Marlamir Posted February 15, 2017 After i update zandronum to latest version(3.0 170205-2117) i starting to recognize some weird sector lighting.i believe is bug, it happen only in opengl mode. adult image image hosting over 5mb but the problem is that the sector have the same light level Spoiler post a picture any fix for this? is pretty annoying 0 Share this post Link to post
scifista42 Posted February 15, 2017 You mean how differently angled walls have different brightnesses? In software renderer, this is a deliberate feature called "fake contrast" and only applies to orthogonal walls. Looks like they've implemented it in Zandronum's OpenGL, surely deliberately. If you want it off, try messing with sector light modes (or other lighting-related options) in OpenGL options. 0 Share this post Link to post
Marlamir Posted February 15, 2017 No, look at floor, left side is darker than right side(first shot). but i tried what you write and in bright or dark sector light mode the floor lighting is ok but the sector is too bright or too dark so is pretty *** :-D 0 Share this post Link to post
LexiMax Posted February 15, 2017 What happens when you load the level in the latest GZDoom? 0 Share this post Link to post
Marlamir Posted February 16, 2017 didn't know because gzdoom doesn't work on my graphic card :-/ edit: finaly discovered what cause the poblem, it was the UDMF map format which map use. i try to change the format to doom in hexen and the weird floor lighting is gone. wondering what exactly in UDMF can cause the bad lighting 0 Share this post Link to post