that depends I can beat almost anything with enough grinding But what is the limit for grinding? There is no arbitrary limit. You can make your map as ballbusting as you want but if you want people to play it you will have to understand that dying thousands of times without making any progress is not how most people like to spend their weekends. 0 Share this post Link to post