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Xindage

Freedoom general test map

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This is a map of a designed a year ago (i think) for freedoom to test stuff, i was wanting some help about mapping and idea or suggestion. Requires boom or high to rum.

Spawming room:
(You can choose 4 area to explore)
-> TNT (TNT textures test 100% done)
-> PLU (Plutonia texture test 25% done)
-> OBJ (Objects, testing sprite room in general)
-> SEC (Secret map texture center)

Planned Ideas.
-> An arena to test monsters in combat.
-> Freedoom general texture museum.
-> An aquatex museum. (why not)
-> Decorations Center.

http://www.geocities.ws/p/r/protox/FreeDoom/Others/fdtest_p3.wad

Please if you had some mapping skill try give me a hand at it, you guys can do a meseum or an areana or something of think be usefull its going to be awsome.

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Wow, there's a ton of textures in here.

edit: Now Graf Zahl can have the museum map he always wanted. ;)

edit2: It's actually quite impressive to see all the stuff Freedoom already has.

VVVVV - No, he didn't. But he also doesn't like demos, so...

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Four Loko Is Gross said:

edit: Now Graf Zahl can have the museum map he always wanted. ;)

He wanted a museum map?

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This is very convenient for checking out Freedoom progress.
The sprite room is missing the commander keen and icon of sin sprites, isn't it?

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Voros said:

He wanted a museum map?



No, that was some guy from the ZDoom forum. I merely posted the link, apparently that got some people confused... :D

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Graf Zahl said:

No, that was some guy from the ZDoom forum. I merely posted the link, apparently that got some people confused... :D


The real reason he doesn't like museum maps:

Graf Zahl said:

One texture, AH AH AH! Two textures, AH AH AH! .... Thirty four thousand, nine hundred and sixty nine textures, AH AH AH! Thirty four thousand, nine hundred...

:[


I'm kidding, of course.

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